Learning Objects - Research Group
The Leper Colony: Center for Design and Technology clone it!
#Goal
explore Human-Object Interaction emphasizing nonverbal communication
#Outputs and success metrics + examples
#Conferences / shows
Where do we want to be on the intention spectrum between unintentional-analysis and intentional communications. Point along this spectrum include:
Unintentional-analysis -
#projects
- Roomie, a room tuning parameters based on user activity
Correlated physiological measurements with unintentional behaviour Pre-communication intent identification
Intentional communications
Intentional communications can have two goals Instrumental Transforming object-communications (it) to interpersonal-communications (you) #
interpersonal-communications (or reciprocal communication)
Illusions of intelligence
eye contact
breathing
nodding
tz tz tz
Should we start with reciprocal illusions?
Minimal model of theory-of-mind
Prediction - Learning - Loop http://www.princeton.edu/~wbialek/our_papers/bnt_01a.pdf
Communications with the environment vs. Communications with the user
Mutual learning
Perceptron learning
Six levels of intelligent interaction
baseline (non-interactive): Static or Random
Responsive deterministic
Adaptive to the environment
Adaptive to the user
Establish communication with the user
Full theory-of-mind
Experiment
Quantitative measurement
Learning time of Levels 2-4 vs. Level-5
Long term interaction requirements
Persicion
Physiological comfort
Qualitative interaction measurements of
Novelty
Respect
Recepricity
Affection
Enjoyment
Frustration
Implementations
Lamp: the reduction of this question to almost philosophical level: a single binary output (lamp on/off) with a single function (to provide light) and a lot of inputs.
Thermostat
Driving
Keyboard
Browser activities
Projector based
Color balance - warm
Interactive pot
DoorHandle: http://eranws.github.com/behavior/
how do we chose?
Ease of implementation / price
Clean / simplicity (Occam razor)
Novelty
Impact
low bandwidth output
Depth movies
Identifying loops
Animals that interact with you on the walls not just appear or disappear but dance and jump show you the way to the couch go to the places you like most and so on, virtual pets that actually live on your walls ( if you make them look like lice or bugs it will be interesting to some of us) Music Room - shapes and colors that interact with movements in the room and rhythm A room with rich illumination that learn where is your books sofa and try to make perfect illumination for that, the musical corner , the eating corner, tv corner etc (Influenced by MIT guys) A TV which has its own illumination sources so that you can see light flashing outside the screen A TV with light surround Games with light sources as hints to what is going to happen next, imagine someone is shooting at you and you hear the sound and light from the right directions Dance password machine Code with hand gestures 5 3 2 6 Peace Thumb up Virtual Aquarium (you are the fish or the octupus ) Ball games on the wall Motion\Emotion correllator, you do the movement i find a movie of someone else do a similar move (Animals will make it fun). http://4.bp.blogspot.com/_k9YRGIDlJZw/S5DwR1SuX0I/AAAAAAAACfc/WvykSiioesM/s1600/Bush+Monkey.jpg Emotion trainer - or how to become a psycho- Emotion Transfer games - you do some emotion the room is changed both in music and illumination according to that , this create another emotion on other people on the room which influence the room again and so on Gesture\Emotion viral behavior - you do some move because you like it the creatures on your room imitate you but they have mutations, then you see something which is nice and you imitate that than all imitate you , http://www.youtube.com/watch?v=xy11lkBvA9s
Established Communications - E.C. TOM. / E.C. increases with model complexity A fully understandable model - has limited TOM mutually enriching differences
appreciation of effectiveness
is similarity needed?
Brand appeal / Dependence
Emotional attachment Personification TOM - Theory of equal mind
what objects do we want to keep as objects
Even a King needs quite time
Rotem Bennet - Israel | LinkedIn
EyePet Trailer Dan Arieli http://www.seeingmachines.com/product/faceapi/faceapi-videos/ Mark Bolas - assistant vs. tool / manifestation vs. manipulation
Read: KIVLEY AHAVA (The bonds of love) Jessica Benjamin / p41
reciprocity - Meeting points between two subjects (and not subject-object) subject - an entity with desires, needs and self definition object - an entity serving a subject
subjectivity evolves first from seeing someone else (eg mother) as an object (satisfying needs) however in addition there’s a need for the subject to have recognition from another subject
References and Related Research Emotions There is alot of research about emotions, i dont know if you are aware of that so i send some movies about it (at this stage): http://www.youtube.com/watch?v=ujxriwApPP4 http://www.youtube.com/watch?v=8KRZX5KL4fA&feature=related http://en.wikipedia.org/wiki/The_Emotion_Machine http://www.youtube.com/watch?v=Vu2IXk5Jbag
The point about being aware to things that we are usually not aware of , but still necessary (common sense in Minsky language) seems to be the point we talked about in several stages of the discussion
Marketing How many times did you light a lamp in your lifetime ? 10,000 times 100,000 times How many times did you light the wrong lamp ? or didnt have enough light ? or you would prefer the light to be in different color or direction ? or you would prefer the light be stronger on the book and weaker elsewhere ? What if all that is going to change, and you will have a light just for you, doing exactly what you need and the answer to all of the above questions would be i never thought about it there was no need for that , i love the lighting system in Enterprise 5 . Timeline
22 NOV 2013 - Kickoff meeting 01 JAN 2013 - Finalize recruiting of team (8 members total) 17 Jan 2013 siggraph technical paper submission deadline 01 FEB 2013 - Initialize research agenda preparation 01 APR 2013 - Submit research agenda to grant / industry (Google Grant) 01 MAY 2013 - Lab launch Industry contacts
Meeting notes + action items
Pitches:
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Michael - Streching the theory of mind - conecting with an object that tries to optimze its likability. “lamp pet” as an example. Start with innate optimization (face time) and have the device learn what draws human attention. Must avoid becoming annoying. Use this as a test bed for exploring the establishment of communications.
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Mark - dictionary of gestures => gesture API - start with a database of gestures+semantics and generalize from the examples to all cultural depndant body language. consider replacing data collection from batch to online in a real world environment interacting with objects. Should bundle with a testbed / demo application.
http://www.mikolaj.info/edu/Body_Language_-_List_of_Signs_n_Gestures.pdf http://center-for-nonverbal-studies.org/6101.html
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Mami - smart houses, objects aware of environment and neighboring objects. Generate 100 emotion rooms. Goal - Resonate / change the emotional state / mood. Psychological verification: identify an emotion reinforce the emotion balance / change the emotion When do we need each of these?
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Yael - Warning for parents about childrens emotional state. Teachers tool - real time feedback (e.g. color coding) of the student’s state Learning tool - identify attentional state and modify content / medium
communications augmenting tool
- Eran couch / bed - automatically responding to the user needs modify: softness / angle / height