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When using #gassign a target with no grid, it returns "#gassign [num] - must have an npc target!"
When using #gassign 1 on a target where grid is a valid number and the spawn exists from the default PEQ database, it returns "ERROR: Unable to assign grid - can't find it in spawn2".
Line 1108 waypoints.cpp, change:
"if(matches == 1)"
to
"if(matches > 1)"
-Hate
The text was updated successfully, but these errors were encountered:
hateborne
changed the title
AssignGrid (gassign) always fails.
AssignGrid (gassign) always fails. Fix Attached
Oct 12, 2014
When using #gassign a target with no grid, it returns "#gassign [num] - must have an npc target!"
When using #gassign 1 on a target where grid is a valid number and the spawn exists from the default PEQ database, it returns "ERROR: Unable to assign grid - can't find it in spawn2".
Line 1108 waypoints.cpp, change:
"if(matches == 1)"
to
"if(matches > 1)"
-Hate
The text was updated successfully, but these errors were encountered: