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adds basic ios support (a little janky)
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<title>Rectangle Eater - Entity Component System Javascript Demo</title> | ||
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<meta name="description" content=""> | ||
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"> | ||
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<link href='http://fonts.googleapis.com/css?family=VT323' rel='stylesheet' type='text/css'> | ||
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<style> | ||
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body, html { | ||
background: RGBA(151, 135, 110, 0.2); | ||
bottom: 0; | ||
font-family: 'VT323', monospace; | ||
left: 0; | ||
margin: 0; | ||
padding: 0; | ||
position: absolute; | ||
right: 0; | ||
top: 0; | ||
} | ||
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canvas { | ||
border: 2px solid #343434; | ||
display: table; | ||
margin: 2em auto; | ||
} | ||
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</style> | ||
</head> | ||
<body> | ||
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Test 2 | ||
<canvas id='canvas' width="300" height="300"></canvas> | ||
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<div id='output'></div> | ||
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<script src='scripts/lib/hammer.js'></script> | ||
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<script> | ||
ECS = { | ||
$canvas: document.getElementById('canvas'), | ||
context: document.getElementById('canvas').getContext("2d"), | ||
$output: document.getElementById('output') | ||
}; | ||
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var userInputPosition = { | ||
x: 0, | ||
y: 0, | ||
lastX: 0, | ||
lastY: 0 | ||
}; | ||
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var mc = new Hammer.Manager(ECS.$canvas); | ||
mc.add(new Hammer.Pan({ threshold: 0, pointers: 0 })); | ||
mc.on("panstart", function onPanStart(ev){ | ||
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console.log(">>>>>>>>>>", ev.center, ev); | ||
userInputPosition.isTouch = true; | ||
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var rect = ECS.$canvas.getBoundingClientRect(); | ||
userInputPosition.x = ev.center.x - rect.left - 30; | ||
userInputPosition.y = ev.center.y - rect.top - 30; | ||
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userInputPosition.lastX = userInputPosition.x; | ||
userInputPosition.lastY = userInputPosition.y; | ||
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ECS.$output.innerHTML = JSON.stringify(userInputPosition, null, 4); | ||
}); | ||
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mc.on("panmove", function onPanMove(ev) { | ||
// For touch events, don't use x/y | ||
userInputPosition.lastX = userInputPosition.lastX; | ||
userInputPosition.lastY = userInputPosition.lastY; | ||
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userInputPosition.x = userInputPosition.lastX + ev.deltaX; | ||
userInputPosition.y = userInputPosition.lastY + ev.deltaY; | ||
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userInputPosition.isTouch = true; | ||
ECS.$output.innerHTML = JSON.stringify(userInputPosition, null, 4); | ||
}); | ||
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mc.on("panend", function onPanEnd(ev){ | ||
userInputPosition.isTouch = true; | ||
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userInputPosition.lastX = userInputPosition.x; | ||
userInputPosition.lastY = userInputPosition.y; | ||
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ECS.$output.innerHTML = JSON.stringify(userInputPosition, null, 4); | ||
}); | ||
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// ------------------------------ | ||
// | ||
// RENDER | ||
// | ||
// ------------------------------ | ||
function clearCanvas () { | ||
// Store the current transformation matrix | ||
ECS.context.save(); | ||
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// Use the identity matrix while clearing the canvas | ||
ECS.context.setTransform(1, 0, 0, 1, 0, 0); | ||
ECS.context.clearRect(0, 0, ECS.$canvas.width, ECS.$canvas.height); | ||
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// Restore the transform | ||
ECS.context.restore(); | ||
} | ||
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var loop = function (){ | ||
clearCanvas(); | ||
ECS.context.fillStyle = 'rgba(0,0,0,1)'; | ||
ECS.context.strokeStyle = 'rgba(0,0,0,1)'; | ||
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// draw the rect | ||
ECS.context.fillRect( | ||
userInputPosition.x + 20/2, | ||
userInputPosition.y + 20/2, | ||
20, 20 | ||
); | ||
// stroke it | ||
ECS.context.strokeRect( | ||
userInputPosition.x + 20/2, | ||
userInputPosition.y + 20/2, | ||
20, 20 | ||
); | ||
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requestAnimationFrame(loop); | ||
}; | ||
requestAnimationFrame(loop); | ||
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</script> | ||
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</body> | ||
</html> |
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