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tiles.h
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tiles.h
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// tiles.h - defines where each Minecraft texture block is used (if used at all)
//#include "targetver.h"
#pragma once
#define SBIT_REPEAT_SIDES 0x01
#define SBIT_REPEAT_TOP_BOTTOM 0x02
#define SBIT_CLAMP_BOTTOM 0x04
#define SBIT_CLAMP_TOP 0x08
#define SBIT_CLAMP_RIGHT 0x10
#define SBIT_CLAMP_LEFT 0x20
// if tile is a cutout, note this, as it should be "bled" outwards before output when rendering
#define SBIT_DECAL 0x40
// if tile is cutout geometry, note this so it's bled out for 3D printing and rendering. Cutout geometry differs from a decal in that
// the texture defines exactly where various content is supposed to exist - alpha transparency is not actually needed for the object,
// and in fact should be discouraged, as if nearest neighbor sampling is not used, the alphas will cause gaps in the object. Examples:
// chests, cauldron top.
#define SBIT_CUTOUT_GEOMETRY 0x80
// if tile has full transparency for some other reason, e.g., it's an overlay, tag it here so that we know that's the case
#define SBIT_ALPHA_OVERLAY 0x100
// special bit: if the tile is a leaf tile, Mineways itself can optionally make it solid
#define SBIT_LEAVES 0x200
// If this tile is not the final tile, identify it as being something that gets used to synthesize a new output tile.
// That is, the tile, when output by Mineways, will have a different name with a _y.png suffix.
#define SBIT_SYNTHESIZED 0x400
// If set, the incoming .png's black pixels should be treated as having an alpha of 0.
// Normally Minecraft textures have alpha set properly, but this is a workaround for those that don't.
// Currently not needed - they've cleaned up their act.
#define SBIT_BLACK_ALPHA 0x8000
// types of blocks: tiling, billboard, and sides (which tile only horizontally)
// Internally, an 18x18 tile is made from a 16x16, and the four border edges of this new tile are each classified as of three things:
// 1. Repeat the opposite edge's content. This is done for grass or decorative tiles, for example.
// 2. Clamp the edge, i.e., take the edge of the 16x16 and copy to the border. If interpolation occurs, this edge then properly
// gets the color if interpolation occurs.
// 3. Do neither. If not repeated or clamped, it means the edge is made entirely transparent. This is the norm for most decals.
// Repeat all is for things like grass.
#define SWATCH_REPEAT_ALL (SBIT_REPEAT_SIDES|SBIT_REPEAT_TOP_BOTTOM)
// Repeat sides else clamp is for tiles like the sides of grass, where top and bottom should be clamped.
#define SWATCH_REPEAT_SIDES_ELSE_CLAMP (SBIT_REPEAT_SIDES|SBIT_CLAMP_BOTTOM|SBIT_CLAMP_TOP)
// Repeat top and bottom is for cactus sides and rails, also some vines, kelp
#define SWATCH_TILE_BOTTOM_AND_TOP SBIT_REPEAT_TOP_BOTTOM
// Bottom and right is for the curved rail
#define SWATCH_CLAMP_BOTTOM_AND_RIGHT (SBIT_CLAMP_BOTTOM|SBIT_CLAMP_RIGHT)
#define SWATCH_CLAMP_BOTTOM_AND_RIGHT (SBIT_CLAMP_BOTTOM|SBIT_CLAMP_RIGHT)
// Bottom and top clamp only (no repeat) for double-height (two block high) plants, kelp, tall sea grass
#define SWATCH_CLAMP_BOTTOM_AND_TOP (SBIT_CLAMP_BOTTOM|SBIT_CLAMP_TOP)
// Clamp bottom and sides for bed and enchanting table and stonecutter
#define SWATCH_CLAMP_ALL_BUT_TOP (SBIT_CLAMP_BOTTOM|SBIT_CLAMP_RIGHT|SBIT_CLAMP_LEFT)
// Clamp all is normally used for "geometric" cutout tiles SBIT_CUTOUT_GEOMETRY where just a part of the tile is selected. For 3D printing
// and for interpolation, you want to have "invisible" texels off the edges to be clamp copied so that they are properly interpolated.
#define SWATCH_CLAMP_ALL (SBIT_CLAMP_TOP|SBIT_CLAMP_BOTTOM|SBIT_CLAMP_RIGHT|SBIT_CLAMP_LEFT)
// If this number changes, also change warning #7 in gPopupInfo (see TerrainExt.png in that message) in Mineways.cpp
#define VERTICAL_TILES 67
#define TOTAL_TILES (VERTICAL_TILES*16)
static struct {
int txrX; // column and row, from upper left, of 16x16+ tiles in terrain.png, for top view of block
int txrY;
// Representative block type for the tile, usually the first block to use this tile. Needed for setting the shininess for the tile.
// Currently the name of the type (not the tile's name) is scanned for terms such as "iron", "glass", "polished", etc.
// Because we often lump in many different block types into one, e.g., STONE has granite and polished granite, we differentiate
// the polished granite tile by setting the "material type" as "polished granite stairs".
// Use crossCorrelate code in _DEBUG in Mineways to *help* build this column.
int typeForMtl;
// the data value associated with the tile type. Needed to give the illumination level of the tile.
int dataValForMtl;
const wchar_t* filename;
const wchar_t* altFilename; // new 1.13 name
int flags;
// Mineways uses a few special tiles for input, and for output. Tiles starting "MW_" are ones that are not (easily) found in Minecraft
// in the block textures and so are ones cobbled together to provide the effect: bed parts, end portal effect, shulker box side and bottom.
// Tiles starting "MWO_" are not required as inputs (though could be, if needed), but are output. These are chests and redstone wire,
// at this point, which the TileMaker normally reads specially from the chests directory and writes to these locations, or Mineways
// creates on the fly internally.
// TODO: someday, just read from the unzipped texture pack itself, using the proper paths.
// NOTE! If you change anything here, you'll have to change faceCanTile's swatchLoc exception list.
} gTilesTable[TOTAL_TILES] = {
{ 0, 0, 2, 0, L"grass_block_top", L"grass_top", SWATCH_REPEAT_ALL | SBIT_SYNTHESIZED }, // tinted by grass color
{ 1, 0, 1, 0, L"stone", L"", SWATCH_REPEAT_ALL },
{ 2, 0, 3, 0, L"dirt", L"", SWATCH_REPEAT_ALL },
{ 3, 0, 2, 0, L"grass_block_side", L"grass_side", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_SYNTHESIZED },
{ 4, 0, 5, 0, L"oak_planks", L"planks_oak", SWATCH_REPEAT_ALL },
{ 5, 0, 44, 0, L"stone_slab_side", L"", SWATCH_REPEAT_ALL }, // no longer used in 1.16; we substitute 11,23
{ 6, 0, 44, 0, L"stone_slab_top", L"", SWATCH_REPEAT_ALL }, // no longer used in 1.16; we substitute 10,23
{ 7, 0, 45, 0, L"bricks", L"brick", SWATCH_REPEAT_ALL },
{ 8, 0, 46, 0, L"tnt_side", L"", SWATCH_REPEAT_ALL },
{ 9, 0, 46, 0, L"tnt_top", L"", SWATCH_REPEAT_ALL },
{ 10, 0, 46, 0, L"tnt_bottom", L"", SWATCH_REPEAT_ALL },
{ 11, 0, 30, 0, L"cobweb", L"web", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 0, 38, 0, L"poppy", L"flower_rose", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 0, 37, 0, L"dandelion", L"flower_dandelion", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 0, 90, 0, L"nether_portal", L"portal", SWATCH_REPEAT_ALL }, // really, bluish originally, now it's better
{ 15, 0, 6, 0, L"oak_sapling", L"sapling_oak", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 1, 4, 0, L"cobblestone", L"", SWATCH_REPEAT_ALL },
{ 1, 1, 7, 0, L"bedrock", L"", SWATCH_REPEAT_ALL },
{ 2, 1, 12, 0, L"sand", L"", SWATCH_REPEAT_ALL },
{ 3, 1, 13, 0, L"gravel", L"", SWATCH_REPEAT_ALL },
{ 4, 1, 17, 0, L"oak_log", L"log_oak", SWATCH_REPEAT_ALL },
{ 5, 1, 17, 0, L"oak_log_top", L"log_oak_top", SWATCH_REPEAT_ALL }, // and every other log, we don't separate these out
{ 6, 1, 42, 0, L"iron_block", L"", SWATCH_REPEAT_ALL },
{ 7, 1, 41, 0, L"gold_block", L"", SWATCH_REPEAT_ALL },
{ 8, 1, 57, 0, L"diamond_block", L"", SWATCH_REPEAT_ALL },
{ 9, 1, 54, 0, L"MWO_chest_top", L"chest_top", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest. Find chests in \assets\minecraft\textures\entity\chest and include in blocks\chest subdirectory
{ 10, 1, 54, 0, L"MWO_chest_side", L"chest_side", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest
{ 11, 1, 54, 0, L"MWO_chest_front", L"chest_front", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest - note these three are sometimes in Bedrock with the alternate name
{ 12, 1, 40, 0, L"red_mushroom", L"mushroom_red", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 1, 39, 0, L"brown_mushroom", L"mushroom_brown", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 1, 6, 0, L"jungle_sapling", L"sapling_jungle", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 1, 51, 0, L"fire_0", L"fire_layer_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // input is fire animation strip - ignoring fire_1
{ 0, 2, 14, 0, L"gold_ore", L"", SWATCH_REPEAT_ALL },
{ 1, 2, 15, 0, L"iron_ore", L"", SWATCH_REPEAT_ALL },
{ 2, 2, 16, 0, L"coal_ore", L"", SWATCH_REPEAT_ALL },
{ 3, 2, 47, 0, L"bookshelf", L"", SWATCH_REPEAT_ALL }, // side - top and bottom are oak planks
{ 4, 2, 48, 0, L"mossy_cobblestone", L"cobblestone_mossy", SWATCH_REPEAT_ALL },
{ 5, 2, 49, 0, L"obsidian", L"", SWATCH_REPEAT_ALL },
{ 6, 2, 2, 0, L"grass_block_side_overlay", L"grass_side_overlay", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_ALPHA_OVERLAY }, // was "grass_side_overlay" - we use it for temporary work - grass_side_overlay tinted by grass.png, but we don't use it.
{ 7, 2, 31, 0, L"grass", L"short_grass", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED }, // 1.20.3 changed grass to short_grass for ID and texture
{ 8, 2, 1, 0, L"MWO_workspace1", L"", SWATCH_REPEAT_ALL }, // we use it for temporary work - output as white? top grayscale, but we don't use it, nor does Mojang - left as "it's stone"
{ 9, 2, 54, 0, L"MWO_double_chest_front_left", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // was beacon - taken by chest
{ 10, 2, 54, 0, L"MWO_double_chest_front_right", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest
{ 11, 2, 58, 0, L"crafting_table_top", L"", SWATCH_REPEAT_ALL },
{ 12, 2, 61, 0, L"furnace_front", L"furnace_front_off", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 13, 2, 61, 0, L"furnace_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 14, 2, 23, 0, L"dispenser_front", L"dispenser_front_horizontal", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 15, 2, 23, 0, L"dispenser_front_vertical", L"", SWATCH_REPEAT_ALL }, // ADD-IN; instead, input could be second fire animation strip "fire_layer_1" - TODO use both fire tiles?
