Low-level implementation of PNG file parser/reader/decoder using JavaScript on client size.
Why this when browsers already parses PNG files?
The browser will simply load and convert any PNG type into RGBA bitmaps. It may also apply ICC and gamma correction to the image resulting in different pixel values than in the original bitmap. We won't have access to the internals such as chunks and meta-data, or the raw bitmap.
pngtoy is for special case scenarios where you need to work with the
original bitmap as-is and you need the original pixel values and format
(i.e. no gamma, no ICC, indexed, 16-bit, grayscale etc.). This will also
keep the bitmap values consistent across browsers as some browser support
ICC, gamma, others don't. There is also the risk that using a canvas can
alter the bitmap values slightly due to rounding errors in the
pre-multiplying process (getImageData()
, putImageData()
).
pngtoy can be used to analyse PNG files, extract special information such as header, chunks, texts and other data, or to reduce file size, or as a tool to in an attempt to repair a PNG file, add or remove chunks, and so forth.
pngtoy attempts to read all formats specified by the W3C standard.
pngtoy can be used to analyse and to clean up PNG files by stripping unnecessary chunks and rebuild a file you can save as new. Comes with a built-in method to produce a new minimal PNG version of the original file.
pngtoy let you just parse the chunks without decompressing and decoding any data.
Help keep the project alive by supporting the developer:
- Supports 8-bit, 16-bit, indexed, bit-planes, grayscale, rgb, rgba, transparency and (interlaced).
- Strict parsing conforming to the standard (can be turned off for error correction purposes)
- CRC-32 checking for each chunk (can be turned off for error correction purposes)
- Using typed arrays for best performance
- Fast gzip implementation
- Non UI-blocking asynchronous block based decoding and format converting
- Access to chunks without the need to decompress or decode bitmaps
- Access to all stages (raw unfiltered buffer, filtered original format, converted to RGBA)
- Apply gamma to converted bitmap (file, display and optional user gamma)
- Handles aspect ratio correctly (pHYs chunk) (can be disabled)
- Parses compressed ancillary chunks and fields
- Parses extended chunks such as oFFs, sCAL, pCAL, sTER
- Uses promises (use Promise polyfill for IE)
- Can produce a minimal version of the original PNG (
toMinimal()
). - Can be used in attempt to rescue corrupted PNG files
- Can load PNG files from URL, Data-URI, Object-URL, ArrayBuffer and typed array views
Run the PNG test suit from the tests directory to see current status/rendering (must run from localhost in some browsers due to CORS restrictions). See known issues below.
pngtoy can be installed in various ways:
- Git using HTTPS:
git clone https://gitlab.com/epistemex/pngtoy.git
- Git using SSH:
git clone git@gitlab.com:epistemex/pngtoy.git
- Download zip archive and extract.
- Download tar ball and extract.
- Bower:
bower install pngtoy
Create a new and reusable instance of pngtoy parser:
var pngtoy = new PngToy([options]);
Invoke asynchronous fetching of file returning a promise:
pngtoy.fetch("http://url.to/png.file").then( ... );
or
pngtoy.fetch(arraybuffer).then( ... );
Now you can extract the information you like from the current PNG file:
// get and parse chunks
var chunks = pngtoy.chunks; // chunk list - does not decode any data
// parse individual chunks to object (all official chunks are supported)
var ihdr = pngtoy.getChunk("IHDR"); // return object for parsed IHDR chunk
var raw = pngtoy.getChunk("IDAT"); // get unfiltered but uncompressed bitmap data
var palette = pngtoy.getChunk("PLTE"); // get parsed palette if exists, or null
var texts = pngtoy.getChunk("zTXt"); // get array with parsed and uncompressed zTXt objects
var stereo = pngtoy.getChunk("sTER"); // get stereo mode if stereo image
...
// you can also obtain private chunks but will have to parse them manually
// decode
pngtoy.decode(options).then(...); // get decoded bitmap in original depth and type
pngtoy.bitmapToCanvas(bmp, options).then(...); // convert to canvas and apply optional gamma
See also the PngImage
object which wraps the basic steps up for convenience (see docs for usage).
NOTE: ALPHA version - API may change, see tests for current examples.
- Interlace (Adam7) mode is currently not implemented
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