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Add replay renderer bindings to get CUDA device pointers. #2011

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merged 6 commits into from
Feb 27, 2023

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0mdc
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@0mdc 0mdc commented Feb 16, 2023

Motivation and Context

This adds replay renderer bindings to get CUDA device pointers from Python.

How Has This Been Tested

Device pointers are tested in BatchReplayRendererTest.

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.
  • I have completed my CLA (see CONTRIBUTING)
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@facebook-github-bot facebook-github-bot added the CLA Signed Do not delete this pull request or issue due to inactivity. label Feb 16, 2023
@0mdc 0mdc marked this pull request as ready for review February 16, 2023 15:43
src/esp/bindings/SimBindings.cpp Show resolved Hide resolved
src/esp/bindings/SimBindings.cpp Outdated Show resolved Hide resolved
src/esp/sim/BatchReplayRenderer.cpp Show resolved Hide resolved
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@eundersander eundersander left a comment

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LGTM

@0mdc 0mdc merged commit 7f02653 into facebookresearch:main Feb 27, 2023
@0mdc 0mdc deleted the batch-renderer-api branch June 14, 2023 01:56
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5 participants