{ 0, 3, 19, 0, L"sponge", L"", SWATCH_REPEAT_ALL },
{ 1, 3, 20, 0, L"glass", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 2, 3, 56, 0, L"diamond_ore", L"", SWATCH_REPEAT_ALL },
{ 3, 3, 73, 0, L"redstone_ore", L"", SWATCH_REPEAT_ALL },
{ 4, 3, 18, 0, L"oak_leaves", L"leaves_oak", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED },
{ 5, 3, 3, 0, L"coarse_dirt", L"", SWATCH_REPEAT_ALL }, // ADD-IN 1.8 - replaced leaves_oak_opaque
{ 6, 3, 98, 0, L"stone_bricks", L"stonebrick", SWATCH_REPEAT_ALL },
{ 7, 3, 32, 0, L"dead_bush", L"deadbush", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 3, 31, 0, L"fern", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 9, 3, 54, 0, L"MWO_double_chest_back_left", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest
{ 10, 3, 54, 0, L"MWO_double_chest_back_right", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // taken by chest
{ 11, 3, 58, 0, L"crafting_table_side", L"", SWATCH_REPEAT_ALL },
{ 12, 3, 58, 0, L"crafting_table_front", L"", SWATCH_REPEAT_ALL },
{ 13, 3, 62, 0, L"furnace_front_on", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP }, // note that we make only the front of the furnace be an emitter, by calling it 62
{ 14, 3, 23, 0, L"furnace_top", L"", SWATCH_REPEAT_ALL }, // also used for dispenser
{ 15, 3, 6, 0, L"spruce_sapling", L"sapling_spruce", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 4, 35, 0, L"white_wool", L"wool_colored_white", SWATCH_REPEAT_ALL },
{ 1, 4, 52, 0, L"spawner", L"mob_spawner", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 2, 4, 78, 0, L"snow", L"", SWATCH_REPEAT_ALL },
{ 3, 4, 79, 0, L"ice", L"", SWATCH_REPEAT_ALL },
{ 4, 4, 2, 0, L"grass_block_snow", L"grass_side_snowed", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 5, 4, 81, 0, L"cactus_top", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 6, 4, 81, 0, L"cactus_side", L"", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL | SBIT_CUTOUT_GEOMETRY }, // weird one: cutout, but also for 3D printing it's geometry
{ 7, 4, 81, 0, L"cactus_bottom", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 8, 4, 82, 0, L"clay", L"", SWATCH_REPEAT_ALL },
{ 9, 4, 83, 0, L"sugar_cane", L"reeds", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 10, 4, 84, 0, L"jukebox_side", L"", SWATCH_REPEAT_ALL }, // was noteblock, which is now below
{ 11, 4, 84, 0, L"jukebox_top", L"juketop", SWATCH_REPEAT_ALL }, // alt is from LunaHD
{ 12, 4, 111, 0, L"lily_pad", L"waterlily", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 13, 4, 110, 0, L"mycelium_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 14, 4, 110, 0, L"mycelium_top", L"", SWATCH_REPEAT_ALL },
{ 15, 4, 6, 0, L"birch_sapling", L"sapling_birch", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 5, 50, 0, L"torch", L"torch_on", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 5, 64, 0, L"oak_door_top", L"door_wood_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 2, 5, 71, 0, L"iron_door_top", L"door_iron_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 3, 5, 65, 0, L"ladder", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 4, 5, 96, 0, L"oak_trapdoor", L"trapdoor", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 5, 5, 101, 0, L"iron_bars", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 6, 5, 60, 0, L"farmland_moist", L"farmland_wet", SWATCH_REPEAT_ALL },
{ 7, 5, 60, 0, L"farmland", L"farmland_dry", SWATCH_REPEAT_ALL },
{ 8, 5, 59, 0, L"wheat_stage0", L"wheat_stage_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 9, 5, 59, 0, L"wheat_stage1", L"wheat_stage_1", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 10, 5, 59, 0, L"wheat_stage2", L"wheat_stage_2", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 11, 5, 59, 0, L"wheat_stage3", L"wheat_stage_3", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 5, 59, 0, L"wheat_stage4", L"wheat_stage_4", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 5, 59, 0, L"wheat_stage5", L"wheat_stage_5", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 5, 59, 0, L"wheat_stage6", L"wheat_stage_6", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 5, 59, 0, L"wheat_stage7", L"wheat_stage_7", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 6, 69, 0, L"lever", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 6, 64, 0, L"oak_door_bottom", L"door_wood_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // note: normally not a decal, but done for resource packs
{ 2, 6, 71, 0, L"iron_door_bottom", L"door_iron_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // note: normally not a decal, but done for resource packs
{ 3, 6, 76, 0, L"redstone_torch", L"redstone_torch_on", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 6, 45, 0, L"mossy_stone_bricks", L"stone_bricks_mossy", SWATCH_REPEAT_ALL },
{ 5, 6, 45, 0, L"cracked_stone_bricks", L"stone_bricks_cracked", SWATCH_REPEAT_ALL },
{ 6, 6, 86, 0, L"pumpkin_top", L"", SWATCH_REPEAT_ALL },
{ 7, 6, 87, 0, L"netherrack", L"", SWATCH_REPEAT_ALL },
{ 8, 6, 88, 0, L"soul_sand", L"", SWATCH_REPEAT_ALL },
{ 9, 6, 89, 0, L"glowstone", L"", SWATCH_REPEAT_ALL },
{ 10, 6, 29, 0, L"piston_top_sticky", L"", SWATCH_REPEAT_ALL },
{ 11, 6, 34, 0, L"piston_top", L"piston_top_normal", SWATCH_REPEAT_ALL },
{ 12, 6, 29, 0, L"piston_side", L"", SWATCH_REPEAT_ALL },
{ 13, 6, 34, 0, L"piston_bottom", L"", SWATCH_REPEAT_ALL },
{ 14, 6, 34, 0, L"piston_inner", L"", SWATCH_REPEAT_ALL },
{ 15, 6, 105, 0, L"melon_stem", L"melon_stem_disconnected", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 0, 7, 66, 0, L"rail_corner", L"rail_normal_turned", SWATCH_CLAMP_BOTTOM_AND_RIGHT | SBIT_DECAL },
{ 1, 7, 35, 0, L"black_wool", L"wool_colored_black", SWATCH_REPEAT_ALL },
{ 2, 7, 35, 0, L"gray_wool", L"wool_colored_gray", SWATCH_REPEAT_ALL },
{ 3, 7, 75, 0, L"redstone_torch_off", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 7, 17, 0, L"spruce_log", L"log_spruce", SWATCH_REPEAT_ALL },
{ 5, 7, 17, 0, L"birch_log", L"log_birch", SWATCH_REPEAT_ALL },
{ 6, 7, 86, 0, L"pumpkin_side", L"", SWATCH_REPEAT_ALL },
{ 7, 7, 86, 0, L"carved_pumpkin", L"pumpkin_face_off", SWATCH_REPEAT_ALL },
{ 8, 7, 91, 0, L"jack_o_lantern", L"pumpkin_face_on", SWATCH_REPEAT_ALL },
{ 9, 7, 92, 0, L"cake_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 10, 7, 92, 0, L"cake_side", L"", SBIT_CLAMP_BOTTOM | SBIT_CUTOUT_GEOMETRY },
{ 11, 7, 92, 0, L"cake_inner", L"", SBIT_CLAMP_BOTTOM | SBIT_CUTOUT_GEOMETRY },
{ 12, 7, 92, 0, L"cake_bottom", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 7, 100, 0, L"red_mushroom_block", L"mushroom_block_skin_red", SWATCH_REPEAT_ALL },
{ 14, 7, 99, 0, L"brown_mushroom_block", L"mushroom_block_skin_brown", SWATCH_REPEAT_ALL },
{ 15, 7, 105, 0, L"attached_melon_stem", L"melon_stem_connected", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 0, 8, 66, 0, L"rail", L"rail_normal", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 1, 8, 35, 0, L"red_wool", L"wool_colored_red", SWATCH_REPEAT_ALL },
{ 2, 8, 35, 0, L"pink_wool", L"wool_colored_pink", SWATCH_REPEAT_ALL },
{ 3, 8, 93, 0, L"repeater", L"repeater_off", SWATCH_REPEAT_ALL },
{ 4, 8, 18, 0, L"spruce_leaves", L"leaves_spruce", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED },
{ 5, 8, 179, 0, L"red_sandstone_bottom", L"", SWATCH_REPEAT_ALL }, // ADD-IN 1.8
{ 6, 8, 26, 0, L"MW_bed_feet_top", L"bed_feet_top", SWATCH_CLAMP_ALL },
{ 7, 8, 26, 0, L"MW_bed_head_top", L"bed_head_top", SWATCH_CLAMP_ALL },
{ 8, 8, 103, 0, L"melon_side", L"", SWATCH_REPEAT_ALL },
{ 9, 8, 103, 0, L"melon_top", L"", SWATCH_REPEAT_ALL },
{ 10, 8, 118, 0, L"cauldron_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 8, 118, 0, L"cauldron_inner", L"", SWATCH_REPEAT_ALL },
{ 12, 8, 25, 0, L"note_block", L"noteblock", SWATCH_REPEAT_ALL },
{ 13, 8, 100, 0, L"mushroom_stem", L"mushroom_block_skin_stem", SWATCH_REPEAT_ALL },
{ 14, 8, 100, 0, L"mushroom_block_inside", L"", SWATCH_REPEAT_ALL },
{ 15, 8, 106, 0, L"vine", L"", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL | SBIT_SYNTHESIZED }, // grayscale; just tops and bottoms match up
{ 0, 9, 22, 0, L"lapis_block", L"", SWATCH_REPEAT_ALL },
{ 1, 9, 35, 0, L"green_wool", L"wool_colored_green", SWATCH_REPEAT_ALL },
{ 2, 9, 35, 0, L"lime_wool", L"wool_colored_lime", SWATCH_REPEAT_ALL },
{ 3, 9, 94, 0, L"repeater_on", L"", SWATCH_REPEAT_ALL },
{ 4, 9, 102, 0, L"glass_pane_top", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 5, 9, 26, 0, L"MW_bed_feet_end", L"bed_feet_end", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 6, 9, 26, 0, L"MW_bed_feet_side", L"bed_feet_side", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 7, 9, 26, 0, L"MW_bed_head_side", L"bed_head_side", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 8, 9, 26, 0, L"MW_bed_head_end", L"bed_head_end", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 9, 9, 17, 0, L"jungle_log", L"log_jungle", SWATCH_REPEAT_ALL },
{ 10, 9, 118, 0, L"cauldron_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_CUTOUT_GEOMETRY },
{ 11, 9, 118, 0, L"cauldron_bottom", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 9, 117, 0, L"brewing_stand_base", L"", SWATCH_REPEAT_ALL },
{ 13, 9, 117, 0, L"brewing_stand", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 9, 120, 0, L"end_portal_frame_top", L"endframe_top", SWATCH_REPEAT_ALL },
{ 15, 9, 120, 0, L"end_portal_frame_side", L"endframe_side", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 0, 10, 21, 0, L"lapis_ore", L"", SWATCH_REPEAT_ALL },
{ 1, 10, 35, 0, L"brown_wool", L"wool_colored_brown", SWATCH_REPEAT_ALL },
{ 2, 10, 35, 0, L"yellow_wool", L"wool_colored_yellow", SWATCH_REPEAT_ALL },
{ 3, 10, 27, 0, L"powered_rail", L"rail_golden", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 4, 10, 55, 0, L"redstone_dust_line0", L"redstone_dust_line", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_SYNTHESIZED }, // vertical (runs north-south), alt is smoolistic
{ 5, 10, 55, 0, L"redstone_dust_line1", L"", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_SYNTHESIZED }, // "horizontal": appears vertically in the texture, but runs east-west
{ 6, 10, 116, 0, L"enchanting_table_top", L"", SWATCH_REPEAT_ALL },
{ 7, 10, 122, 0, L"dragon_egg", L"", SWATCH_REPEAT_ALL },
{ 8, 10, 127, 0, L"cocoa_stage2", L"cocoa_stage_2", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 9, 10, 127, 0, L"cocoa_stage1", L"cocoa_stage_1", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 10, 10, 127, 0, L"cocoa_stage0", L"cocoa_stage_0", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 10, 129, 0, L"emerald_ore", L"", SWATCH_REPEAT_ALL },
{ 12, 10, 131, 0, L"tripwire_hook", L"trip_wire_source", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 10, 132, 0, L"tripwire", L"trip_wire", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 14, 10, 120, 0, L"end_portal_frame_eye", L"endframe_eye", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 15, 10, 121, 0, L"end_stone", L"", SWATCH_REPEAT_ALL },
{ 0, 11, 24, 0, L"sandstone_top", L"", SWATCH_REPEAT_ALL },
{ 1, 11, 35, 0, L"blue_wool", L"wool_colored_blue", SWATCH_REPEAT_ALL },
{ 2, 11, 35, 0, L"light_blue_wool", L"wool_colored_light_blue", SWATCH_REPEAT_ALL },
{ 3, 11, 27, 0, L"powered_rail_on", L"rail_golden_powered", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 4, 11, 55, 0, L"redstone_dust_dot", L"", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 5, 11, 17, 0, L"acacia_log", L"log_acacia", 0x0 }, // ADD-IN 1.7.2
{ 6, 11, 116, 0, L"enchanting_table_side", L"", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 7, 11, 116, 0, L"enchanting_table_bottom", L"", SWATCH_REPEAT_ALL },
