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ui: added cg_visualEffects to UI options
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rmarquis committed Mar 16, 2019
1 parent 52219af commit a2a9b71
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion etmain/ui/options_customise_hud.menu
Expand Up @@ -53,7 +53,7 @@ menuDef {

// In-Game Display //
#define DISPLAY_Y 268
SUBWINDOW( 6, DISPLAY_Y, (SUBWINDOW_WIDTH_L), 148, _("IN-GAME DISPLAY") )
SUBWINDOW( 6, DISPLAY_Y, (SUBWINDOW_WIDTH_L), 160, _("IN-GAME DISPLAY") )
YESNO( 8, DISPLAY_Y+16, (SUBWINDOW_WIDTH_L)-4, 10, _("Muzzle Flash:"), .2, 8, "cg_muzzleflash", _("Enables or disables weapon fire (muzzle flash)") )
MULTI( 8, DISPLAY_Y+28, (SUBWINDOW_WIDTH_L)-4, 10, _("Ejecting Brass:"), .2, 8, "cg_brassTime", cvarFloatList { "High" 15000 "Med" 2500 "Off" 0 }, _("Sets the duration ejected bullet shells etc. last for") )
MULTI( 8, DISPLAY_Y+40, (SUBWINDOW_WIDTH_L)-4, 10, _("Bullet Tracers:"), .2, 8, "cg_tracers", cvarFloatList { "Off" 0 "On" 1 "Only own tracers" 2 "Only others tracers" 3 }, _("Enable/Disable bullet tracers") )
Expand All @@ -66,6 +66,7 @@ menuDef {
YESNO( 8, DISPLAY_Y+112, (SUBWINDOW_WIDTH_L)-4, 10, _("Show Blood:"), .2, 8, "cg_showblood", _("Toggles showing blood spurt effect when player's are shot") )
YESNO( 8, DISPLAY_Y+124, (SUBWINDOW_WIDTH_L)-4, 10, _("Particles Effects:"), .2, 8, "cg_wolfparticles", _("Toggles display of particle effects - e.g. explosions, some smoke effects") )
YESNO( 8, DISPLAY_Y+136, (SUBWINDOW_WIDTH_L)-4, 10, _("Atmospheric Effects:"), .2, 8, "cg_atmosphericEffects", _("Draws atmospheric effects (snow/rain) on-screen") )
YESNO( 8, DISPLAY_Y+148, (SUBWINDOW_WIDTH_L)-4, 10, _("Visual Effects:"), .2, 8, "cg_visualEffects", _("Draws additional visual effects (airstrike planes, debris, ...)") )

// Crosshair //
#define CROSSHAIR_Y 32
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