game: split EV_BULLET event again #2578
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The commit d8bba8e tried to unify the 2 separate EV_BULLET_HIT_WALL/EV_BULLET_HIT_FLESH events into just EV_BULLET.
This however caused bugs on the client due to an overflow of the
eventParm
field, which was attempted to be repurposed to separate between wall/flesh events.(#2571)
This commit leaves the majority of code refactoring from d8bba8e and splits EV_BULLET into EV_BULLET_HIT_WALL and EV_BULLET_HIT_FLESH again.
fixes #2571