{ 8, 11, 119, 0, L"MW_end_portal", L"", SWATCH_REPEAT_ALL }, // custom - the 3D effect seen through the end portal - TODO: extract a small chunk from assets\minecraft\textures\entity
{ 9, 11, 50, 0, L"MWO_flattened_soul_torch_top", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // MANUFACTURED used for flattened soul torch top; not used in rendering, but 3D printing uses for composites for torches from above
{ 10, 11, 140, 0, L"flower_pot", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 11, 17, 0, L"birch_log_top", L"log_birch_top", SWATCH_REPEAT_ALL }, // ADD-IN
{ 12, 11, 17, 0, L"spruce_log_top", L"log_spruce_top", SWATCH_REPEAT_ALL }, // ADD-IN
{ 13, 11, 17, 0, L"jungle_log_top", L"log_jungle_top", SWATCH_REPEAT_ALL }, // ADD-IN
{ 14, 11, 104, 0, L"pumpkin_stem", L"pumpkin_stem_disconnected", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED }, // ADD-IN
{ 15, 11, 104, 0, L"attached_pumpkin_stem", L"pumpkin_stem_connected", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED }, // ADD-IN
{ 0, 12, 24, 0, L"sandstone", L"sandstone_normal", SWATCH_REPEAT_ALL },
{ 1, 12, 35, 0, L"purple_wool", L"wool_colored_purple", SWATCH_REPEAT_ALL },
{ 2, 12, 35, 0, L"magenta_wool", L"wool_colored_magenta", SWATCH_REPEAT_ALL },
{ 3, 12, 28, 0, L"detector_rail", L"rail_detector", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 4, 12, 18, 0, L"jungle_leaves", L"leaves_jungle", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED },
{ 5, 12, 179, 0, L"chiseled_red_sandstone", L"red_sandstone_chiseled", SWATCH_REPEAT_ALL }, // ADD-IN 1.8
{ 6, 12, 134, 0, L"spruce_planks", L"planks_spruce", SWATCH_REPEAT_ALL },
{ 7, 12, 136, 0, L"jungle_planks", L"planks_jungle", SWATCH_REPEAT_ALL },
{ 8, 12, 141, 0, L"carrots_stage0", L"carrots_stage_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // also potatoes_stage_0 in basic game, but can be different in texture packs
{ 9, 12, 141, 0, L"carrots_stage1", L"carrots_stage_1", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // also potatoes_stage_1
{ 10, 12, 141, 0, L"carrots_stage2", L"carrots_stage_2", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // also potatoes_stage_2
{ 11, 12, 141, 0, L"carrots_stage3", L"carrots_stage_3", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 12, 142, 0, L"potatoes_stage0", L"potatoes_stage_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 12, 142, 0, L"potatoes_stage1", L"potatoes_stage_1", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 12, 142, 0, L"potatoes_stage2", L"potatoes_stage_2", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 12, 142, 0, L"potatoes_stage3", L"potatoes_stage_3", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 13, 24, 0, L"sandstone_bottom", L"", SWATCH_REPEAT_ALL },
{ 1, 13, 35, 0, L"cyan_wool", L"wool_colored_cyan", SWATCH_REPEAT_ALL },
{ 2, 13, 35, 0, L"orange_wool", L"wool_colored_orange", SWATCH_REPEAT_ALL },
{ 3, 13, 123, 0, L"redstone_lamp", L"redstone_lamp_off", SWATCH_REPEAT_ALL },
{ 4, 13, 124, 0, L"redstone_lamp_on", L"", SWATCH_REPEAT_ALL },
{ 5, 13, 98, 0, L"chiseled_stone_bricks", L"stonebrick_carved", SWATCH_REPEAT_ALL },
{ 6, 13, 135, 0, L"birch_planks", L"planks_birch", SWATCH_REPEAT_ALL },
{ 7, 13, 145, 0, L"anvil", L"anvil_base", SWATCH_REPEAT_ALL },
{ 8, 13, 145, 0, L"chipped_anvil_top", L"anvil_top_damaged_1", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 9, 13, 130, 0, L"MWO_ender_chest_latch", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 10, 13, 130, 0, L"MWO_ender_chest_top", L"ender_chest_top", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 13, 130, 0, L"MWO_ender_chest_side", L"ender_chest_side", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 13, 130, 0, L"MWO_ender_chest_front", L"ender_chest_front", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 13, 18, 0, L"birch_leaves", L"leaves_birch", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED }, // ADD-IN
{ 14, 13, 179, 0, L"red_sandstone", L"red_sandstone_normal", SWATCH_REPEAT_ALL }, // ADD-IN 1.8
{ 15, 13, 9, 0, L"water_still", L"water_still_grey", SWATCH_REPEAT_ALL | SBIT_SYNTHESIZED }, // we really want to use the "water_still_grey", but at least this gives a warning
{ 0, 14, 112, 0, L"nether_bricks", L"nether_brick", SWATCH_REPEAT_ALL },
{ 1, 14, 35, 0, L"light_gray_wool", L"wool_colored_silver", SWATCH_REPEAT_ALL },
{ 2, 14, 115, 0, L"nether_wart_stage0", L"nether_wart_stage_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 14, 115, 0, L"nether_wart_stage1", L"nether_wart_stage_1", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 14, 115, 0, L"nether_wart_stage2", L"nether_wart_stage_2", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 14, 24, 0, L"chiseled_sandstone", L"sandstone_chiseled", SWATCH_REPEAT_ALL },
{ 6, 14, 24, 0, L"cut_sandstone", L"sandstone_smooth", SWATCH_REPEAT_ALL },
{ 7, 14, 145, 0, L"anvil_top", L"anvil_top_damaged_0", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 8, 14, 145, 0, L"damaged_anvil_top", L"anvil_top_damaged_2", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 9, 14, 54, 0, L"MWO_double_chest_top_left", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // was unused, ender chest moved to here
{ 10, 14, 54, 0, L"MWO_double_chest_top_right", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // was unused, ender chest moved to here
{ 11, 14, 138, 0, L"beacon", L"", SWATCH_REPEAT_ALL }, // was unused, beacon was moved to here
{ 12, 14, 133, 0, L"emerald_block", L"", SWATCH_REPEAT_ALL }, // was unused, emerald was moved to here
{ 13, 14, 173, 0, L"coal_block", L"", SWATCH_REPEAT_ALL },
{ 14, 14, 149, 0, L"comparator", L"comparator_off", SWATCH_REPEAT_ALL },
{ 15, 14, 150, 0, L"comparator_on", L"", SWATCH_REPEAT_ALL },
{ 0, 15, 50, 0, L"MWO_flattened_torch_top", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED used for flattened torch top; not used in rendering, but 3D printing uses for composites for torches from above
{ 1, 15, 76, 0, L"MWO_flattened_redstone_torch_top", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED used for flattened redstone torch top, on; not used in rendering, but 3D printing uses for composites for torches from above
{ 2, 15, 75, 0, L"MWO_flattened_redstone_torch_top_off", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED used for flattened redstone torch top, off; not used in rendering, but 3D printing uses for composites for torches from above
{ 3, 15, 55, 0, L"MWO_redstone_dust_angled", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED used for angled redstone wire
{ 4, 15, 55, 0, L"MWO_redstone_dust_three_way", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED used for three-way redstone wire
{ 5, 15, 151, 0, L"daylight_detector_side", L"", SWATCH_REPEAT_ALL }, // Note that daylight_detector is an alt for Hardtop; it's an alt for top, next line, for Meteor. Ugh.
{ 6, 15, 151, 0, L"daylight_detector_top", L"daylight_detector", SWATCH_REPEAT_ALL }, // alt: Meteor
{ 7, 15, 158, 0, L"dropper_front", L"dropper_front_horizontal", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 8, 15, 158, 0, L"dropper_front_vertical", L"", SWATCH_REPEAT_ALL },
{ 9, 15, 170, 0, L"hay_block_side", L"", SWATCH_REPEAT_ALL },
{ 10, 15, 170, 0, L"hay_block_top", L"", SWATCH_REPEAT_ALL },
{ 11, 15, 154, 0, L"hopper_inside", L"", SWATCH_REPEAT_ALL },
{ 12, 15, 154, 0, L"hopper_outside", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 13, 15, 154, 0, L"hopper_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 14, 15, 152, 0, L"redstone_block", L"", SWATCH_REPEAT_ALL },
{ 15, 15, 11, 4, L"lava_still", L"", SWATCH_REPEAT_ALL },
{ 0, 16, 159, 0, L"white_terracotta", L"hardened_clay_stained_white", SWATCH_REPEAT_ALL }, //** Brave new world, off the 256x256 edge
{ 1, 16, 159, 0, L"orange_terracotta", L"hardened_clay_stained_orange", SWATCH_REPEAT_ALL },
{ 2, 16, 159, 0, L"magenta_terracotta", L"hardened_clay_stained_magenta", SWATCH_REPEAT_ALL },
{ 3, 16, 159, 0, L"light_blue_terracotta", L"hardened_clay_stained_light_blue", SWATCH_REPEAT_ALL },
{ 4, 16, 159, 0, L"yellow_terracotta", L"hardened_clay_stained_yellow", SWATCH_REPEAT_ALL },
{ 5, 16, 159, 0, L"lime_terracotta", L"hardened_clay_stained_lime", SWATCH_REPEAT_ALL },
{ 6, 16, 159, 0, L"pink_terracotta", L"hardened_clay_stained_pink", SWATCH_REPEAT_ALL },
{ 7, 16, 159, 0, L"gray_terracotta", L"hardened_clay_stained_gray", SWATCH_REPEAT_ALL },
{ 8, 16, 159, 0, L"light_gray_terracotta", L"hardened_clay_stained_silver", SWATCH_REPEAT_ALL },
{ 9, 16, 159, 0, L"cyan_terracotta", L"hardened_clay_stained_cyan", SWATCH_REPEAT_ALL },
{ 10, 16, 159, 0, L"purple_terracotta", L"hardened_clay_stained_purple", SWATCH_REPEAT_ALL },
{ 11, 16, 159, 0, L"blue_terracotta", L"hardened_clay_stained_blue", SWATCH_REPEAT_ALL },
{ 12, 16, 159, 0, L"brown_terracotta", L"hardened_clay_stained_brown", SWATCH_REPEAT_ALL },
{ 13, 16, 159, 0, L"green_terracotta", L"hardened_clay_stained_green", SWATCH_REPEAT_ALL },
{ 14, 16, 159, 0, L"red_terracotta", L"hardened_clay_stained_red", SWATCH_REPEAT_ALL },
{ 15, 16, 159, 0, L"black_terracotta", L"hardened_clay_stained_black", SWATCH_REPEAT_ALL },
{ 0, 17, 172, 0, L"terracotta", L"hardened_clay", SWATCH_REPEAT_ALL },
{ 1, 17, 155, 0, L"quartz_block_bottom", L"smooth_quartz", SWATCH_REPEAT_ALL }, // despite the name, this is used on all sides of the smooth quartz block and nothing else
{ 2, 17, 155, 0, L"chiseled_quartz_block_top", L"quartz_block_chiseled_top", SWATCH_REPEAT_ALL },
{ 3, 17, 155, 0, L"chiseled_quartz_block", L"quartz_block_chiseled", SWATCH_REPEAT_ALL },
{ 4, 17, 155, 0, L"quartz_pillar_top", L"quartz_block_lines_top", SWATCH_REPEAT_ALL },
{ 5, 17, 155, 0, L"quartz_pillar", L"quartz_block_lines", SWATCH_REPEAT_ALL },
{ 6, 17, 155, 0, L"quartz_block_side", L"", SWATCH_REPEAT_ALL }, // appears to be identical with the next tile; we'll use it as-is
{ 7, 17, 155, 0, L"quartz_block_top", L"", SWATCH_REPEAT_ALL }, // also used for bottom
{ 8, 17, 153, 0, L"nether_quartz_ore", L"quartz_ore", SWATCH_REPEAT_ALL },
{ 9, 17, 157, 0, L"activator_rail", L"rail_activator", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 10, 17, 157, 0, L"activator_rail_on", L"rail_activator_powered", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 11, 17, 28, 0, L"detector_rail_on", L"rail_detector_powered", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 12, 17, 174, 0, L"packed_ice", L"ice_packed", SWATCH_REPEAT_ALL }, // 1.7
{ 13, 17, 12, 0, L"red_sand", L"", SWATCH_REPEAT_ALL },
{ 14, 17, 3, 0, L"podzol_side", L"dirt_podzol_side", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 15, 17, 3, 0, L"podzol_top", L"dirt_podzol_top", SWATCH_REPEAT_ALL },
{ 0, 18, 175, 0, L"sunflower_back", L"double_plant_sunflower_back", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 18, 175, 0, L"sunflower_front", L"double_plant_sunflower_front", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 18, 175, 0, L"sunflower_bottom", L"double_plant_sunflower_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 3, 18, 175, 0, L"sunflower_top", L"double_plant_sunflower_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 18, 175, 0, L"lilac_bottom", L"double_plant_syringa_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL }, // lily
{ 5, 18, 175, 0, L"lilac_top", L"double_plant_syringa_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 18, 175, 0, L"tall_grass_bottom", L"double_plant_grass_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 7, 18, 175, 0, L"tall_grass_top", L"double_plant_grass_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 8, 18, 175, 0, L"large_fern_bottom", L"double_plant_fern_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 9, 18, 175, 0, L"large_fern_top", L"double_plant_fern_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL | SBIT_SYNTHESIZED },
