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fixed physics generate excessive speed #1379
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I tried modifying ryven's patch, which had problem with occasional rubber banding which was seemingly caused by antiwarp. I didn't encounter rubber banding with the code I added to antiwarp but it was hard to encounter it in the first place, so I'm not 100% sure it would be a fix and/or if it would break gameplay too as I didn't test it on server with players. I tried using Anyway there is much bigger problem I encountered with this patch, maybe I did something wrong since I didn't take all the code from the patch, but only parts that I felt are most relevant and that should have impact on physics. The problem is that this change affects weapon handling heavily, for example at I have no ideas what to do about it. fixedPhysicsWithAntiwarp.patch.txt @isRyven any thoughts? :) |
…hysics, refs #1379 * game: Changing fixed physics added velocity to emulate framerate-dependent behavior * game: small improvement and uncrustify
Author: @isRyven (ryven)
Date: 2019-12-29
Redmine Issue: 1379, https://dev.etlegacy.com/issues/1379
g_fixedphysics
generate more speed than pmove_fixed alone, making movement less consistent, for instance some tj tricks are more approachable than they should, and some are failing because you would get damage on landing.The text was updated successfully, but these errors were encountered: