This repository has been archived by the owner on Jul 7, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 70
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Load world and brush models into a VBO, and draw it in batches in R_D…
…rawTextureChains_Multitexture. Uses the same immediate mode code as before if VBOs are not available, or if "-novbo" used at the command line. I only touched R_DrawTextureChains_Multitexture because it's usually the main bottleneck aside from alias model rendering. This seems to help fps a fair bit on maps with a lot of world polys like jam2_tronyn. Tried on a few computers with intel and nvidia gpus, windows, mac os, linux, and there's always at least some fps improvement. Best case was 70fps -> 96fps on jam2_tronyn, on OS X + nvidia 650gt. Interested to hear how this works for amd gpu's, just do a timedemo with and without "-novbo". Only downside is I had to disable the fast path in Vid_Toggle_f() because at least with SDL1, the vbo no longer works after a toggle. So as a result, fullscreen toggles with alt-enter are slightly slower. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1018 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Loading branch information
ewasylishen
committed
Sep 11, 2014
1 parent
3897371
commit 9524b80
Showing
6 changed files
with
267 additions
and
14 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters