Skip to content

Releases: exSkye/rpgmaker2

ReadyUp v8.4.2 & RPGMaker2 v3.4.6.9

01 Jun 15:40
a96383c
Compare
Choose a tag to compare

ReadyUp v8.4.2 adds several new features to the Ready Up! plugin.

ReadyUp is mostly a forwards/natives plugin, providing dozens of new events for other plugins so that all the overhead/boilerplate doesn't have to be done over-and-over again. ReadyUp can also do as its namesake implies, and hold players forcing a "ready up" period, so that the game doesn't start until all players* have loaded in.
*Settings in the readyup/readyup.cfg will alter the behavior of the ready up period.

Version 8.4.2 adds support for adding custom structures, effectively replacing stripper with greater power, flexibility, and control. The structures.cfg included has start-of-map safe room areas plus a safe room door, for most first levels of vanilla campaigns. The campaigns that a safe area currently does not exist for are: Death Toll, Dead Air, and Blood Harvest. I hope to get safe areas for these added ASAP.

The only other change between v8.4.1 is that I've removed the arbitrary dedicated server requirement, as Ready Up has no dedicated-server-specific dependencies.

RPGMaker2 v3.4.6.9

  • Rewrote the logic for loading profiles onto other players and onto bots
  • Redesigned database structure for storing/loading saved profiles
  • Redesigned the logic for the !loadprofile command.
  • Optimizations for certain methods that see a lot of traffic.
  • Redesigned how non-player infected enemies die and are removed.