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These functions will help to make note of for implementing these GML features.
func CGDisplayHideCursor(CGDirectDisplayID) -> CGError https://developer.apple.com/documentation/coregraphics/1456534-cgdisplayhidecursor
func CGDisplayShowCursor(CGDirectDisplayID) -> CGError https://developer.apple.com/documentation/coregraphics/1455867-cgdisplayshowcursor
func CGWarpMouseCursorPosition(_ newCursorPosition: CGPoint) https://developer.apple.com/documentation/coregraphics/1456387-cgwarpmousecursorposition
The text was updated successfully, but these errors were encountered:
SDL's implementation of these functions don't do anything on Mac based on my testing back when we had Mac and SDL somewhat working
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These functions will help to make note of for implementing these GML features.
func CGDisplayHideCursor(CGDirectDisplayID) -> CGError
https://developer.apple.com/documentation/coregraphics/1456534-cgdisplayhidecursor
func CGDisplayShowCursor(CGDirectDisplayID) -> CGError
https://developer.apple.com/documentation/coregraphics/1455867-cgdisplayshowcursor
func CGWarpMouseCursorPosition(_ newCursorPosition: CGPoint)
https://developer.apple.com/documentation/coregraphics/1456387-cgwarpmousecursorposition
The text was updated successfully, but these errors were encountered: