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Demo playback issues #696

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ETLegacyTeam opened this issue Mar 5, 2020 · 0 comments
Open

Demo playback issues #696

ETLegacyTeam opened this issue Mar 5, 2020 · 0 comments
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🐞 Bug Something isn't working cat: client Category engine (client, renderer, sdl) P3: Normal Priority 3
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@ETLegacyTeam
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Author: @saukko28 (Saukko)
Date: 2014-12-06
Redmine Issue: 696, https://dev.etlegacy.com/issues/696


  1. Weird shadows from brass is left behind when rewinding
  2. All the brass is "already" there when rewinding
  3. Some smokes will show before it ever happened when you rewind, for example gun smoke (see screenshots)
  4. Smoke coming from a gun will still play when demo is paused
  5. Most sounds will still play even the demo is paused (reload, airstrike, tank move sound etc.)
  6. Left hand side of the screen where the kills are shown... won't actually reset to the right state after rewinding. Meaning that when some kills have happened and you rewind and the same kills happen again, the same kills will be shown on top of each other (see screenshots)

There are far more issues with this but these are now which came to my mind.

-*S

@ETLegacyTeam ETLegacyTeam added 🐞 Bug Something isn't working cat: client Category engine (client, renderer, sdl) P3: Normal Priority 3 labels Mar 5, 2020
@ETLegacyTeam ETLegacyTeam added this to the Future milestone Mar 5, 2020
Aranud pushed a commit that referenced this issue May 18, 2022
1. This should fix the most annoying bugs with smoke/trails persisting on rewind and camera/animation glitches.
2. Fast forwarding will correctly execute server commands which fixes gamestate not changing or players characters models being in opposite team/wrong class.
3. This does NOT fix rewinding breaking gamestate or players character models - server commands are still not properly replayed to correct state.

Most effects are simply deleted without checking if it is needed, so this is a bit lazy fix.
rafal1137 pushed a commit that referenced this issue Sep 13, 2022
1. This should fix the most annoying bugs with smoke/trails persisting on rewind and camera/animation glitches.
2. Fast forwarding will correctly execute server commands which fixes gamestate not changing or players characters models being in opposite team/wrong class.
3. This does NOT fix rewinding breaking gamestate or players character models - server commands are still not properly replayed to correct state.

Most effects are simply deleted without checking if it is needed, so this is a bit lazy fix.
Aranud pushed a commit that referenced this issue Jan 16, 2023
… (#2224)

* cgame: fix players incorrect character models on demo rewind

* cgame: parse some configstrings when rewinding demo
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Labels
🐞 Bug Something isn't working cat: client Category engine (client, renderer, sdl) P3: Normal Priority 3
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