{ 10, 18, 175, 0, L"rose_bush_bottom", L"double_plant_rose_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 11, 18, 175, 0, L"rose_bush_top", L"double_plant_rose_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 18, 175, 0, L"peony_bottom", L"double_plant_paeonia_bottom", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL }, // peony
{ 13, 18, 175, 0, L"peony_top", L"double_plant_paeonia_top", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 18, 6, 0, L"acacia_sapling", L"sapling_acacia", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 18, 6, 0, L"dark_oak_sapling", L"sapling_roofed_oak", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // yes, "roofed"
{ 0, 19, 38, 0, L"blue_orchid", L"flower_blue_orchid", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 19, 38, 0, L"allium", L"flower_allium", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 19, 38, 0, L"azure_bluet", L"flower_houstonia", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // azure bluet
{ 3, 19, 38, 0, L"red_tulip", L"flower_tulip_red", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 19, 38, 0, L"orange_tulip", L"flower_tulip_orange", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 19, 38, 0, L"white_tulip", L"flower_tulip_white", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 19, 38, 0, L"pink_tulip", L"flower_tulip_pink", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 19, 38, 0, L"oxeye_daisy", L"flower_oxeye_daisy", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 19, 310, 0, L"seagrass", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // 1.13 - was flower_paeonia - no longer used TODO
{ 9, 19, 161, 0, L"acacia_leaves", L"leaves_acacia", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED }, // ADD-IN 1.7.2
{ 10, 19, 179, 0, L"cut_red_sandstone", L"red_sandstone_smooth", SWATCH_REPEAT_ALL }, // ADD-IN 1.8
{ 11, 19, 161, 0, L"dark_oak_leaves", L"leaves_big_oak", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED }, // ADD-IN 1.7.2
{ 12, 19, 179, 0, L"red_sandstone_top", L"", SWATCH_REPEAT_ALL }, // ADD-IN 1.8
{ 13, 19, 162, 0, L"acacia_log_top", L"log_acacia_top", SWATCH_REPEAT_ALL }, // ADD-IN 1.7.2
{ 14, 19, 17, 0, L"dark_oak_log", L"log_big_oak", SWATCH_REPEAT_ALL }, // ADD-IN 1.7.2
{ 15, 19, 17, 0, L"dark_oak_log_top", L"log_big_oak_top", SWATCH_REPEAT_ALL }, // ADD-IN 1.7.2
{ 0, 20, 95, 0, L"white_stained_glass", L"glass_white", SWATCH_REPEAT_ALL },
{ 1, 20, 95, 0, L"orange_stained_glass", L"glass_orange", SWATCH_REPEAT_ALL },
{ 2, 20, 95, 0, L"magenta_stained_glass", L"glass_magenta", SWATCH_REPEAT_ALL },
{ 3, 20, 95, 0, L"light_blue_stained_glass", L"glass_light_blue", SWATCH_REPEAT_ALL },
{ 4, 20, 95, 0, L"yellow_stained_glass", L"glass_yellow", SWATCH_REPEAT_ALL },
{ 5, 20, 95, 0, L"lime_stained_glass", L"glass_lime", SWATCH_REPEAT_ALL },
{ 6, 20, 95, 0, L"pink_stained_glass", L"glass_pink", SWATCH_REPEAT_ALL },
{ 7, 20, 95, 0, L"gray_stained_glass", L"glass_gray", SWATCH_REPEAT_ALL },
{ 8, 20, 95, 0, L"light_gray_stained_glass", L"glass_silver", SWATCH_REPEAT_ALL },
{ 9, 20, 95, 0, L"cyan_stained_glass", L"glass_cyan", SWATCH_REPEAT_ALL },
{ 10, 20, 95, 0, L"purple_stained_glass", L"glass_purple", SWATCH_REPEAT_ALL },
{ 11, 20, 95, 0, L"blue_stained_glass", L"glass_blue", SWATCH_REPEAT_ALL },
{ 12, 20, 95, 0, L"brown_stained_glass", L"glass_brown", SWATCH_REPEAT_ALL },
{ 13, 20, 95, 0, L"green_stained_glass", L"glass_green", SWATCH_REPEAT_ALL },
{ 14, 20, 95, 0, L"red_stained_glass", L"glass_red", SWATCH_REPEAT_ALL },
{ 15, 20, 95, 0, L"black_stained_glass", L"glass_black", SWATCH_REPEAT_ALL },
{ 0, 21, 95, 0, L"white_stained_glass_pane_top", L"glass_pane_top_white", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 1, 21, 95, 0, L"orange_stained_glass_pane_top", L"glass_pane_top_orange", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 2, 21, 95, 0, L"magenta_stained_glass_pane_top", L"glass_pane_top_magenta", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 3, 21, 95, 0, L"light_blue_stained_glass_pane_top", L"glass_pane_top_light_blue", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 4, 21, 95, 0, L"yellow_stained_glass_pane_top", L"glass_pane_top_yellow", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 5, 21, 95, 0, L"lime_stained_glass_pane_top", L"glass_pane_top_lime", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 6, 21, 95, 0, L"pink_stained_glass_pane_top", L"glass_pane_top_pink", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 7, 21, 95, 0, L"gray_stained_glass_pane_top", L"glass_pane_top_gray", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 8, 21, 95, 0, L"light_gray_stained_glass_pane_top", L"glass_pane_top_silver", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 9, 21, 95, 0, L"cyan_stained_glass_pane_top", L"glass_pane_top_cyan", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 10, 21, 95, 0, L"purple_stained_glass_pane_top", L"glass_pane_top_purple", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 21, 95, 0, L"blue_stained_glass_pane_top", L"glass_pane_top_blue", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 21, 95, 0, L"brown_stained_glass_pane_top", L"glass_pane_top_brown", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 21, 95, 0, L"green_stained_glass_pane_top", L"glass_pane_top_green", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 14, 21, 95, 0, L"red_stained_glass_pane_top", L"glass_pane_top_red", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 15, 21, 95, 0, L"black_stained_glass_pane_top", L"glass_pane_top_black", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 0, 22, 163, 0, L"acacia_planks", L"planks_acacia", SWATCH_REPEAT_ALL }, // ADD-IN 1.7.2
{ 1, 22, 164, 0, L"dark_oak_planks", L"planks_big_oak", SWATCH_REPEAT_ALL }, // ADD-IN 1.7.2
{ 2, 22, 167, 0, L"iron_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // 1.8
{ 3, 22, 165, 0, L"slime_block", L"slime", SWATCH_REPEAT_ALL },
{ 4, 22, 329, 0, L"andesite", L"stone_andesite", SWATCH_REPEAT_ALL },
{ 5, 22, 373, 0, L"polished_andesite", L"andesite_smooth", SWATCH_REPEAT_ALL },
{ 6, 22, 369, 0, L"diorite", L"stone_diorite", SWATCH_REPEAT_ALL },
{ 7, 22, 370, 0, L"polished_diorite", L"diorite_smooth", SWATCH_REPEAT_ALL },
{ 8, 22, 366, 0, L"granite", L"stone_granite", SWATCH_REPEAT_ALL }, // I've also seen stone_granite be something different, in Vanilla-Normals-Renewed-master
{ 9, 22, 367, 0, L"polished_granite", L"stone_granite_smooth", SWATCH_REPEAT_ALL },
{ 10, 22, 258, 0, L"prismarine_bricks", L"", SWATCH_REPEAT_ALL },
{ 11, 22, 259, 0, L"dark_prismarine", L"prismarine_dark", SWATCH_REPEAT_ALL },
{ 12, 22, 168, 0, L"prismarine", L"prismarine_rough", SWATCH_REPEAT_ALL },
{ 13, 22, 178, 0, L"daylight_detector_inverted_top", L"", SWATCH_REPEAT_ALL },
{ 14, 22, 169, 0, L"sea_lantern", L"", SWATCH_REPEAT_ALL },
{ 15, 22, 19, 0, L"wet_sponge", L"sponge_wet", SWATCH_REPEAT_ALL },
{ 0, 23, 193, 0, L"spruce_door_bottom", L"door_spruce_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 1, 23, 193, 0, L"spruce_door_top", L"door_spruce_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 2, 23, 194, 0, L"birch_door_bottom", L"door_birch_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 3, 23, 194, 0, L"birch_door_top", L"door_birch_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 4, 23, 195, 0, L"jungle_door_bottom", L"door_jungle_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 5, 23, 195, 0, L"jungle_door_top", L"door_jungle_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 6, 23, 196, 0, L"acacia_door_bottom", L"door_acacia_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 7, 23, 196, 0, L"acacia_door_top", L"door_acacia_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 8, 23, 197, 0, L"dark_oak_door_bottom", L"door_dark_oak_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 9, 23, 197, 0, L"dark_oak_door_top", L"door_dark_oak_upper", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 10, 23, 311, 0, L"smooth_stone", L"smooth_stone_top", SWATCH_REPEAT_ALL }, // now reused for 1.14 - was top of banner; NOTE: this looks a heckuva lot like "stone_slab_top" - which gets used? This one, so it's used for 6,0
{ 11, 23, 311, 0, L"smooth_stone_slab_side", L"", SWATCH_REPEAT_ALL }, // now reused for 1.14 - was bottom of banner; NOTE: this looks a heckuva lot like "stone_slab_side" - which gets used? This one, so it's used for 5,0
{ 12, 23, 198, 0, L"end_rod", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 23, 199, 0, L"chorus_plant", L"", SWATCH_REPEAT_ALL },
{ 14, 23, 200, 0, L"chorus_flower", L"", SWATCH_REPEAT_ALL },
{ 15, 23, 200, 0, L"chorus_flower_dead", L"", SWATCH_REPEAT_ALL },
{ 0, 24, 201, 0, L"purpur_block", L"", SWATCH_REPEAT_ALL },
{ 1, 24, 201, 0, L"purpur_pillar", L"", SWATCH_REPEAT_ALL },
{ 2, 24, 202, 0, L"purpur_pillar_top", L"", SWATCH_REPEAT_ALL },
{ 3, 24, 206, 0, L"end_stone_bricks", L"end_bricks", SWATCH_REPEAT_ALL },
{ 4, 24, 207, 0, L"beetroots_stage0", L"beetroots_stage_0", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 24, 207, 0, L"beetroots_stage1", L"beetroots_stage_1", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 24, 207, 0, L"beetroots_stage2", L"beetroots_stage_2", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 24, 207, 0, L"beetroots_stage3", L"beetroots_stage_3", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 24, 208, 0, L"dirt_path_top", L"grass_path_top", SWATCH_REPEAT_ALL }, // note that in 1.16 and earlier this was called grass_path_top. Name and texture changed for some reason. In 1.20 these are new textures, but are identical.
{ 9, 24, 208, 0, L"dirt_path_side", L"grass_path_side", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_ALPHA_OVERLAY }, // in 1.20, separate textures, but different! 1.20.1 uses dirt_path_side.png
{ 10, 24, 137, 0, L"command_block_front", L"", SWATCH_REPEAT_ALL },
{ 11, 24, 210, 0, L"command_block_back", L"", SWATCH_REPEAT_ALL }, // also "commandBlock", but no room...
{ 12, 24, 210, 0, L"command_block_side", L"", SWATCH_REPEAT_ALL },
{ 13, 24, 210, 0, L"command_block_conditional", L"", SWATCH_REPEAT_ALL },
{ 14, 24, 210, 0, L"repeating_command_block_front", L"", SWATCH_REPEAT_ALL },
{ 15, 24, 210, 0, L"repeating_command_block_back", L"", SWATCH_REPEAT_ALL },
{ 0, 25, 210, 0, L"repeating_command_block_side", L"", SWATCH_REPEAT_ALL },
{ 1, 25, 210, 0, L"repeating_command_block_conditional", L"", SWATCH_REPEAT_ALL },
{ 2, 25, 211, 0, L"chain_command_block_front", L"", SWATCH_REPEAT_ALL },
{ 3, 25, 211, 0, L"chain_command_block_back", L"", SWATCH_REPEAT_ALL },
{ 4, 25, 211, 0, L"chain_command_block_side", L"", SWATCH_REPEAT_ALL },
{ 5, 25, 211, 0, L"chain_command_block_conditional", L"", SWATCH_REPEAT_ALL },
{ 6, 25, 212, 0, L"frosted_ice_0", L"", SWATCH_REPEAT_ALL },
{ 7, 25, 212, 0, L"frosted_ice_1", L"", SWATCH_REPEAT_ALL },
{ 8, 25, 212, 0, L"frosted_ice_2", L"", SWATCH_REPEAT_ALL },
{ 9, 25, 212, 0, L"frosted_ice_3", L"", SWATCH_REPEAT_ALL },
{ 10, 25, 255, 0, L"structure_block_corner", L"", SWATCH_REPEAT_ALL },
{ 11, 25, 255, 0, L"structure_block_data", L"", SWATCH_REPEAT_ALL },
{ 12, 25, 255, 0, L"structure_block_load", L"", SWATCH_REPEAT_ALL },
{ 13, 25, 255, 0, L"structure_block_save", L"", SWATCH_REPEAT_ALL },
{ 14, 25, 166, 0, L"barrier", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // TODO: extract more directly from .jar, as this is currently in assets\minecraft\textures\item
{ 15, 25, 9, 0, L"water_overlay", L"", SWATCH_REPEAT_ALL | SBIT_SYNTHESIZED }, // 1.9 - water looks like this through glass.
{ 0, 26, 213, 0, L"magma", L"", SWATCH_REPEAT_ALL },
{ 1, 26, 214, 0, L"nether_wart_block", L"", SWATCH_REPEAT_ALL },
{ 2, 26, 215, 0, L"red_nether_bricks", L"red_nether_brick", SWATCH_REPEAT_ALL },
{ 3, 26, 216, 0, L"bone_block_side", L"", SWATCH_REPEAT_ALL },
{ 4, 26, 216, 0, L"bone_block_top", L"", SWATCH_REPEAT_ALL },
{ 5, 26, 55, 0, L"redstone_dust_overlay", L"", SWATCH_REPEAT_ALL | SBIT_ALPHA_OVERLAY }, // could use alternate name such as redstone_dust_cross_overlay if old texture pack, but Modern HD does weird stuff with it
{ 6, 26, 55, 0, L"MWO_redstone_dust_four_way", L"redstone_dust_cross", SWATCH_REPEAT_ALL | SBIT_DECAL }, // MANUFACTURED 4 way redstone wire - reserved (alt: Smoolistic)
{ 7, 26, 54, 0, L"MWO_chest_latch", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 8, 26, 8, 0, L"water_flow", L"water_flow_grey", SWATCH_REPEAT_ALL | SBIT_SYNTHESIZED }, // special: double-wide. TODO: some packs make "water_flow" a colored version, using "water_flow_grey" for the right one
{ 9, 26, 10, 4, L"lava_flow", L"", SWATCH_REPEAT_ALL }, // special: double-wide
{ 10, 26, 55, 0, L"MWO_redstone_dust_line0_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_VERT_OFF: vertical and runs north-south
{ 11, 26, 55, 0, L"MWO_redstone_dust_line1_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_HORIZ_OFF: "horizontal": appears vertically in the texture, but runs east-west
{ 12, 26, 55, 0, L"MWO_redstone_dust_dot_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_DOT_OFF
{ 13, 26, 55, 0, L"MWO_redstone_dust_angled_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_ANGLED_2_OFF
{ 14, 26, 55, 0, L"MWO_redstone_dust_three_way_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_3_OFF
{ 15, 26, 55, 0, L"MWO_redstone_dust_four_way_off", L"", SWATCH_CLAMP_ALL | SBIT_DECAL }, // MANUFACTURED REDSTONE_WIRE_4_OFF
{ 0, 27, 219, 0, L"white_shulker_box", L"shulker_top_white", SWATCH_REPEAT_ALL },
{ 1, 27, 220, 0, L"orange_shulker_box", L"shulker_top_orange", SWATCH_REPEAT_ALL },
{ 2, 27, 221, 0, L"magenta_shulker_box", L"shulker_top_magenta", SWATCH_REPEAT_ALL },
{ 3, 27, 222, 0, L"light_blue_shulker_box", L"shulker_top_light_blue", SWATCH_REPEAT_ALL },
{ 4, 27, 223, 0, L"yellow_shulker_box", L"shulker_top_yellow", SWATCH_REPEAT_ALL },
{ 5, 27, 224, 0, L"lime_shulker_box", L"shulker_top_lime", SWATCH_REPEAT_ALL },
{ 6, 27, 225, 0, L"pink_shulker_box", L"shulker_top_pink", SWATCH_REPEAT_ALL },
{ 7, 27, 226, 0, L"gray_shulker_box", L"shulker_top_gray", SWATCH_REPEAT_ALL },
{ 8, 27, 227, 0, L"light_gray_shulker_box", L"shulker_top_silver", SWATCH_REPEAT_ALL },
{ 9, 27, 228, 0, L"cyan_shulker_box", L"shulker_top_cyan", SWATCH_REPEAT_ALL },
{ 10, 27, 229, 0, L"purple_shulker_box", L"shulker_top_purple", SWATCH_REPEAT_ALL },
{ 11, 27, 230, 0, L"blue_shulker_box", L"shulker_top_blue", SWATCH_REPEAT_ALL },
{ 12, 27, 231, 0, L"brown_shulker_box", L"shulker_top_brown", SWATCH_REPEAT_ALL },
{ 13, 27, 232, 0, L"green_shulker_box", L"shulker_top_green", SWATCH_REPEAT_ALL },
{ 14, 27, 233, 0, L"red_shulker_box", L"shulker_top_red", SWATCH_REPEAT_ALL },
{ 15, 27, 234, 0, L"black_shulker_box", L"shulker_top_black", SWATCH_REPEAT_ALL },
{ 0, 28, 235, 0, L"white_glazed_terracotta", L"glazed_terracotta_white", SWATCH_REPEAT_ALL },
{ 1, 28, 236, 0, L"orange_glazed_terracotta", L"glazed_terracotta_orange", SWATCH_REPEAT_ALL },
{ 2, 28, 237, 0, L"magenta_glazed_terracotta", L"glazed_terracotta_magenta", SWATCH_REPEAT_ALL },
{ 3, 28, 238, 0, L"light_blue_glazed_terracotta", L"glazed_terracotta_light_blue", SWATCH_REPEAT_ALL },
{ 4, 28, 239, 0, L"yellow_glazed_terracotta", L"glazed_terracotta_yellow", SWATCH_REPEAT_ALL },
{ 5, 28, 240, 0, L"lime_glazed_terracotta", L"glazed_terracotta_lime", SWATCH_REPEAT_ALL },
{ 6, 28, 241, 0, L"pink_glazed_terracotta", L"glazed_terracotta_pink", SWATCH_REPEAT_ALL },
{ 7, 28, 242, 0, L"gray_glazed_terracotta", L"glazed_terracotta_gray", SWATCH_REPEAT_ALL },
{ 8, 28, 243, 0, L"light_gray_glazed_terracotta", L"glazed_terracotta_silver", SWATCH_REPEAT_ALL },
{ 9, 28, 244, 0, L"cyan_glazed_terracotta", L"glazed_terracotta_cyan", SWATCH_REPEAT_ALL },
{ 10, 28, 245, 0, L"purple_glazed_terracotta", L"glazed_terracotta_purple", SWATCH_REPEAT_ALL },
{ 11, 28, 246, 0, L"blue_glazed_terracotta", L"glazed_terracotta_blue", SWATCH_REPEAT_ALL },
{ 12, 28, 247, 0, L"brown_glazed_terracotta", L"glazed_terracotta_brown", SWATCH_REPEAT_ALL },
{ 13, 28, 248, 0, L"green_glazed_terracotta", L"glazed_terracotta_green", SWATCH_REPEAT_ALL },
{ 14, 28, 249, 0, L"red_glazed_terracotta", L"glazed_terracotta_red", SWATCH_REPEAT_ALL },
{ 15, 28, 250, 0, L"black_glazed_terracotta", L"glazed_terracotta_black", SWATCH_REPEAT_ALL },
{ 0, 29, 176, 0, L"white_concrete", L"concrete_white", SWATCH_REPEAT_ALL },
{ 1, 29, 279, 0, L"orange_concrete", L"concrete_orange", SWATCH_REPEAT_ALL },
{ 2, 29, 280, 0, L"magenta_concrete", L"concrete_magenta", SWATCH_REPEAT_ALL },
{ 3, 29, 281, 0, L"light_blue_concrete", L"concrete_light_blue", SWATCH_REPEAT_ALL },
{ 4, 29, 282, 0, L"yellow_concrete", L"concrete_yellow", SWATCH_REPEAT_ALL },
{ 5, 29, 283, 0, L"lime_concrete", L"concrete_lime", SWATCH_REPEAT_ALL },
{ 6, 29, 284, 0, L"pink_concrete", L"concrete_pink", SWATCH_REPEAT_ALL },
{ 7, 29, 285, 0, L"gray_concrete", L"concrete_gray", SWATCH_REPEAT_ALL },
{ 8, 29, 286, 0, L"light_gray_concrete", L"concrete_silver", SWATCH_REPEAT_ALL },
{ 9, 29, 287, 0, L"cyan_concrete", L"concrete_cyan", SWATCH_REPEAT_ALL },
{ 10, 29, 288, 0, L"purple_concrete", L"concrete_purple", SWATCH_REPEAT_ALL },
{ 11, 29, 289, 0, L"blue_concrete", L"concrete_blue", SWATCH_REPEAT_ALL },
{ 12, 29, 290, 0, L"brown_concrete", L"concrete_brown", SWATCH_REPEAT_ALL },
{ 13, 29, 291, 0, L"green_concrete", L"concrete_green", SWATCH_REPEAT_ALL },
{ 14, 29, 292, 0, L"red_concrete", L"concrete_red", SWATCH_REPEAT_ALL },
{ 15, 29, 293, 0, L"black_concrete", L"concrete_black", SWATCH_REPEAT_ALL },
{ 0, 30, 252, 0, L"white_concrete_powder", L"concrete_powder_white", SWATCH_REPEAT_ALL },
{ 1, 30, 252, 0, L"orange_concrete_powder", L"concrete_powder_orange", SWATCH_REPEAT_ALL },
{ 2, 30, 252, 0, L"magenta_concrete_powder", L"concrete_powder_magenta", SWATCH_REPEAT_ALL },
{ 3, 30, 252, 0, L"light_blue_concrete_powder", L"concrete_powder_light_blue", SWATCH_REPEAT_ALL },
{ 4, 30, 252, 0, L"yellow_concrete_powder", L"concrete_powder_yellow", SWATCH_REPEAT_ALL },
{ 5, 30, 252, 0, L"lime_concrete_powder", L"concrete_powder_lime", SWATCH_REPEAT_ALL },
{ 6, 30, 252, 0, L"pink_concrete_powder", L"concrete_powder_pink", SWATCH_REPEAT_ALL },
{ 7, 30, 252, 0, L"gray_concrete_powder", L"concrete_powder_gray", SWATCH_REPEAT_ALL },
{ 8, 30, 252, 0, L"light_gray_concrete_powder", L"concrete_powder_silver", SWATCH_REPEAT_ALL },
{ 9, 30, 252, 0, L"cyan_concrete_powder", L"concrete_powder_cyan", SWATCH_REPEAT_ALL },
{ 10, 30, 252, 0, L"purple_concrete_powder", L"concrete_powder_purple", SWATCH_REPEAT_ALL },
{ 11, 30, 252, 0, L"blue_concrete_powder", L"concrete_powder_blue", SWATCH_REPEAT_ALL },
{ 12, 30, 252, 0, L"brown_concrete_powder", L"concrete_powder_brown", SWATCH_REPEAT_ALL },
{ 13, 30, 252, 0, L"green_concrete_powder", L"concrete_powder_green", SWATCH_REPEAT_ALL },
{ 14, 30, 252, 0, L"red_concrete_powder", L"concrete_powder_red", SWATCH_REPEAT_ALL },
{ 15, 30, 252, 0, L"black_concrete_powder", L"concrete_powder_black", SWATCH_REPEAT_ALL },
{ 0, 31, 219, 0, L"shulker_side_white", L"", SWATCH_REPEAT_ALL }, // optional tiles - BD Craft has them, for example
{ 1, 31, 220, 0, L"shulker_side_orange", L"", SWATCH_REPEAT_ALL },
{ 2, 31, 221, 0, L"shulker_side_magenta", L"", SWATCH_REPEAT_ALL },
{ 3, 31, 222, 0, L"shulker_side_light_blue", L"", SWATCH_REPEAT_ALL },
{ 4, 31, 223, 0, L"shulker_side_yellow", L"", SWATCH_REPEAT_ALL },
{ 5, 31, 224, 0, L"shulker_side_lime", L"", SWATCH_REPEAT_ALL },
{ 6, 31, 225, 0, L"shulker_side_pink", L"", SWATCH_REPEAT_ALL },
{ 7, 31, 226, 0, L"shulker_side_gray", L"", SWATCH_REPEAT_ALL },
{ 8, 31, 227, 0, L"shulker_side_silver", L"", SWATCH_REPEAT_ALL },
{ 9, 31, 228, 0, L"shulker_side_cyan", L"", SWATCH_REPEAT_ALL },
{ 10, 31, 229, 0, L"shulker_side_purple", L"", SWATCH_REPEAT_ALL },
{ 11, 31, 230, 0, L"shulker_side_blue", L"", SWATCH_REPEAT_ALL },
{ 12, 31, 231, 0, L"shulker_side_brown", L"", SWATCH_REPEAT_ALL },
{ 13, 31, 232, 0, L"shulker_side_green", L"", SWATCH_REPEAT_ALL },
{ 14, 31, 233, 0, L"shulker_side_red", L"", SWATCH_REPEAT_ALL },
{ 15, 31, 234, 0, L"shulker_side_black", L"", SWATCH_REPEAT_ALL },
{ 0, 32, 219, 0, L"shulker_bottom_white", L"", SWATCH_REPEAT_ALL }, // optional tiles - BD Craft has them, for example
{ 1, 32, 220, 0, L"shulker_bottom_orange", L"", SWATCH_REPEAT_ALL },
{ 2, 32, 221, 0, L"shulker_bottom_magenta", L"", SWATCH_REPEAT_ALL },
{ 3, 32, 222, 0, L"shulker_bottom_light_blue", L"", SWATCH_REPEAT_ALL },
{ 4, 32, 223, 0, L"shulker_bottom_yellow", L"", SWATCH_REPEAT_ALL },
{ 5, 32, 224, 0, L"shulker_bottom_lime", L"", SWATCH_REPEAT_ALL },
{ 6, 32, 225, 0, L"shulker_bottom_pink", L"", SWATCH_REPEAT_ALL },
{ 7, 32, 226, 0, L"shulker_bottom_gray", L"", SWATCH_REPEAT_ALL },
{ 8, 32, 227, 0, L"shulker_bottom_silver", L"", SWATCH_REPEAT_ALL },
{ 9, 32, 228, 0, L"shulker_bottom_cyan", L"", SWATCH_REPEAT_ALL },
{ 10, 32, 229, 0, L"shulker_bottom_purple", L"", SWATCH_REPEAT_ALL },
{ 11, 32, 230, 0, L"shulker_bottom_blue", L"", SWATCH_REPEAT_ALL },
{ 12, 32, 231, 0, L"shulker_bottom_brown", L"", SWATCH_REPEAT_ALL },
{ 13, 32, 232, 0, L"shulker_bottom_green", L"", SWATCH_REPEAT_ALL },
{ 14, 32, 233, 0, L"shulker_bottom_red", L"", SWATCH_REPEAT_ALL },
{ 15, 32, 234, 0, L"shulker_bottom_black", L"", SWATCH_REPEAT_ALL },
{ 0, 33, 218, 0, L"observer_back", L"", SWATCH_REPEAT_ALL },
{ 1, 33, 218, 0, L"observer_back_on", L"observer_back_lit", SWATCH_REPEAT_ALL },
{ 2, 33, 218, 0, L"observer_front", L"", SWATCH_REPEAT_ALL },
{ 3, 33, 218, 0, L"observer_side", L"", SWATCH_REPEAT_ALL },
{ 4, 33, 218, 0, L"observer_top", L"", SWATCH_REPEAT_ALL }, // alternate name is Sphax BD Craft
{ 5, 33, 219, 0, L"MW_SHULKER_SIDE", L"MW_shulker_side", SWATCH_REPEAT_ALL },
{ 6, 33, 219, 0, L"MW_SHULKER_BOTTOM", L"MW_shulker_bottom", SWATCH_REPEAT_ALL },
{ 7, 33, 313, 0, L"dried_kelp_top", L"", SWATCH_REPEAT_ALL }, // 1.13 starts here
{ 8, 33, 313, 0, L"dried_kelp_side", L"dried_kelp_side_a", SWATCH_REPEAT_ALL }, // alt bedrock; there's also a side_b
{ 9, 33, 313, 0, L"dried_kelp_bottom", L"", SWATCH_REPEAT_ALL },
{ 10, 33, 314, 0, L"kelp", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 11, 33, 314, 0, L"kelp_plant", L"", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 12, 33, 323, 0, L"sea_pickle", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 33, 312, 0, L"blue_ice", L"", SWATCH_REPEAT_ALL },
{ 14, 33, 309, 0, L"tall_seagrass_bottom", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL }, // seagrass_doubletall_bottom in Muddle, but in TGA
{ 15, 33, 310, 0, L"tall_seagrass_top", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // just clamp bottom. Not clamping the top lets it properly be transparent and taper off
{ 0, 34, 277, 0, L"stripped_oak_log", L"", SWATCH_REPEAT_ALL },
{ 1, 34, 277, 0, L"stripped_spruce_log", L"", SWATCH_REPEAT_ALL },
{ 2, 34, 277, 0, L"stripped_birch_log", L"", SWATCH_REPEAT_ALL },
{ 3, 34, 277, 0, L"stripped_jungle_log", L"", SWATCH_REPEAT_ALL },
{ 4, 34, 278, 0, L"stripped_acacia_log", L"", SWATCH_REPEAT_ALL },
{ 5, 34, 278, 0, L"stripped_dark_oak_log", L"", SWATCH_REPEAT_ALL },
{ 6, 34, 275, 0, L"stripped_oak_log_top", L"", SWATCH_REPEAT_ALL },
{ 7, 34, 275, 0, L"stripped_spruce_log_top", L"", SWATCH_REPEAT_ALL },
{ 8, 34, 275, 0, L"stripped_birch_log_top", L"", SWATCH_REPEAT_ALL },
{ 9, 34, 275, 0, L"stripped_jungle_log_top", L"", SWATCH_REPEAT_ALL },
{ 10, 34, 276, 0, L"stripped_acacia_log_top", L"", SWATCH_REPEAT_ALL },
{ 11, 34, 276, 0, L"stripped_dark_oak_log_top", L"", SWATCH_REPEAT_ALL },
{ 12, 34, 260, 0, L"spruce_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 13, 34, 261, 0, L"birch_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 14, 34, 262, 0, L"jungle_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 15, 34, 263, 0, L"acacia_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 0, 35, 264, 0, L"dark_oak_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // this particular one does not need SBIT_DECAL normally, but mods could use it
{ 1, 35, 316, 0, L"dead_tube_coral_block", L"coral_blue_dead", SWATCH_REPEAT_ALL },
{ 2, 35, 316, 0, L"dead_brain_coral_block", L"coral_pink_dead", SWATCH_REPEAT_ALL },
{ 3, 35, 316, 0, L"dead_bubble_coral_block", L"coral_purple_dead", SWATCH_REPEAT_ALL },
{ 4, 35, 316, 0, L"dead_fire_coral_block", L"coral_red_dead", SWATCH_REPEAT_ALL },
{ 5, 35, 316, 0, L"dead_horn_coral_block", L"coral_yellow_dead", SWATCH_REPEAT_ALL },
{ 6, 35, 315, 0, L"tube_coral_block", L"coral_blue", SWATCH_REPEAT_ALL },
{ 7, 35, 315, 0, L"brain_coral_block", L"coral_pink", SWATCH_REPEAT_ALL },
{ 8, 35, 315, 0, L"bubble_coral_block", L"coral_purple", SWATCH_REPEAT_ALL },
{ 9, 35, 315, 0, L"fire_coral_block", L"coral_red", SWATCH_REPEAT_ALL },
{ 10, 35, 315, 0, L"horn_coral_block", L"coral_yellow", SWATCH_REPEAT_ALL },
{ 11, 35, 317, 0, L"tube_coral", L"coral_plant_blue", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 35, 317, 0, L"brain_coral", L"coral_plant_pink", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 35, 317, 0, L"bubble_coral", L"coral_plant_purple", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 35, 317, 0, L"fire_coral", L"coral_plant_red", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 35, 317, 0, L"horn_coral", L"coral_plant_yellow", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 36, 318, 0, L"tube_coral_fan", L"coral_fan_blue", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 36, 318, 0, L"brain_coral_fan", L"coral_fan_pink", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 36, 318, 0, L"bubble_coral_fan", L"coral_fan_purple", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 36, 318, 0, L"fire_coral_fan", L"coral_fan_red", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 36, 318, 0, L"horn_coral_fan", L"coral_fan_yellow", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 36, 319, 0, L"dead_tube_coral_fan", L"coral_fan_blue_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 36, 319, 0, L"dead_brain_coral_fan", L"coral_fan_pink_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 36, 319, 0, L"dead_bubble_coral_fan", L"coral_fan_purple_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 36, 319, 0, L"dead_fire_coral_fan", L"coral_fan_red_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 9, 36, 319, 0, L"dead_horn_coral_fan", L"coral_fan_yellow_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 10, 36, 324, 0, L"turtle_egg", L"turtle_egg_not_cracked", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 36, 324, 0, L"turtle_egg_slightly_cracked", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 36, 324, 0, L"turtle_egg_very_cracked", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 36, 322, 0, L"conduit", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 14, 36, 325, 0, L"dead_tube_coral", L"coral_plant_blue_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 36, 325, 0, L"dead_brain_coral", L"coral_plant_pink_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 37, 325, 0, L"dead_bubble_coral", L"coral_plant_purple_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 37, 325, 0, L"dead_fire_coral", L"coral_plant_red_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 37, 325, 0, L"dead_horn_coral", L"coral_plant_yellow_dead", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 37, 38, 0, L"cornflower", L"flower_cornflower", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 37, 38, 0, L"lily_of_the_valley", L"flower_lily_of_the_valley", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 37, 38, 0, L"wither_rose", L"flower_wither_rose", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 37, 328, 0, L"bamboo_large_leaves", L"bamboo_leaf", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 37, 328, 0, L"bamboo_singleleaf", L"bamboo_single_leaf", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // alt: Hardtop
{ 8, 37, 328, 0, L"bamboo_small_leaves", L"bamboo_small_leaf", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 9, 37, 328, 0, L"bamboo_stage0", L"bamboo_sapling", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // X decal
{ 10, 37, 328, 0, L"bamboo_stalk", L"bamboo_stem", SWATCH_CLAMP_ALL }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 11, 37, 338, 0, L"lantern", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 37, 327, 0, L"sweet_berry_bush_stage0", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 37, 327, 0, L"sweet_berry_bush_stage1", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 37, 327, 0, L"sweet_berry_bush_stage2", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 37, 327, 0, L"sweet_berry_bush_stage3", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 38, 333, 0, L"barrel_top", L"", SWATCH_REPEAT_ALL },
{ 1, 38, 333, 0, L"barrel_side", L"", SWATCH_REPEAT_ALL },
{ 2, 38, 333, 0, L"barrel_bottom", L"", SWATCH_REPEAT_ALL },
{ 3, 38, 333, 0, L"barrel_top_open", L"", SWATCH_REPEAT_ALL },
{ 4, 38, 337, 0, L"bell_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 5, 38, 337, 0, L"bell_side", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 6, 38, 337, 0, L"bell_bottom", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 7, 38, 61, 0, L"blast_furnace_top", L"", SWATCH_REPEAT_ALL },
{ 8, 38, 61, 0, L"blast_furnace_side", L"", SWATCH_REPEAT_ALL },
{ 9, 38, 61, 0, L"blast_furnace_front", L"blast_furnace_front_off", SWATCH_REPEAT_ALL },
{ 10, 38, 62, 0, L"blast_furnace_front_on", L"", SWATCH_REPEAT_ALL },
{ 11, 38, 332, 0, L"composter_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 38, 332, 0, L"composter_side", L"", SWATCH_REPEAT_ALL },
{ 13, 38, 332, 0, L"composter_bottom", L"", SWATCH_REPEAT_ALL },
{ 14, 38, 332, 0, L"composter_compost", L"compost", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // Alternate name from Muddle
{ 15, 38, 332, 0, L"composter_ready", L"compost_ready", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // Alternate name from Muddle
{ 0, 39, 339, 0, L"campfire_fire", L"campfire", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 39, 339, 0, L"campfire_log", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 2, 39, 339, 4, L"campfire_log_lit", L"", SBIT_CLAMP_BOTTOM }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 3, 39, 58, 0, L"cartography_table_top", L"cartography_top", SWATCH_REPEAT_ALL },
{ 4, 39, 58, 0, L"cartography_table_side1", L"cartography_sides", SWATCH_REPEAT_ALL },
{ 5, 39, 58, 0, L"cartography_table_side2", L"cartography_sides", SWATCH_REPEAT_ALL },
{ 6, 39, 58, 0, L"cartography_table_side3", L"cartography_sides", SWATCH_REPEAT_ALL },
{ 7, 39, 58, 0, L"fletching_table_top", L"", SWATCH_REPEAT_ALL },
{ 8, 39, 58, 0, L"fletching_table_side", L"", SWATCH_REPEAT_ALL },
{ 9, 39, 58, 0, L"fletching_table_front", L"", SWATCH_REPEAT_ALL },
{ 10, 39, 335, 0, L"grindstone_side", L"grindstone", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // alternate name used by KOW, I think
{ 11, 39, 335, 0, L"grindstone_pivot", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 39, 335, 0, L"grindstone_round", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 39, 331, 0, L"jigsaw_top", L"", SWATCH_REPEAT_ALL },
{ 14, 39, 331, 0, L"jigsaw_bottom", L"", SWATCH_REPEAT_ALL }, // usually we go top/side/bottom - for command-block sorts of things, we go front/back/side, which is named top/bottom/side here
{ 15, 39, 331, 0, L"jigsaw_side", L"", SWATCH_REPEAT_ALL },
{ 0, 40, 336, 0, L"lectern_top", L"", SWATCH_CLAMP_ALL }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 1, 40, 336, 0, L"lectern_sides", L"", SWATCH_CLAMP_ALL }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 2, 40, 336, 0, L"lectern_base", L"", SWATCH_CLAMP_ALL }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 3, 40, 336, 0, L"lectern_front", L"", SWATCH_CLAMP_ALL }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 4, 40, 61, 0, L"loom_top", L"", SWATCH_REPEAT_ALL },
{ 5, 40, 61, 0, L"loom_side", L"", SWATCH_REPEAT_ALL },
{ 6, 40, 61, 0, L"loom_bottom", L"", SWATCH_REPEAT_ALL },
{ 7, 40, 61, BIT_16, L"loom_front", L"", SWATCH_REPEAT_ALL },
{ 8, 40, 340, 0, L"scaffolding_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 9, 40, 340, 0, L"scaffolding_side", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 10, 40, 340, 0, L"scaffolding_bottom", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 40, 61, 0, L"smoker_top", L"", SWATCH_REPEAT_ALL },
{ 12, 40, 61, 0, L"smoker_side", L"", SWATCH_REPEAT_ALL },
{ 13, 40, 61, 0, L"smoker_bottom", L"", SWATCH_REPEAT_ALL },
{ 14, 40, 61, 0, L"smoker_front", L"smoker_front_off", SWATCH_REPEAT_ALL },
{ 15, 40, 62, 0, L"smoker_front_on", L"", SWATCH_REPEAT_ALL },
{ 0, 41, 58, 0, L"smithing_table_top", L"", SWATCH_REPEAT_ALL },
{ 1, 41, 58, 0, L"smithing_table_side", L"", SWATCH_REPEAT_ALL },
{ 2, 41, 58, 0, L"smithing_table_bottom", L"", SWATCH_REPEAT_ALL },
{ 3, 41, 58, 0, L"smithing_table_front", L"", SWATCH_REPEAT_ALL },
{ 4, 41, 334, 0, L"stonecutter_top", L"", SWATCH_REPEAT_ALL },
{ 5, 41, 334, 0, L"stonecutter_side", L"", SWATCH_CLAMP_ALL_BUT_TOP | SBIT_CUTOUT_GEOMETRY },
{ 6, 41, 334, 0, L"stonecutter_bottom", L"", SWATCH_REPEAT_ALL },
{ 7, 41, 334, 0, L"stonecutter_saw", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 41, 341, 0, L"bee_nest_bottom", L"", SWATCH_REPEAT_ALL },
{ 9, 41, 341, 0, L"bee_nest_front", L"", SWATCH_REPEAT_ALL },
{ 10, 41, 341, 0, L"bee_nest_front_honey", L"", SWATCH_REPEAT_ALL },
{ 11, 41, 341, 0, L"bee_nest_side", L"", SWATCH_REPEAT_ALL },
{ 12, 41, 341, 0, L"bee_nest_top", L"", SWATCH_REPEAT_ALL },
{ 13, 41, 341, 0, L"beehive_end", L"beehive_top", SWATCH_REPEAT_ALL }, // alternate from Homa
{ 14, 41, 341, 0, L"beehive_front", L"", SWATCH_REPEAT_ALL },
{ 15, 41, 341, 0, L"beehive_front_honey", L"", SWATCH_REPEAT_ALL },
{ 0, 42, 341, 0, L"beehive_side", L"", SWATCH_REPEAT_ALL },
{ 1, 42, 342, 0, L"honey_block_bottom", L"honey_bottom", SWATCH_REPEAT_ALL },
{ 2, 42, 342, 0, L"honey_block_side", L"honey_side", SWATCH_REPEAT_ALL },
{ 3, 42, 342, 0, L"honey_block_top", L"honey_top", SWATCH_REPEAT_ALL },
{ 4, 42, 343, 0, L"honeycomb_block", L"honeycomb", SWATCH_REPEAT_ALL },
{ 5, 42, 156, 0, L"quartz_bricks", L"quartz_brick_side", SWATCH_REPEAT_ALL }, // 1.16, jg-rtx alt.
