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[Yul] Use map join algorithm for performance. #5333

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73 changes: 55 additions & 18 deletions libyul/optimiser/RedundantAssignEliminator.cpp
Expand Up @@ -96,9 +96,15 @@ void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDe
(*this)(_functionDefinition.body);

for (auto const& param: _functionDefinition.parameters)
{
changeUndecidedTo(param.name, State::Unused);
finalize(param.name);
}
for (auto const& retParam: _functionDefinition.returnVariables)
{
changeUndecidedTo(retParam.name, State::Used);
finalize(retParam.name);
}
}

void RedundantAssignEliminator::operator()(ForLoop const& _forLoop)
Expand Down Expand Up @@ -150,30 +156,48 @@ void RedundantAssignEliminator::run(Block& _ast)
RedundantAssignEliminator rae;
rae(_ast);

std::set<Assignment const*> assignmentsToRemove;
for (auto const& variables: rae.m_assignments)
for (auto const& assignment: variables.second)
{
assertThrow(assignment.second != State::Undecided, OptimizerException, "");
if (assignment.second == State::Unused && MovableChecker{*assignment.first->value}.movable())
assignmentsToRemove.emplace(assignment.first);
}

AssignmentRemover remover{assignmentsToRemove};
AssignmentRemover remover{rae.m_assignmentsToRemove};
remover(_ast);
}

void RedundantAssignEliminator::join(RedundantAssignEliminator& _other)
template <class K, class V, class F>
void joinMap(std::map<K, V>& _a, std::map<K, V>&& _b, F _conflictSolver)
{
for (auto& var: _other.m_assignments)
if (m_assignments.count(var.first))
// TODO Perhaps it is better to just create a sorted list
// and then use insert(begin, end)

auto ita = _a.begin();
auto aend = _a.end();
auto itb = _b.begin();
auto bend = _b.end();

for (; itb != bend; ++ita)
{
if (ita == aend)
ita = _a.insert(ita, std::move(*itb++));
else if (ita->first < itb->first)
continue;
else if (itb->first < ita->first)
ita = _a.insert(ita, std::move(*itb++));
else
{
map<Assignment const*, State>& assignmentsHere = m_assignments[var.first];
for (auto& assignment: var.second)
assignmentsHere[assignment.first].join(assignment.second);
_conflictSolver(ita->second, std::move(itb->second));
++itb;
}
else
m_assignments[var.first] = std::move(var.second);
}
}

void RedundantAssignEliminator::join(RedundantAssignEliminator& _other)
{
m_assignmentsToRemove.insert(begin(_other.m_assignmentsToRemove), end(_other.m_assignmentsToRemove));

joinMap(m_assignments, std::move(_other.m_assignments), [](
map<Assignment const*, State>& _assignmentHere,
map<Assignment const*, State>&& _assignmentThere
)
{
return joinMap(_assignmentHere, std::move(_assignmentThere), State::join);
});
}

void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, RedundantAssignEliminator::State _newState)
Expand All @@ -183,6 +207,19 @@ void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, Redundant
assignment.second = _newState;
}

void RedundantAssignEliminator::finalize(YulString _variable)
{
for (auto& assignment: m_assignments[_variable])
{
assertThrow(assignment.second != State::Undecided, OptimizerException, "");
if (assignment.second == State{State::Unused} && MovableChecker{*assignment.first->value}.movable())
// TODO the only point where we actually need this
// to be a set is for the for loop
m_assignmentsToRemove.insert(assignment.first);
}
m_assignments.erase(_variable);
}

void AssignmentRemover::operator()(Block& _block)
{
boost::range::remove_erase_if(_block.statements, [=](Statement const& _statement) -> bool {
Expand Down
11 changes: 9 additions & 2 deletions libyul/optimiser/RedundantAssignEliminator.h
Expand Up @@ -127,10 +127,10 @@ class RedundantAssignEliminator: public ASTWalker
State(Value _value = Undecided): m_value(_value) {}
inline bool operator==(State _other) const { return m_value == _other.m_value; }
inline bool operator!=(State _other) const { return !operator==(_other); }
inline void join(State const& _other)
static inline void join(State& _a, State const& _b)
{
// Using "max" works here because of the order of the values in the enum.
m_value = Value(std::max(int(_other.m_value), int(m_value)));
_a.m_value = Value(std::max(int(_a.m_value), int(_b.m_value)));
}
private:
Value m_value = Undecided;
Expand All @@ -149,8 +149,12 @@ class RedundantAssignEliminator: public ASTWalker
}
~BlockScope()
{
// This should actually store all declared variables
// into a different mapping
for (auto const& var: m_rae.m_declaredVariables)
m_rae.changeUndecidedTo(var, State::Unused);
for (auto const& var: m_rae.m_declaredVariables)
m_rae.finalize(var);
swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
}

Expand All @@ -164,10 +168,13 @@ class RedundantAssignEliminator: public ASTWalker
/// Will destroy @a _other.
void join(RedundantAssignEliminator& _other);
void changeUndecidedTo(YulString _variable, State _newState);
void finalize(YulString _variable);

std::set<YulString> m_declaredVariables;
// TODO check that this does not cause nondeterminism!
// This could also be a pseudo-map from state to assignment.
std::map<YulString, std::map<Assignment const*, State>> m_assignments;
std::set<Assignment const*> m_assignmentsToRemove;
};

class AssignmentRemover: public ASTModifier
Expand Down