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jswrap_math.c
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jswrap_math.c
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/*
* This file is part of Espruino, a JavaScript interpreter for Microcontrollers
*
* Copyright (C) 2013 Gordon Williams <gw@pur3.co.uk>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* ----------------------------------------------------------------------------
* This file is designed to be parsed during the build process
*
* Contains built-in functions for Maths
* ----------------------------------------------------------------------------
*/
#include "jswrap_math.h"
#include "jsvariterator.h"
static bool isNegativeZero(double x) {
double NEGATIVE_ZERO = -0.0;
long long *NEGATIVE_ZERO_BITS = (long long*)&NEGATIVE_ZERO;
long long *DOUBLE_BITS = (long long*)&x;
return *DOUBLE_BITS == *NEGATIVE_ZERO_BITS;
}
#ifdef SAVE_ON_FLASH_EXTREME
// Replace `dsub` with a negate + add
// GCC requires '-ffreestanding' option for this to work
/*
00039540 g F .text 000006ec .hidden __aeabi_dadd
0003a938 g F .text 00000730 .hidden __aeabi_dsub
*/
double __aeabi_dsub(double a, double b) {
// flip top bit of 64 bit number (the sign bit)
((uint32_t*)&b)[1] ^= 0x80000000; // assume little endian
return a + b;
}
#endif
double jswrap_math_sin(double x) {
#ifdef SAVE_ON_FLASH_MATH
/* To save on flash, do our own sin function that's slower/nastier
* but is smaller! If we pull in gcc's it adds:
* __kernel_rem_pio2 2054 bytes
* __ieee754_rem_pio2 1060 bytes
* __kernel_cos 584 bytes
* __kernel_sin 364 bytes
*
* So about 3k, just for sin.
* */
// exploit symmetry - we're only accurate when x is small
int xi = (int)(x/PI);
x -= xi*PI;
if (x>PI/2) x=PI-x;
// Taylor series expansion of 'sin'
double r = x; // running total
double x2 = x*x; // precalculate x^2
double xpow = x; // running power
unsigned int factorial = 1; // running factorial
unsigned int i;
for (i=1;i<10;i++) {
xpow = xpow*x2;
factorial *= (i*2)*((i*2)+1);
double term = xpow / factorial;
if (i&1) r-=term; else r+=term;
}
// symmetry
if (xi&1) r=-r;
return r;
#else
return sin(x);
#endif
}
double jswrap_math_cos(double x) {
return jswrap_math_sin(x + (PI/2));
}
/*JSON{
"type" : "class",
"class" : "Math"
}
This is a standard JavaScript class that contains useful Maths routines
*/
// -------------------------------------------------------------------- Math
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "E",
"generate_full" : "2.718281828459045",
"return" : ["float","The value of E - 2.718281828459045"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "PI",
"generate_full" : "PI",
"return" : ["float","The value of PI - 3.141592653589793"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "LN2",
"generate_full" : "0.6931471805599453",
"return" : ["float","The natural logarithm of 2 - 0.6931471805599453"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "LN10",
"generate_full" : "2.302585092994046",
"return" : ["float","The natural logarithm of 10 - 2.302585092994046"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "LOG2E",
"generate_full" : "1.4426950408889634",
"return" : ["float","The base 2 logarithm of e - 1.4426950408889634"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "LOG10E",
"generate_full" : "0.4342944819032518",
"return" : ["float","The base 10 logarithm of e - 0.4342944819032518"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "SQRT2",
"generate_full" : "1.4142135623730951",
"return" : ["float","The square root of 2 - 1.4142135623730951"]
}*/
/*JSON{
"type" : "staticproperty",
"class" : "Math",
"name" : "SQRT1_2",
"generate_full" : "0.7071067811865476",
"return" : ["float","The square root of 1/2 - 0.7071067811865476"]
}*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "abs",
"generate" : "fabs",
"params" : [
["x","float","A floating point value"]
],
"return" : ["float","The absolute value of x (eg, ```Math.abs(2)==2```, but also ```Math.abs(-2)==2```)"]
}*/
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "acos",
"generate_full" : "(PI/2) - jswrap_math_asin(x)",
"params" : [
["x","float","The value to get the arc cosine of"]
