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Eric Rowell
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Eric Rowell
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Nov 24, 2018
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# TODOS | ||
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* click on nodes and change color | ||
* pass in new state array, and let shader alter color based on state | ||
* 0 - normal | ||
* 1 - hover | ||
* 2 - selected | ||
* etc. | ||
* SPIKE investigate using single integer as hit color and letting shader convert to components | ||
* SPIKE investigate using colorIndex for point color and letting shader convert to components | ||
* SPIKE try using normalized x,y positions and let shader convert | ||
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