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Implement material creation for Arnold, so that PRT models render out of the box (in viewport and in Arnold render view).
Open Questions:
investigate best approach: second PRT material node or a "switch" on the current material node?
should we use the same approach as for stingray, i.e. one arnold material node per PRT material OR adding a custom arnold shader/material which can read the shader properties directly from the mesh metadata (= less materials in maya, better performance)?
The text was updated successfully, but these errors were encountered:
Implement material creation for Arnold, so that PRT models render out of the box (in viewport and in Arnold render view).
Open Questions:
The text was updated successfully, but these errors were encountered: