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Fix coordinate transforms #61
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OK, so once this is in I'll do the corresponding change in #57. |
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Thanks @erikwijmans -- this PR fixes the buried issue and makes things far more readable! Left a couple of small doc comments, but otherwise LGTM! Let's land it. 👍
Issues addressed |
Looks great -- let's land it! |
Fix weird coordinate transform Fix geo::CoordinateFrame
Motivation and Context
#57 raised that the transform on the meshes is weird! This is actually a bug that, due to serendipity, actually works.
This PR fixes this by first fixing
CoordinateFrame::rotationWorldToFrame
, using that to implement aCoordinateFrame::rotationFrameToWorld
, then using that to rotate the mesh to ESP coordinates.CC: @mosra (no need for review, just tagging for visibility)
How Has This Been Tested
Via pytest (rendering tests would complain) and via viewer
Types of changes