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composite all textures, whether single-patched or not #97

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merged 3 commits into from Nov 24, 2020

Commits on Nov 16, 2020

  1. composite all textures, whether single-patched or not

    With this commit, Crispy now composes all textures, whether they are
    single-patched or not. It generates to composites per texture, one for
    rendering mid-textures on 2S wall which may contain translucent areas,
    and another one for rendering textures on 1S walls and the sky,
    respectively.
    
    No column is ever read directly from a patch lump anymore. This keeps
    the Medusa bug fixed but also fixes graphical glitches with e.g.
    single-patched textures that are shorter than the patch, etc.
    fabiangreffrath committed Nov 16, 2020
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Commits on Nov 18, 2020

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Commits on Nov 24, 2020

  1. compose tall patch compliant texture columns

    Once we pass the 254 pixel boundary, the topdelta value becomes relative.
    fabiangreffrath committed Nov 24, 2020
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