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ui: updated customise hud options
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Cedric authored and rmarquis committed Apr 6, 2019
1 parent bb02679 commit 40e1de0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion etmain/ui/options_customise_hud.menu
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ menuDef {
MULTI( 8, HUD_Y+52, (SUBWINDOW_WIDTH_L)-4, 10, _("Mission Timer:"), .2, 8, "cg_drawRoundTimer", cvarFloatList { "Off" 0 "On" 1 }, _("Displays remaining mission time") ) MULTI( 8, HUD_Y+52, (SUBWINDOW_WIDTH_L)-4, 10, _("Mission Timer:"), .2, 8, "cg_drawRoundTimer", cvarFloatList { "Off" 0 "On" 1 }, _("Displays remaining mission time") )
MULTI( 8, HUD_Y+64, (SUBWINDOW_WIDTH_L)-4, 10, _("Reinforcement Timer:"), .2, 8, "cg_drawReinforcementTime", cvarFloatList { "Off" 0 "On" 1 }, _("Displays your team's \"reinforcement\" time") ) MULTI( 8, HUD_Y+64, (SUBWINDOW_WIDTH_L)-4, 10, _("Reinforcement Timer:"), .2, 8, "cg_drawReinforcementTime", cvarFloatList { "Off" 0 "On" 1 }, _("Displays your team's \"reinforcement\" time") )
MULTI( 8, HUD_Y+76, (SUBWINDOW_WIDTH_L)-4, 10, _("Cursor Hints:"), .2, 8, "cg_cursorHints", cvarFloatList { "Off" 0 "Size Pulse" 1 "Strobe Pulse" 2 "Alpha Pulse" 3 "Solid" 4 }, _("Icon display format when near an action item") ) MULTI( 8, HUD_Y+76, (SUBWINDOW_WIDTH_L)-4, 10, _("Cursor Hints:"), .2, 8, "cg_cursorHints", cvarFloatList { "Off" 0 "Size Pulse" 1 "Strobe Pulse" 2 "Alpha Pulse" 3 "Solid" 4 }, _("Icon display format when near an action item") )
MULTI( 8, HUD_Y+88, (SUBWINDOW_WIDTH_L)-4, 10, _("Show Locations:"), .2, 8, "cg_locations", cvarFloatList { "Cordinates Only" 0 "Names Fireteam Only" 1 "Names Team Chat Only" 2 "Team & Fireteam Chat" 3 }, _("Displays locations in fireteam") ) MULTI( 8, HUD_Y+88, (SUBWINDOW_WIDTH_L)-4, 10, _("Show Locations:"), .2, 8, "cg_locations", cvarFloatList { "Coordinates Only" 0 "Fireteam Overlay" 1 "Team and Fireteam Chat" 2 "Chat + FT Overlay" 3 }, _("Displays locations in fireteam") )
YESNO( 8, HUD_Y+100, (SUBWINDOW_WIDTH_L)-4, 10, _("Fireteam Latched Class:"), .2, 8, "cg_fireteamLatchedClass", _("Displays Fireteam latched class") ) YESNO( 8, HUD_Y+100, (SUBWINDOW_WIDTH_L)-4, 10, _("Fireteam Latched Class:"), .2, 8, "cg_fireteamLatchedClass", _("Displays Fireteam latched class") )
MULTI( 8, HUD_Y+112, (SUBWINDOW_WIDTH_L)-4, 10, _("Weapon Icon Flash:"), .2, 8, "cg_drawWeaponIconFlash", cvarFloatList { "Off" 0 "On" 1 }, _("Flash weapon icon when firing, reloading, or switching") ) MULTI( 8, HUD_Y+112, (SUBWINDOW_WIDTH_L)-4, 10, _("Weapon Icon Flash:"), .2, 8, "cg_drawWeaponIconFlash", cvarFloatList { "Off" 0 "On" 1 }, _("Flash weapon icon when firing, reloading, or switching") )
MULTI( 8, HUD_Y+124, (SUBWINDOW_WIDTH_L)-4, 10, _("Obituaries Icons:"), .2, 8, "cg_graphicObituaries", cvarFloatList { "Off" 0 "Victim Weapon Killer" 1 "Killer Weapon Victim" 2 }, _("Displays graphical obituaries") ) MULTI( 8, HUD_Y+124, (SUBWINDOW_WIDTH_L)-4, 10, _("Obituaries Icons:"), .2, 8, "cg_graphicObituaries", cvarFloatList { "Off" 0 "Victim Weapon Killer" 1 "Killer Weapon Victim" 2 }, _("Displays graphical obituaries") )
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