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@Helothane Helothane commented May 19, 2018

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peterhaneve and others added 16 commits May 8, 2018 22:37
Parse wallet amount properly on systems with non "." decimal local
Project References to .NET 4.6.1 and TimeSync hang fix
…than once, which could cause crashes and duplicate notifications.

- Mostly fixed EVE notifications.
- If no ESI developer info is entered, prompt automatically goes to the right settings page. Still need a link to instructions.
- Installer updated. Version numbers rolled to 4.0.0 series. Added a warning to the installer to clear settings from older versions.
…ng bug with the new character sheet approach.

- Fixed errors caused by lack of corporation roles, which fixed personal market orders
- Fixed upcoming calendar events, only to discover that they have no renderer anyways
- Still issues with contracts
…ESI key. Fixed an issue where implant sets would have blank names.
… issues, including missing solar systems.

Moved URL to new ESI location which fixes some latency issues and may fix "trust failures"
…int if Hammer does not know about the structure (needs to be set in EveMon and EveMon.Common)
…menu option is doing (add/manage characters)
Changed the old API Key labels to more accurately represent what the …
…uppressed some duplicate skill trained notifications.
…itoken

Removed preprocessor guarding
Citadel Info api priority changed from Fallback from ESI strucutre call to Hammerapi (Hammerapi is still used if no token is provided)
Tokens are now resolved in IDToObjectProvider.LookupID
@Helothane Helothane changed the title Assets not up to date . May 19, 2018
wbSD added 13 commits May 19, 2018 10:46
…s still in queue).

This needs to be fixed in some other way.
…SI standard.

Skills list should now show the correct level/sp after both Skills and SkillQueue completed, no matter which order.
Excess skill completed notifications should also be prevented now (as skills aren't imported at lower than actual level).
One thing remains - skill queue import only will import at wrong levels.
Completed skills are leveled up, skills still training get current SP updated
If any skill queue modifications were done, trigger SkillQueueUpdated again (fixes issue with SkillQueueControl not being invalidated after completed skills are removed)
peterhaneve and others added 29 commits September 11, 2019 18:55
Updates to fix changed value for reactions (for tracking reaction jobs)
Prepare 4.0.14 release.
…if displayed.

Fix issue #187 until CCP provides new flags update by rejecting invalid flag names.
…fter ESI change removed market orders which were completed or expired. Fixes #196.
Fix issue #188 by allowing notifications to be closed with right click.
Should fix #204 by updating the SMTP server for live/hotmail accounts.
Fix #205 by fetching historical market orders along with normal orders.
Prepare 4.0.16 release.
…replacing geography with last known good version. Bypass ETag and If Modified Since on historical market orders to improve reliability and address #224 and #221.
As of https://www.eveonline.com/article/patch-notes-for-september-2017-release Repair Systems is no longer in the starting skill set. Delete it.

By experiment and despite the comment in those patch notes saying that small empire-specific turret skills would be removed, new players do get those. Add them. Likewise new players get their empire-specific frigate skill at 1. Add that.

Per https://wiki.eveuniversity.org/Starting_skills and confirmed by experiment, Caldari get the three starting shield skills at 2 (instead of 1 like the other empires) and the two starting armor skills at 2 (instead of 3 like the other empires). Also, Minmatar get Controller Bursts at 1 (instead of 2 like the others, and despite not getting anything else bumped to make up for it...#inrustwetrust). Add those six skills to the race skill dictionaries accordingly.

By experiment, for all empires, targeting skills all got a 1-level bump, and Marketing 1 got added to the trade skills. Can't find a patch note for this and not shown on EVE-Uni yet (I will update there) but tested in-game.

As of https://www.eveonline.com/article/pxf1u0/patch-notes-for-september-2019-release Thermodynamics is no longer included in starting skills. This was already commented out. Just delete.

Side note, Caldari new players start with 10k less SP, and Minmatar 2k less SP, than Gallente/Amarr.
…iance names where possible, to do what is possible to fix #227.
Update blank character starting skills for April 2020
SkillPlanner: highlight Omega-only skills in plan
 #246.

Allow ESI url to be copied to the clipboard for use in non-default browsers, to fix #239.

Fix future cases of an overflow caused by unknown skills, fix #237.
Prepare 4.0.18 release.
… dump) since there is no ESI endpoint and the hardcoded list was getting outdated nearly monthly.
@peterhaneve peterhaneve deleted the master branch October 2, 2020 23:24
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