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composite all textures, whether single-patched or not #97

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merged 3 commits into from Nov 24, 2020

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fabiangreffrath
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With this commit, Crispy now composes all textures, whether they are
single-patched or not. It generates to composites per texture, one for
rendering mid-textures on 2S wall which may contain translucent areas,
and another one for rendering textures on 1S walls and the sky,
respectively.

No column is ever read directly from a patch lump anymore. This keeps
the Medusa bug fixed but also fixes graphical glitches with e.g.
single-patched textures that are shorter than the patch, etc.
Once we pass the 254 pixel boundary, the topdelta value becomes relative.
@fabiangreffrath fabiangreffrath merged commit 55b86f0 into master Nov 24, 2020
@fabiangreffrath fabiangreffrath deleted the generate_texture branch November 24, 2020 08:41
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