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author @dhruvbatra:
Creating an issue so we don't forget.
We should include top-down map visualization.
v0: Static: showing just the occupied cells in the environment. Right now @abhiskk has a hacky solution, but in future this should be pulled in from habitat-sim. I created an issue there. https://github.com/fairinternal/habitat-sim/issues/105
v1: Dynamic: showing agent progress in the navigation episode. This can use a lot of code from #131. @mathfac has a preliminary version of this visualization. We should add a flag to indicate the target.
This is definitely something we've talked about implementing. I've open an issue in habitat-sim to track this: facebookresearch/habitat-sim#330
If you wanted to implement this yourself, you want to write a routine to draw an isometric projection of the scene with ceiling and front walls clipped. This is best implemented in habitat-sim.
@StOnEGiggity -- we will be very happy to provide feedback and support for implementing this. You can also join our Slack to directly ask questions: https://aihabitat.org/#contact
author @dhruvbatra:
Creating an issue so we don't forget.
We should include top-down map visualization.
v0: Static: showing just the occupied cells in the environment. Right now @abhiskk has a hacky solution, but in future this should be pulled in from habitat-sim. I created an issue there.
https://github.com/fairinternal/habitat-sim/issues/105
v1: Dynamic: showing agent progress in the navigation episode. This can use a lot of code from #131. @mathfac has a preliminary version of this visualization. We should add a flag to indicate the target.
v2: 3D top down map: like this
https://sites.google.com/view/scene-memory-transformer
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