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feat: shop mobile flutter : cloning ionic version to flutter version (#…
…1481) * Initialization ever flutter shop mobile * Update AuthService.ts * Reverted License file and readme file updated and also moved all file to root folder * Added localization for flutter shop mobile order * Restructured the project, fixing duplicates * Restructured the project, updated README FILE * Imported language pack from existing ionic and added french package for the Ever Demand Flutter version * Adding the navbar * Adjusted login design * Updated design * Fixed translation bug in arb files * Fixed arb files * Updated login screen * Added ever logo and ever motto * Added a thank your for signing layout * updated signup files * updated and added layouts * Changed the logo display on phone * Added circular progress * Adding products and navigation drawer * moved menu.dart to menu folder * feat: project architecture * feat: screens ui * Update README.md Co-authored-by: Ruslan Konviser <evereq@gmail.com> Co-authored-by: Aaron-Laxis Dizele <aldizele@gmail.com>
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# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
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# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
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# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
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# Flutter/Dart/Pub related | ||
**/doc/api/ | ||
**/ios/Flutter/.last_build_id | ||
.dart_tool/ | ||
.flutter-plugins | ||
.flutter-plugins-dependencies | ||
.packages | ||
.pub-cache/ | ||
.pub/ | ||
/build/ | ||
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# Web related | ||
lib/generated_plugin_registrant.dart | ||
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# Symbolication related | ||
app.*.symbols | ||
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# Obfuscation related | ||
app.*.map.json | ||
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# Android Studio will place build artifacts here | ||
/android/app/debug | ||
/android/app/profile | ||
/android/app/release |
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# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled and should not be manually edited. | ||
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version: | ||
revision: 4cc385b4b84ac2f816d939a49ea1f328c4e0b48e | ||
channel: stable | ||
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project_type: app |
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# Ever Shop Mobile App (Flutter version) | ||
# Ever Shop Mobile App (Flutter version) | ||
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## Setting up Your Development Environment | ||
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Find instructions for setting up your development machine with the Flutter framework on Flutter’s Get started page. The specific steps vary by platform, but they follow this basic format: | ||
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1. Download the installation bundle for your development machine’s operating system to get the latest stable release of the Flutter SDK. | ||
2. Extract the installation bundle in the desired location. | ||
3. Add the flutter tool to your path. | ||
4. Run the flutter doctor command, which alerts you to any problems with the Flutter installation. | ||
5. Install missing dependencies. | ||
6. Set up your IDE with a Flutter plugin/extension. | ||
7. Test drive an app. | ||
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The instructions provided on the Flutter website are very well done and allow you to easily set up a development environment on your platform of choice. The remainder of this tutorial assumes you’ve set up VS Code for Flutter development and that you’ve addressed any issues flutter doctor found. You can also use Android Studio to follow along. | ||
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To run your project as a mobile app, you’ll need to use one of the following options: | ||
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- Run either iOS Simulator or an Android emulator. | ||
- Have an iOS or Android device set up for development. | ||
- Run your code as a web app. | ||
- Finally, you can run your code as a desktop app. | ||
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Even if your final target is mobile, using a web or desktop app during development gives you the advantage of being able to resize the app and observe how it would look with various screen sizes. If you have an older computer, the web or desktop version will also load faster than the Android emulator or iOS Simulator. | ||
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NOTE: TO BUILD AND TEST ON IOS SIMULATOR OR AN IOS DEVICE, YOU’LL NEED TO USE MACOS WITH XCODE. ALSO, EVEN IF YOU’RE PLANNING TO USE VS CODE AS YOUR MAIN IDE, THE EASIEST WAY TO GET THE ANDROID SDK AND ANDROID EMULATOR IS TO INSTALL ANDROID STUDIO AS WELL. | ||
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Clone or download the latest version of the project on https://github.com/ever-co/ever-demand | ||
Open the project in either VS Code or Android Studio. | ||
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Open it in VS Code by opening the root folder. You’ll need to fetch packages before running the project. | ||
Do so by pressing Command-Shift-P on MacOS or Control-Shift-P on Windows or Linux to open the command palette and running the Flutter: Get Packages command. | ||
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To open the project in Android Studio, choose Open an existing project from the Welcome to Android Studio screen and navigate to choose the root folder of the final project. Then choose Get dependencies on the 'Pub get' has not been run line in Android Studio. | ||
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## Project Structure | ||
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-> assets : here we have fonts, i18n, colors and images | ||
-> lib : here are all the codes | ||
-> models | ||
-> screens | ||
-> middlewares,... | ||
-> test: will contain all our tests |
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# This file configures the analyzer, which statically analyzes Dart code to | ||
# check for errors, warnings, and lints. | ||
# | ||
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled | ||
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be | ||
# invoked from the command line by running `flutter analyze`. | ||
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# The following line activates a set of recommended lints for Flutter apps, | ||
# packages, and plugins designed to encourage good coding practices. | ||
include: package:flutter_lints/flutter.yaml | ||
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linter: | ||
# The lint rules applied to this project can be customized in the | ||
# section below to disable rules from the `package:flutter_lints/flutter.yaml` | ||
# included above or to enable additional rules. A list of all available lints | ||
# and their documentation is published at | ||
# https://dart-lang.github.io/linter/lints/index.html. | ||
# | ||
# Instead of disabling a lint rule for the entire project in the | ||
# section below, it can also be suppressed for a single line of code | ||
# or a specific dart file by using the `// ignore: name_of_lint` and | ||
# `// ignore_for_file: name_of_lint` syntax on the line or in the file | ||
# producing the lint. | ||
rules: | ||
# avoid_print: false # Uncomment to disable the `avoid_print` rule | ||
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule | ||
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# Additional information about this file can be found at | ||
# https://dart.dev/guides/language/analysis-options |
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gradle-wrapper.jar | ||
/.gradle | ||
/captures/ | ||
/gradlew | ||
/gradlew.bat | ||
/local.properties | ||
GeneratedPluginRegistrant.java | ||
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# Remember to never publicly share your keystore. | ||
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app | ||
key.properties | ||
**/*.keystore | ||
**/*.jks |
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def localProperties = new Properties() | ||
def localPropertiesFile = rootProject.file('local.properties') | ||
if (localPropertiesFile.exists()) { | ||
localPropertiesFile.withReader('UTF-8') { reader -> | ||
localProperties.load(reader) | ||
} | ||
} | ||
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def flutterRoot = localProperties.getProperty('flutter.sdk') | ||
if (flutterRoot == null) { | ||
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.") | ||
} | ||
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode') | ||
if (flutterVersionCode == null) { | ||
flutterVersionCode = '1' | ||
} | ||
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def flutterVersionName = localProperties.getProperty('flutter.versionName') | ||
if (flutterVersionName == null) { | ||
flutterVersionName = '1.0' | ||
} | ||
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apply plugin: 'com.android.application' | ||
apply plugin: 'kotlin-android' | ||
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle" | ||
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android { | ||
compileSdkVersion 31 | ||
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compileOptions { | ||
sourceCompatibility JavaVersion.VERSION_1_8 | ||
targetCompatibility JavaVersion.VERSION_1_8 | ||
} | ||
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kotlinOptions { | ||
jvmTarget = '1.8' | ||
} | ||
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sourceSets { | ||
main.java.srcDirs += 'src/main/kotlin' | ||
} | ||
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defaultConfig { | ||
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). | ||
applicationId "com.example.shop_flutter_mobile" | ||
minSdkVersion 16 | ||
targetSdkVersion 30 | ||
versionCode flutterVersionCode.toInteger() | ||
versionName flutterVersionName | ||
} | ||
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buildTypes { | ||
release { | ||
// TODO: Add your own signing config for the release build. | ||
// Signing with the debug keys for now, so `flutter run --release` works. | ||
signingConfig signingConfigs.debug | ||
} | ||
} | ||
} | ||
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flutter { | ||
source '../..' | ||
} | ||
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dependencies { | ||
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" | ||
} |
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packages/shop-mobile-flutter/android/app/src/debug/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.example.shop_flutter_mobile"> | ||
<!-- Flutter needs it to communicate with the running application | ||
to allow setting breakpoints, to provide hot reload, etc. | ||
--> | ||
<uses-permission android:name="android.permission.INTERNET"/> | ||
</manifest> |
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packages/shop-mobile-flutter/android/app/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.example.shop_flutter_mobile"> | ||
<application | ||
android:label="Ever" | ||
android:icon="@mipmap/ic_launcher"> | ||
<activity | ||
android:name=".MainActivity" | ||
android:launchMode="singleTop" | ||
android:theme="@style/LaunchTheme" | ||
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode" | ||
android:hardwareAccelerated="true" | ||
android:windowSoftInputMode="adjustResize"> | ||
<!-- Specifies an Android theme to apply to this Activity as soon as | ||
the Android process has started. This theme is visible to the user | ||
while the Flutter UI initializes. After that, this theme continues | ||
to determine the Window background behind the Flutter UI. --> | ||
<meta-data | ||
android:name="io.flutter.embedding.android.NormalTheme" | ||
android:resource="@style/NormalTheme" | ||
/> | ||
<!-- Displays an Android View that continues showing the launch screen | ||
Drawable until Flutter paints its first frame, then this splash | ||
screen fades out. A splash screen is useful to avoid any visual | ||
gap between the end of Android's launch screen and the painting of | ||
Flutter's first frame. --> | ||
<meta-data | ||
android:name="io.flutter.embedding.android.SplashScreenDrawable" | ||
android:resource="@drawable/launch_background" | ||
/> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN"/> | ||
<category android:name="android.intent.category.LAUNCHER"/> | ||
</intent-filter> | ||
</activity> | ||
<!-- Don't delete the meta-data below. | ||
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java --> | ||
<meta-data | ||
android:name="flutterEmbedding" | ||
android:value="2" /> | ||
</application> | ||
</manifest> |
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...obile-flutter/android/app/src/main/kotlin/com/example/shop_flutter_mobile/MainActivity.kt
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package com.example.shop_flutter_mobile | ||
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import io.flutter.embedding.android.FlutterActivity | ||
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class MainActivity: FlutterActivity() { | ||
} |
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