],
"return" : ["float","The arc cosine of x, between 0 and PI"]
}*/
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "asin",
"generate" : "jswrap_math_asin",
"params" : [
["x","float","The value to get the arc sine of"]
],
"return" : ["float","The arc sine of x, between -PI/2 and PI/2"]
}*/
JsVarFloat jswrap_math_asin(JsVarFloat x) {
return jswrap_math_atan(x / jswrap_math_sqrt(1-x*x));
}
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "atan",
"generate" : "jswrap_math_atan",
"params" : [
["x","float","The value to get the arc tangent of"]
],
"return" : ["float","The arc tangent of x, between -PI/2 and PI/2"]
}*/
double jswrap_math_atan(double x) {
#ifdef SAVE_ON_FLASH_MATH
/* To save on flash, do our own atan function that's slower/nastier
* but is smaller! */
// exploit symmetry - we're only accurate when x is small
bool negate = false;
bool offset = false;
if (x<0) {
x = -x;
negate = true;
}
if (x>1) {
x = 1/x;
offset = true;
}
// Taylor series expansion of 'atan'
double r = x; // running total
double x2 = x*x; // precalculate x^2
double xpow = x; // running power
unsigned int i;
for (i=1;i<20;i++) {
xpow = xpow*x2;
double term = xpow / ((i*2)+1);
if (i&1) r-=term; else r+=term;
}
// symmetry
if (offset) r=(PI/2)-r;
if (negate) r=-r;
return r;
#else
return atan(x);
#endif
}
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH",
"class" : "Math",
"name" : "atan2",
"generate" : "jswrap_math_atan2",
"params" : [
["y","float","The Y-part of the angle to get the arc tangent of"],
["x","float","The X-part of the angle to get the arc tangent of"]
],
"return" : ["float","The arctangent of Y/X, between -PI and PI"]
}*/
double jswrap_math_atan2(double y, double x) {
#ifdef SAVE_ON_FLASH_MATH
if (x>0) return jswrap_math_atan(y/x);
if (x<0) {
if (y>=0) return jswrap_math_atan(y/x)+PI;
else return jswrap_math_atan(y/x)-PI;
} else { // X==0
if (y>0) return PI/2;
else if (y<0) return -PI/2;
else return NAN;
}
#else
return atan2(y, x);
#endif
}
/* we use sin here, not cos, to try and save a bit of code space */
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "cos",
"generate" : "jswrap_math_cos",
"params" : [
["theta","float","The angle to get the cosine of"]
],
"return" : ["float","The cosine of theta"]
}*/
double jswrap_math_mod(double x, double y) {
double a, b;
const double c = x;
if (!isfinite(x) || isnan(y))
return NAN;
if (0 > c) {
x = -x;
}
if (0 > y) {
y = -y;
}
if (y != 0 && DBL_MAX >= y && DBL_MAX >= x) {
while (x >= y) {
a = x / 2;
b = y;
while (a >= b) {
b *= 2;
}
x -= b;
}
} else {
x = 0;
}
return 0 > c ? -x : x;
}
double jswrap_math_pow(double x, double y) {
double p;
/* quick hack for raising to a small integer power.
* exp/log aren't accurate and are relatively slow, so
* it's probably better to bash through small integer
* powers in a stupid way. */
int yi = (int)y;
if (yi>=0 && yi<10 && yi==y) {
if (yi==0) return 1.0;
p = x;
while (yi>1) {
p *= x;
yi--;
}
return p;
}
/* do proper floating point pow. Not as accurate as a
* proper pow implementation but this saves a *lot*
* of flash */
if (x < 0 && jswrap_math_mod(y, 1) == 0) {
if (jswrap_math_mod(y, 2) == 0) {
p = exp(log(-x) * y);
} else {
p = -exp(log(-x) * y);
}
} else {
if (x != 0 || 0 >= y) {
p = exp(log( x) * y);
} else {
p = 0;
}
}
return p;
}
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "pow",
"generate" : "jswrap_math_pow",
"params" : [
["x","float","The value to raise to the power"],
["y","float","The power x should be raised to"]
],
"return" : ["float","x raised to the power y (x^y)"]
}*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "random",
"generate_full" : "(JsVarFloat)rand() / (JsVarFloat)RAND_MAX",
"return" : ["float","A random number between 0 and 1"]
}*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "round",
"generate" : "jswrap_math_round",
"params" : [
["x","float","The value to round"]
],
"return" : ["JsVar","x, rounded to the nearest integer"]
}*/
JsVar *jswrap_math_round(double x) {
if (!isfinite(x) || isNegativeZero(x)) return jsvNewFromFloat(x);
x += (x<0) ? -0.5 : 0.5;
long long i = (long long)x;
if (i==0 && (x<0))
return jsvNewFromFloat(-0.0); // pass -0 through