{ 6, 42, 88, 0, L"soul_soil", L"", SWATCH_REPEAT_ALL },
{ 7, 42, 1, 0, L"basalt_top", L"", SWATCH_REPEAT_ALL },
{ 8, 42, 1, 0, L"basalt_side", L"", SWATCH_REPEAT_ALL },
{ 9, 42, 367, 0, L"polished_basalt_top", L"", SWATCH_REPEAT_ALL },
{ 10, 42, 367, 0, L"polished_basalt_side", L"", SWATCH_REPEAT_ALL },
{ 11, 42, 362, 0, L"soul_torch", L"soul_fire_torch", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // second name from an earlier beta
{ 12, 42, 51, BIT_16, L"soul_fire_0", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // input is fire animation strip - ignoring soul_fire_1
{ 13, 42, 338, 2, L"soul_lantern", L"soul_fire_lantern", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY }, // second name from an earlier beta
{ 14, 42, 339, 0xC, L"soul_campfire_fire", L"soul_campfire", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // alternate in Smoolistic
{ 15, 42, 339, 0xC, L"soul_campfire_log_lit", L"", SBIT_CLAMP_BOTTOM }, // geometry - this particular one does not need SBIT_CUTOUT_GEOMETRY as it fills the tile
{ 0, 43, 162, 0, L"crimson_stem_top", L"", SWATCH_REPEAT_ALL }, // more like a log
{ 1, 43, 162, 0, L"crimson_stem", L"crimson_stem_side", SWATCH_REPEAT_ALL }, // _side naming from Smoolistic
{ 2, 43, 3, 0, L"crimson_nylium", L"crimson_nylium_top", SWATCH_REPEAT_ALL },
{ 3, 43, 3, 0, L"crimson_nylium_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 4, 43, 40, 0, L"crimson_fungus", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 43, 31, 0, L"nether_sprouts", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 43, 31, 0, L"crimson_roots", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 43, 31, 0, L"crimson_roots_pot", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 43, 5, 0, L"crimson_planks", L"", SWATCH_REPEAT_ALL },
{ 9, 43, 346, 0, L"crimson_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 10, 43, 355, 0, L"crimson_door_bottom", L"crimson_door_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // alt bedrock
{ 11, 43, 355, 0, L"crimson_door_top", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 12, 43, 276, 0, L"stripped_crimson_stem_top", L"", SWATCH_REPEAT_ALL },
{ 13, 43, 276, 0, L"stripped_crimson_stem", L"stripped_crimson_stem_side", SWATCH_REPEAT_ALL }, // more like wood
{ 14, 43, 363, 0, L"weeping_vines", L"weeping_vines_bottom", SBIT_CLAMP_TOP | SBIT_DECAL }, // bizarrely, upside down
{ 15, 43, 363, 0, L"weeping_vines_plant", L"weeping_vines_base", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL },
{ 0, 44, 162, 0, L"warped_stem_top", L"", SWATCH_REPEAT_ALL }, // more like a log
{ 1, 44, 162, 0, L"warped_stem", L"warped_stem_side", SWATCH_REPEAT_ALL }, // more like a log
{ 2, 44, 3, 0, L"warped_nylium", L"warped_nylium_top", SWATCH_REPEAT_ALL }, // alternate from Homa
{ 3, 44, 3, 0, L"warped_nylium_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 4, 44, 40, 0, L"warped_fungus", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 44, 214, 0, L"warped_wart_block", L"", SWATCH_REPEAT_ALL },
{ 6, 44, 31, 0, L"warped_roots", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 44, 31, 0, L"warped_roots_pot", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 44, 5, 0, L"warped_planks", L"", SWATCH_REPEAT_ALL },
{ 9, 44, 347, 0, L"warped_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 10, 44, 356, 0, L"warped_door_bottom", L"warped_door_lower", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL }, // Smoolistic _lower
{ 11, 44, 356, 0, L"warped_door_top", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 12, 44, 276, 0, L"stripped_warped_stem_top", L"", SWATCH_REPEAT_ALL }, // more like wood?
{ 13, 44, 276, 0, L"stripped_warped_stem", L"stripped_warped_stem_side", SWATCH_REPEAT_ALL }, // more like wood
{ 14, 44, 363, 0, L"twisting_vines", L"twisting_vines_bottom", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // alternate from Homa
{ 15, 44, 363, 0, L"twisting_vines_plant", L"twisting_vines_base", SWATCH_TILE_BOTTOM_AND_TOP | SBIT_DECAL }, // alternate from Homa
{ 0, 45, 1, 0, L"ancient_debris_top", L"", SWATCH_REPEAT_ALL },
{ 1, 45, 1, 0, L"ancient_debris_side", L"", SWATCH_REPEAT_ALL },
{ 2, 45, 344, 0, L"crying_obsidian", L"", SWATCH_REPEAT_ALL },
{ 3, 45, 345, 0, L"respawn_anchor_top", L"", SWATCH_REPEAT_ALL },
{ 4, 45, 345, 0, L"respawn_anchor_top_off", L"", SWATCH_REPEAT_ALL },
{ 5, 45, 345, 0, L"respawn_anchor_side0", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 6, 45, 345, 1, L"respawn_anchor_side1", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 7, 45, 345, 2, L"respawn_anchor_side2", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 8, 45, 345, 3, L"respawn_anchor_side3", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 9, 45, 345, 4, L"respawn_anchor_side4", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 10, 45, 345, 0, L"respawn_anchor_bottom", L"", SWATCH_REPEAT_ALL },
{ 11, 45, 58, 0, L"lodestone_top", L"", SWATCH_REPEAT_ALL },
{ 12, 45, 58, 0, L"lodestone_side", L"", SWATCH_REPEAT_ALL },
{ 13, 45, 1, 0, L"netherite_block", L"", SWATCH_REPEAT_ALL },
{ 14, 45, 14, 0, L"nether_gold_ore", L"", SWATCH_REPEAT_ALL },
{ 15, 45, 1, 0, L"gilded_blackstone", L"", SWATCH_REPEAT_ALL },
{ 0, 46, 381, 0, L"blackstone_top", L"", SWATCH_REPEAT_ALL },
{ 1, 46, 381, 0, L"blackstone", L"", SWATCH_REPEAT_ALL },
{ 2, 46, 382, 0, L"chiseled_polished_blackstone", L"", SWATCH_REPEAT_ALL },
{ 3, 46, 382, 0, L"cracked_polished_blackstone_bricks", L"", SWATCH_REPEAT_ALL },
{ 4, 46, 382, 0, L"polished_blackstone", L"", SWATCH_REPEAT_ALL },
{ 5, 46, 383, 0, L"polished_blackstone_bricks", L"", SWATCH_REPEAT_ALL },
{ 6, 46, 112, 0, L"chiseled_nether_bricks", L"", SWATCH_REPEAT_ALL },
{ 7, 46, 112, 0, L"cracked_nether_bricks", L"", SWATCH_REPEAT_ALL },
{ 8, 46, 89, 0, L"shroomlight", L"", SWATCH_REPEAT_ALL },
{ 9, 46, 331, 0, L"jigsaw_lock", L"", SWATCH_REPEAT_ALL },
{ 10, 46, 46, 0, L"target_top", L"", SWATCH_REPEAT_ALL },
{ 11, 46, 46, 0, L"target_side", L"", SWATCH_REPEAT_ALL },
{ 12, 46, 364, 0, L"chain", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // TODO: bedrock uses chain1 and chain2: these could be composited into the single chain tile
{ 13, 46, 370, 0, L"tinted_glass", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 46, 384, 0, L"candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 46, 385, BIT_16, L"candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 47, 386, 0, L"white_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 47, 386, 0, L"orange_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 47, 386, 0, L"magenta_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 47, 386, 0, L"light_blue_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 47, 386, 0, L"yellow_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 47, 386, 0, L"lime_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 47, 386, 0, L"pink_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 47, 386, 0, L"gray_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 47, 386, 0, L"light_gray_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 9, 47, 386, 0, L"cyan_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 10, 47, 386, 0, L"purple_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 11, 47, 386, 0, L"blue_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 47, 386, 0, L"brown_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 47, 386, 0, L"green_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 47, 386, 0, L"red_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 47, 386, 0, L"black_candle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 48, 387, BIT_16, L"white_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 48, 387, BIT_16, L"orange_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 48, 387, BIT_16, L"magenta_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 48, 387, BIT_16, L"light_blue_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 48, 387, BIT_16, L"yellow_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 48, 387, BIT_16, L"lime_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 6, 48, 387, BIT_16, L"pink_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 7, 48, 387, BIT_16, L"gray_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 8, 48, 387, BIT_16, L"light_gray_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 9, 48, 387, BIT_16, L"cyan_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 10, 48, 387, BIT_16, L"purple_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 11, 48, 387, BIT_16, L"blue_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 12, 48, 387, BIT_16, L"brown_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 48, 387, BIT_16, L"green_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 14, 48, 387, BIT_16, L"red_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 15, 48, 387, BIT_16, L"black_candle_lit", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 49, 388, 0, L"amethyst_block", L"", SWATCH_REPEAT_ALL }, // TODO figure out numbers and flags
{ 1, 49, 389, 1, L"small_amethyst_bud", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 49, 389, 2, L"medium_amethyst_bud", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 49, 389, 3, L"large_amethyst_bud", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 49, 389, 0, L"amethyst_cluster", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 49, 389, 0, L"budding_amethyst", L"", SWATCH_REPEAT_ALL },
{ 6, 49, 1, 0, L"calcite", L"", SWATCH_REPEAT_ALL },
{ 7, 49, 1, 0, L"tuff", L"", SWATCH_REPEAT_ALL },
{ 8, 49, 390, 0, L"dripstone_block", L"", SWATCH_REPEAT_ALL },
{ 9, 49, 390, 0, L"pointed_dripstone_up_tip", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 10, 49, 390, 0, L"pointed_dripstone_up_tip_merge", L"pointed_dripstone_up_merge", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL }, // Bedrock alt
