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Added features: qbsp: parser: string escape verification. arg: -wrbrushes (bspx) Includes a list of brushes for brush-based collision arg: -wrbrushesonly -wrbrushes combined with -noclip argument arg: -notex Write only placeholder textures, to depend upon replacements field: _smooth Names a texture within the entity for which lighting should be smoothed (softens columns etc). field: _lmscale Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used. light: worldfield: _lightmap_scale Forces all surfaces+submodels to use this specific lightmap scale. Removes LMSHIFT field. arg: -lmscale Equivelent to _lightmap_scale worldspawn key. field: _project_texture Specifies that a light should project this texture. field: _project_mangle Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle). field: _project_fov Specifies the fov angle for a texture projection. arg: -bspxlit Writes rgb data into the bsp itself. arg: -bspx Writes both rgb and directions data into the bsp itself. arg: -novanilla Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies -bspxlit. -lit will no longer be implied by the presence of coloured lights. bspinfo: displays bspx lumps. vis: no changes
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