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Materials Rework No. 3 #4

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enenra opened this issue Jan 9, 2020 · 0 comments
Closed

Materials Rework No. 3 #4

enenra opened this issue Jan 9, 2020 · 0 comments
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enenra commented Jan 9, 2020

I should probably go through the matlibs for a third time and redo them by grouping everything but the output and the image nodes, then naming the in- and outputs correctly. This will also require a rework of XML export to search through the node tree of the grouped nodes instead and to look for the image files inserted into specific slots of the node group.

Technically this will not affect end users at all, as their materials would be updated automatically to the new format by replacing the matlibs. But it's a source of errors when somebody doesn't do one or the other so it's better to do this before 1.0

@enenra enenra added enhancement New feature or request export materials labels Jan 9, 2020
@enenra enenra added this to the SEUT 1.0 milestone Jan 9, 2020
@enenra enenra self-assigned this Jan 9, 2020
@enenra enenra mentioned this issue Jan 9, 2020
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enenra added a commit that referenced this issue Jan 13, 2020
* Adds new menu panel in shader editor
* Adds material properties for technique, specularity and diffuse (set per material and synced through linked materials from MatLibs)
* Adds operator button to create a new material but that doesn't have any functionality behind it yet.

This is related to #4 , #5 and #24 .
@enenra enenra closed this as completed Jan 15, 2020
@enenra enenra modified the milestones: SEUT 1.0.0, SEUT 0.5 Jan 31, 2020
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