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adding ace scores to intermediate tower
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ryanb committed Jan 2, 2010
1 parent f669356 commit 75070b9
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1 change: 1 addition & 0 deletions towers/intermediate/level_001.rb
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tip "Use warrior.direction_of_stairs to determine which direction stairs are located. Pass this to warrior.walk! to walk in that direction."

time_bonus 20
ace_score 19
size 6, 4
stairs 2, 3

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1 change: 1 addition & 0 deletions towers/intermediate/level_002.rb
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clue "Call warrior.feel(direction).enemy? in each direction to make sure there isn't an enemy beside you (attack if there is). Call warrior.rest! if you're low and health when there's no enemies around."

time_bonus 40
ace_score 84
size 4, 2
stairs 3, 1

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1 change: 1 addition & 0 deletions towers/intermediate/level_003.rb
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clue "Count the number of enemies around you, if there's two or more, bind one."

time_bonus 50
ace_score 97
size 3, 3
stairs 0, 0

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1 change: 1 addition & 0 deletions towers/intermediate/level_004.rb
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clue "Walk towards an enemy or captive with warrior.walk!(warrior.direction_of(warrior.listen.first)), once warrior.listen.empty? then head for the stairs."

time_bonus 55
ace_score 144
size 4, 3
stairs 3, 2

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1 change: 1 addition & 0 deletions towers/intermediate/level_005.rb
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clue "If going towards a unit is the same direction as the stairs, try moving another empty direction until you can safely move toward the enemies."

time_bonus 45
ace_score 107
size 5, 2
stairs 1, 1

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1 change: 1 addition & 0 deletions towers/intermediate/level_006.rb
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clue "Avoid fighting enemies at first. Go around them until you've rescued all of the ticking captives."

time_bonus 50
ace_score 130
size 6, 2
stairs 5, 0

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