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mod: prevent a crash in GetPlayerClassesData when team is out-of-bound
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Aranud committed Nov 12, 2019
1 parent 8914ca0 commit 80329e2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/bg_public.h
Expand Up @@ -2519,7 +2519,7 @@ const char *BG_ClassLetterForNumber(int classNum);
const char *BG_TeamnameForNumber(team_t teamNum);

extern bg_playerclass_t bg_playerClasses[2][NUM_PLAYER_CLASSES];
#define GetPlayerClassesData(team, classe) ((bg_playerclass_t *)(&bg_playerClasses[(team) - 1][classe]))
#define GetPlayerClassesData(team, classe) ((bg_playerclass_t *)(&bg_playerClasses[(team) == TEAM_AXIS ? 0 : 1][classe]))

#define MAX_PATH_CORNERS 512

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