return jsvNewFromLongInteger(i);
}
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "sin",
"generate" : "jswrap_math_sin",
"params" : [
["theta","float","The angle to get the sine of"]
],
"return" : ["float","The sine of theta"]
}*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "tan",
"generate_full" : "jswrap_math_sin(theta) / jswrap_math_sin(theta+(PI/2))",
"params" : [
["theta","float","The angle to get the tangent of"]
],
"return" : ["float","The tangent of theta"]
}*/ // note - we're trying to avoid having to use cos here
/* we could use the real sqrt - but re-use pow to save on code space */
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "sqrt",
"generate" : "jswrap_math_sqrt",
"params" : [
["x","float","The value to take the square root of"]
],
"return" : ["float","The square root of x"]
}*/
double jswrap_math_sqrt(double x) {
return (x>=0) ? exp(log(x) * 0.5) : NAN;
}
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "ceil",
"generate" : "ceil",
"params" : [
["x","float","The value to round up"]
],
"return" : ["float","x, rounded upwards to the nearest integer"]
}*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "floor",
"generate" : "floor",
"params" : [
["x","float","The value to round down"]
],
"return" : ["float","x, rounded downwards to the nearest integer"]
}*/
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "exp",
"generate" : "exp",
"params" : [
["x","float","The value raise E to the power of"]
],
"return" : ["float","E^x"]
}*/
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "log",
"generate" : "log",
"params" : [
["x","float","The value to take the logarithm (base E) root of"]
],
"return" : ["float","The log (base E) of x"]
}*/
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH",
"class" : "Math",
"name" : "clip",
"generate" : "jswrap_math_clip",
"params" : [
["x","float","A floating point value to clip"],
["min","float","The smallest the value should be"],
["max","float","The largest the value should be"]
],
"return" : ["float","The value of x, clipped so as not to be below min or above max."]
}
DEPRECATED - Please use `E.clip()` instead. Clip a number to be between min and
max (inclusive)
*/
JsVarFloat jswrap_math_clip(JsVarFloat x, JsVarFloat min, JsVarFloat max) {
if (x<min) x=min;
if (x>max) x=max;
return x;
}
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH",
"class" : "Math",
"name" : "wrap",
"generate" : "wrapAround",
"params" : [
["x","float","A floating point value to wrap"],
["max","float","The largest the value should be"]
],
"return" : ["float","The value of x, wrapped so as not to be below min or above max."]
}
DEPRECATED - This is not part of standard JavaScript libraries
Wrap a number around if it is less than 0 or greater than or equal to max. For
instance you might do: ```Math.wrap(angleInDegrees, 360)```
*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "min",
"generate_full" : "jswrap_math_minmax(args, false)",
"params" : [
["args","JsVarArray","Floating point values to clip"]
],
"return" : ["float","The minimum of the supplied values"]
}
Find the minimum of a series of numbers
*/
/*JSON{
"type" : "staticmethod",
"class" : "Math",
"name" : "max",
"generate_full" : "jswrap_math_minmax(args, true)",
"params" : [
["args","JsVarArray","Floating point values to clip"]
],
"return" : ["float","The maximum of the supplied values"]
}
Find the maximum of a series of numbers
*/
JsVarFloat jswrap_math_minmax(JsVar *args, bool isMax) {
JsVarFloat v = isMax ? -INFINITY : INFINITY;
JsvObjectIterator it;
jsvObjectIteratorNew(&it, args);
while (jsvObjectIteratorHasValue(&it)) {
JsVarFloat arg = jsvGetFloatAndUnLock(jsvObjectIteratorGetValue(&it));
if ((isMax && arg > v) || (!isMax && arg < v) || isnan(arg))
v = arg;
jsvObjectIteratorNext(&it);
}
jsvObjectIteratorFree(&it);
return v;
}
/*JSON{
"type" : "staticmethod",
"ifndef" : "SAVE_ON_FLASH_EXTREME",
"class" : "Math",
"name" : "sign",
"generate" : "jswrap_math_sign",
"params" : [
["x","float","The value to get the sign from"]
],
"return" : ["int","sign on x - -1, 1, or 0"]
}*/
int jswrap_math_sign(double x)
{
if (x == 0 || isNegativeZero(x))
return 0;
return x > 0 ? 1 : -1;
}