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--Documentation for ArticulatedObjectAttributes and PbrShaderAttributes and JSON configurations. #2237

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merged 4 commits into from
Oct 12, 2023

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jturner65
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Motivation and Context

This PR augments the Attributes docs page with field-level descriptions for the ArticulatedObjectAttributes/.ao_config.json and PbrShaderAttributes/.pbr_config.json configuration structures/files.

How Has This Been Tested

Locally c++ and python tests pass. Docs seem to build

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.
  • I have completed my CLA (see CONTRIBUTING)
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@facebook-github-bot facebook-github-bot added the CLA Signed Do not delete this pull request or issue due to inactivity. label Oct 11, 2023
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@aclegg3 aclegg3 left a comment

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Thanks! :)

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@0mdc 0mdc left a comment

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This is great! Thank you!

- Specifies the possible options for what will be rendered for the articulated object this configuration instantiates. Default value is "default".
- "default" : Render the articulated object using its skin if it has one, otherwise render it using the urdf-defined link meshes/primitives.
- "skin" : Render the articulated object using its skin.
- "link_visuals" : Render the articulated object using urdf-defined meshes/primitives to respresent each link.
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Nit: respresent

@jturner65 jturner65 merged commit 87acc0e into main Oct 12, 2023
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@jturner65 jturner65 deleted the AO_PBR_Config_Docs branch October 12, 2023 01:52
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4 participants