A micro library for the HTML5 Audio API with flash fallback.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.

README.md

Fifer

A lightweight conductor for the HTML5 Audio API with Flash Fallback.

Author: Joe Harlow (joe@f5.io)


Fifer provides a conductor for handling the use of the HTML5 Audio API in your application or game. Where the HTML5 Audio API is not available a lightweight (~4kb) Flash fallback is used.

Fifer works best with mp3s as its main file type, while providing ogg fallbacks for Mozilla Firefox.

Browser Support


Fifer is built on the HTML5 Audio API, and will attempt to preload audio files. Mobile Safari will not allow the preloading of audio files, however, Fifer will degrade gracefully and will work to some extent.

Fifer also provides a lightweight Flash fallback where the Audio API is not available. The Flash fallback requires at least Flash Player 11.1.

Fifer will use the HTML5 Audio API in the following browsers:

  • Microsoft Internet Explorer 9+
  • Mozilla Firefox 21.0+
  • Google Chrome 27.0+
  • Apple Safari 5.1+
  • Opera 15.0+

Fifer will fallback to Flash in older browsers.

Installation


Fifer can be installed with bower, by running:

bower install fifer

Usage


Fifer can be accessed using either Fifer or fF. From here on out, we will refer to it as Fifer.

Fifer(config /* Object */)

Fifer itself is a function object. Calling Fifer(config) will set the global variables and return itself to enable chaining of functionality.

The config object can have the following properties:

  • #####force (boolean) Setting force to true will force the use of the Flash fallback in all instances.

    Default: false.

  • #####swf (String) The path that the Flash fallback is available from relative to your document root.

    Default: ../lib/fifer.fallback.swf.

Example
Fifer({
    force: true, // force the use of the Flash fallback
    swf: 'fifer/fifer.fallback.swf' // set path to Flash fallback swf
});

Methods (chainable)


loaded(fn /* Function */)

The Function passed into the loaded method will be fired whenever all files in the file stack are preloaded. The first argument passed into fn will be the file stack from Fifer, Fifer also will be passed into the scope of fn.

Example
Fifer.loaded(function(files){
	console.log(files); // logs out the file stack
});

registerAudio(name /* String */,path /* String */[, playMultiple /* boolean : false */])

The registerAudio method is used to register an audio file with Fifer. Once a file is registered, it is immediately preloaded from the path argument. The playMultiple argument dictates whether a file can have multiple instances played at the same time. playMultiple is an optional argument and defaults to false.

Fifer is extended with a Function called by the name argument where possible (ie. where the name does not conflict with a Fifer method). When called this Function will play the file.

Calling registerAudio later in your application where the loaded Function has already been called will cause loaded to be called again.

N.B. To support Mozilla Firefox, Fifer requires both the standard mp3 format files, along with ogg fallbacks. The files should be named exactly the same and in the same location. This fallback is automatic.

Example
Fifer
    .loaded(function(files){
    	console.log(files); // logs out the file stack
    	this.bang(); // play the bang file once it's loaded
    })
    .registerAudio('bang', 'bang.mp3', true);

play(name /* String */[,loop /* boolean : false */, ended /* Function */])

The play method will play the audio file determined by it's name in the file stack. Providing a loop argument will allow you to set the file to loop indefinitely. The ended Function is an optional callback for when the audio file has finished playing.

Example
Fifer
	/* The audio file mapped to 'bang' will be
	   played and looped indefinitely */
    .play('bang', true);

The same can be achieved with the following:

Fifer
	/* The audio file mapped to 'bang' will be
	   played and looped indefinitely */
    .bang(true);

stop([name /* String */])

If a name argument is provided, the stop method will stop all playing instances of that audio file.

If no name argument is provided, all currently playing audio will stop.

Example
Fifer.stop('bang'); // will stop only playing instances of 'bang'
Fifer.stop(); // will stop all playing audio

stopAll()

The stopAll method will stop all currently playing audio.

Example
Fifer.stopAll(); // will stop all playing audio

mute([name /* String */])

If a name argument is provided, the mute method will mute all playing instances of that audio file.

If no name argument is provided, all audio in the file stack will be muted until unmuted.

If a file is called to play while it is registered as muted, it will play muted.

Example
Fifer.mute('bang'); // all instances of 'bang' will be muted until unmuted
Fifer.mute(); // will mute all audio until unmuted

muteAll()

The muteAll method will mute all audio in the stack until unmuted.

Example
Fifer.muteAll(); // will mute all audio until unmuted

unmute([name /* String */])

If a name argument is provided, the unmute method will unmute all instances of that audio file.

If no name argument is provided, all audio in the file stack will be unmuted.

Example
Fifer.unmute('bang'); // all instances of 'bang' will be unmuted
Fifer.unmute(); // will unmute all audio in the file stack

unmuteAll()

The unmuteAll method will unmute all audio in the stack.

Example
Fifer.unmuteAll(); // will unmute all audio in the file stack

isPlaying([name /* String */])

If a name argument is provided, it will check to see if a specific file is playing and return a boolean.

If no name argument is provided, it will return a boolean showing if Fifer is currently playing any audio file.

Example

Fifer.isPlaying('bang'); // will return true if the audio file registered as bang is playing

onAudioProcess([fn /* Function */])

The fn argument will be called when audio is processed, either using AudioContext or Flash's native computeSpectrum. An array of values will be passed to Function containing Byte Frequency data from the audio stream.

Due to a bug in Safari's handling of analyzing a MediaElementSource, Safari currently reports the array passed to the Function as empty (0) values

Example

Fifer.onAudioProcess(function(arr) { console.log(arr); });

!dynamic!([loop /* boolean : false */, ended /* Function */])

Once a file has been registered with Fifer and it has preloaded, Fifer will be extended with a Function named after that file.

Calling this dynamic Function will play the file. It will also take a loop parameter to allow indefinite looping of the file and an ended callback for when the audio file has finished playing.

Example
Fifer.loaded(function(files){
		/* Fifer is extended with a Function called 'aReallyLongNameThingimajig' */
    	this.aReallyLongNameThingimajig(true); // play the 'aReallyLongNameThingimajig' file and loop indefinitely
    })
    .registerAudio('aReallyLongNameThingimajig', 'test.mp3', true);

License


Copyright (C) 2013 Joe Harlow (Fourth of 5 Limited)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.