{ 11, 49, 390, 0, L"pointed_dripstone_up_frustum", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 12, 49, 390, 0, L"pointed_dripstone_up_middle", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 13, 49, 390, 0, L"pointed_dripstone_up_base", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 14, 49, 390, 0, L"pointed_dripstone_down_tip", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 15, 49, 390, 0, L"pointed_dripstone_down_tip_merge", L"pointed_dripstone_down_merge", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL }, // Bedrock alt
{ 0, 50, 390, 0, L"pointed_dripstone_down_frustum", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 1, 50, 390, 0, L"pointed_dripstone_down_middle", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 2, 50, 390, 0, L"pointed_dripstone_down_base", L"", SWATCH_CLAMP_BOTTOM_AND_TOP | SBIT_DECAL },
{ 3, 50, 14, 0, L"copper_ore", L"", SWATCH_REPEAT_ALL },
{ 4, 50, 14, 0, L"deepslate_copper_ore", L"", SWATCH_REPEAT_ALL },
{ 5, 50, 42, 0, L"copper_block", L"", SWATCH_REPEAT_ALL },
{ 6, 50, 14, 0, L"exposed_copper", L"", SWATCH_REPEAT_ALL },
{ 7, 50, 14, 0, L"weathered_copper", L"", SWATCH_REPEAT_ALL },
{ 8, 50, 14, 0, L"oxidized_copper", L"", SWATCH_REPEAT_ALL },
{ 9, 50, 42, 0, L"cut_copper", L"", SWATCH_REPEAT_ALL },
{ 10, 50, 14, 0, L"exposed_cut_copper", L"", SWATCH_REPEAT_ALL },
{ 11, 50, 14, 0, L"weathered_cut_copper", L"", SWATCH_REPEAT_ALL },
{ 12, 50, 14, 0, L"oxidized_cut_copper", L"", SWATCH_REPEAT_ALL },
{ 13, 50, 395, 0, L"lightning_rod", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 14, 50, 395, 0, L"lightning_rod_on", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 15, 50, 404, 0, L"cave_vines", L"cave_vines_head", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 0, 51, 404, 0, L"cave_vines_plant", L"cave_vines_body", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 1, 51, 405, 0, L"cave_vines_lit", L"cave_vines_head_berries", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 51, 405, 0, L"cave_vines_plant_lit", L"cave_vines_body_berries", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 51, 406, 0, L"spore_blossom", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 51, 406, 0, L"spore_blossom_base", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 5, 51, 407, 0, L"azalea_top", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // not cutout normally, but resource packs such as KOW do
{ 6, 51, 407, 0, L"flowering_azalea_top", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY }, // not cutout normally, but resource packs such as KOW do
{ 7, 51, 407, 0, L"azalea_side", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 8, 51, 407, 0, L"flowering_azalea_side", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 9, 51, 407, 0, L"azalea_plant", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 10, 51, 407, 0, L"potted_azalea_bush_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 11, 51, 407, 0, L"potted_flowering_azalea_bush_top", L"", SWATCH_CLAMP_ALL | SBIT_CUTOUT_GEOMETRY },
{ 12, 51, 407, 0, L"potted_azalea_bush_side", L"", SBIT_DECAL },
{ 13, 51, 407, 0, L"potted_flowering_azalea_bush_side", L"", SBIT_DECAL },
{ 14, 51, 407, 0, L"potted_azalea_bush_plant", L"", SBIT_DECAL },
{ 15, 51, 407, 0, L"potted_flowering_azalea_bush_plant", L"", SBIT_DECAL },
{ 0, 52, 161, 0, L"azalea_leaves", L"", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES },
{ 1, 52, 161, 0, L"flowering_azalea_leaves", L"azalea_leaves_flowers", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES },
{ 2, 52, 2, 0, L"moss_block", L"", SWATCH_REPEAT_ALL },
{ 3, 52, 408, 0, L"big_dripleaf_top", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 4, 52, 408, 0, L"big_dripleaf_side", L"big_dripleaf_side1", SWATCH_CLAMP_ALL | SBIT_DECAL }, // alt bedrock
{ 5, 52, 408, 0, L"big_dripleaf_tip", L"big_dripleaf_side2", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 6, 52, 408, 0, L"big_dripleaf_stem", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 7, 52, 409, 0, L"small_dripleaf_top", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 8, 52, 409, 0, L"small_dripleaf_side", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 9, 52, 409, 0, L"small_dripleaf_stem_top", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 10, 52, 409, 0, L"small_dripleaf_stem_bottom", L"", SWATCH_CLAMP_ALL | SBIT_DECAL },
{ 11, 52, 2, 0, L"rooted_dirt", L"dirt_with_roots", SWATCH_REPEAT_ALL },
{ 12, 52, 363, 0, L"hanging_roots", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 13, 52, 78, 0, L"powder_snow", L"", SWATCH_REPEAT_ALL },
{ 14, 52, 410, 0, L"glow_lichen", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 15, 52, 411, 0, L"sculk_sensor_top", L"", SWATCH_REPEAT_ALL },
{ 0, 53, 411, 0, L"sculk_sensor_side", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 1, 53, 411, 0, L"sculk_sensor_bottom", L"", SWATCH_REPEAT_ALL },
{ 2, 53, 411, 0, L"sculk_sensor_tendril_active", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 3, 53, 411, 0, L"sculk_sensor_tendril_inactive", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 4, 53, 1, 0, L"deepslate_top", L"", SWATCH_REPEAT_ALL }, // really attached to the Amethyst block type, but type is more like Stone (like Calcite is)
{ 5, 53, 1, 0, L"deepslate", L"", SWATCH_REPEAT_ALL },
{ 6, 53, 1, 0, L"cobbled_deepslate", L"", SWATCH_REPEAT_ALL },
{ 7, 53, 1, 0, L"chiseled_deepslate", L"", SWATCH_REPEAT_ALL },
{ 8, 53, 1, 0, L"polished_deepslate", L"", SWATCH_REPEAT_ALL },
{ 9, 53, 1, 0, L"deepslate_bricks", L"", SWATCH_REPEAT_ALL },
{ 10, 53, 1, 0, L"deepslate_tiles", L"", SWATCH_REPEAT_ALL },
{ 11, 53, 1, 0, L"cracked_deepslate_bricks", L"", SWATCH_REPEAT_ALL },
{ 12, 53, 1, 0, L"cracked_deepslate_tiles", L"", SWATCH_REPEAT_ALL },
{ 13, 53, 14, 0, L"deepslate_gold_ore", L"", SWATCH_REPEAT_ALL },
{ 14, 53, 15, 0, L"deepslate_iron_ore", L"", SWATCH_REPEAT_ALL },
{ 15, 53, 16, 0, L"deepslate_coal_ore", L"", SWATCH_REPEAT_ALL },
{ 0, 54, 56, 0, L"deepslate_diamond_ore", L"", SWATCH_REPEAT_ALL },
{ 1, 54, 73, 0, L"deepslate_redstone_ore", L"", SWATCH_REPEAT_ALL },
{ 2, 54, 21, 0, L"deepslate_lapis_ore", L"", SWATCH_REPEAT_ALL },
{ 3, 54, 129, 0, L"deepslate_emerald_ore", L"", SWATCH_REPEAT_ALL },
{ 4, 54, 311, 0, L"smooth_basalt", L"", SWATCH_REPEAT_ALL },
{ 5, 54, 15, 0, L"raw_iron_block", L"", SWATCH_REPEAT_ALL },
{ 6, 54, 14, 0, L"raw_copper_block", L"", SWATCH_REPEAT_ALL },
{ 7, 54, 14, 0, L"raw_gold_block", L"", SWATCH_REPEAT_ALL },
{ 8, 54, 435, 0, L"frogspawn", L"", SWATCH_REPEAT_ALL | SBIT_DECAL }, // start 1.19
{ 9, 54, 418, 0, L"mangrove_door_bottom", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 10, 54, 418, 0, L"mangrove_door_top", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_DECAL },
{ 11, 54, 437, 0, L"mangrove_leaves", L"", SWATCH_REPEAT_ALL | SBIT_DECAL | SBIT_LEAVES | SBIT_SYNTHESIZED },
{ 12, 54, 416, 0, L"mangrove_log_top", L"", SWATCH_REPEAT_ALL },
{ 13, 54, 416, 0, L"mangrove_log", L"", SWATCH_REPEAT_ALL },
{ 14, 54, 423, 0, L"stripped_mangrove_log_top", L"", SWATCH_REPEAT_ALL },
{ 15, 54, 423, 0, L"stripped_mangrove_log", L"", SWATCH_REPEAT_ALL },
{ 0, 55, 5, 0, L"mangrove_planks", L"", SWATCH_REPEAT_ALL },
{ 1, 55, 420, 0, L"mangrove_propagule", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL },
{ 2, 55, 420, 0, L"mangrove_propagule_hanging", L"", SBIT_CLAMP_TOP | SBIT_DECAL },
{ 3, 55, 421, 0, L"mangrove_roots_top", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 4, 55, 421, 0, L"mangrove_roots_side", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 5, 55, 419, 0, L"mangrove_trapdoor", L"", SWATCH_REPEAT_ALL | SBIT_DECAL },
{ 6, 55, 1, 0, L"mud", L"", SWATCH_REPEAT_ALL },
{ 7, 55, 45, 0, L"mud_bricks", L"", SWATCH_REPEAT_ALL },
{ 8, 55, 422, 0, L"muddy_mangrove_roots_top", L"", SWATCH_REPEAT_ALL },
{ 9, 55, 422, 0, L"muddy_mangrove_roots_side", L"", SWATCH_REPEAT_ALL },
{ 10, 55, 1, 0, L"packed_mud", L"", SWATCH_REPEAT_ALL },
{ 11, 55, 436, 0, L"ochre_froglight_top", L"", SWATCH_REPEAT_ALL },
{ 12, 55, 436, 0, L"ochre_froglight_side", L"", SWATCH_REPEAT_ALL },
{ 13, 55, 436, 0, L"pearlescent_froglight_top", L"", SWATCH_REPEAT_ALL },
{ 14, 55, 436, 0, L"pearlescent_froglight_side", L"", SWATCH_REPEAT_ALL },
{ 15, 55, 436, 0, L"verdant_froglight_top", L"", SWATCH_REPEAT_ALL },
{ 0, 56, 436, 0, L"verdant_froglight_side", L"", SWATCH_REPEAT_ALL },
{ 1, 56, 388, 0, L"sculk", L"", SWATCH_REPEAT_ALL },
{ 2, 56, 3, 1, L"sculk_catalyst_top", L"", SWATCH_REPEAT_ALL },
{ 3, 56, 3, 1, L"sculk_catalyst_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 4, 56, 3, 1, L"sculk_catalyst_bottom", L"", SWATCH_REPEAT_ALL },
{ 5, 56, 3, 1, L"sculk_catalyst_top_bloom", L"", SWATCH_REPEAT_ALL },
{ 6, 56, 3, 1, L"sculk_catalyst_side_bloom", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP },
{ 7, 56, 433, 0, L"sculk_shrieker_top", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 8, 56, 433, 0, L"sculk_shrieker_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_CUTOUT_GEOMETRY },
{ 9, 56, 433, 0, L"sculk_shrieker_bottom", L"", SWATCH_REPEAT_ALL },
{ 10, 56, 433, 0, L"sculk_shrieker_can_summon_inner_top", L"", SWATCH_REPEAT_ALL },
{ 11, 56, 433, 0, L"sculk_shrieker_inner_top", L"", SWATCH_REPEAT_ALL },
{ 12, 56, 434, 0, L"sculk_vein", L"", SWATCH_REPEAT_ALL | SBIT_CUTOUT_GEOMETRY },
{ 13, 56, 388, 0, L"reinforced_deepslate_top", L"", SWATCH_REPEAT_ALL },
{ 14, 56, 388, 0, L"reinforced_deepslate_side", L"", SWATCH_REPEAT_ALL },
{ 15, 56, 388, 0, L"reinforced_deepslate_bottom", L"", SWATCH_REPEAT_ALL },
{ 0, 57, 411, 0, L"calibrated_sculk_sensor_amethyst", L"", SBIT_CLAMP_BOTTOM | SBIT_DECAL }, // start of 1.20
{ 1, 57, 411, 0, L"calibrated_sculk_sensor_input_side", L"", SWATCH_REPEAT_SIDES_ELSE_CLAMP | SBIT_CUTOUT_GEOMETRY },