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A collection of design patterns/idioms in Python
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3-tier.py minor edit
README.md Fix some typos/descriptions in README.md
abstract_factory.py Pep8 check for abstract_factory.py
adapter.py minor edit
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catalog.py catalog: fix typo and use appropriate exception
chain.py Update chain pattern with coroutine realization
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command.py remove some meanless line
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facade.py Your code is too weak for PEP8. You lack DISCIPLINE
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publish_subscribe.py Address PR comments
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README.md

python-patterns

A collection of design patterns and idioms in Python.

When an implementation is added or modified, be sure to update this file and rerun append_output.sh (eg. ./append_output.sh borg.py) to keep the output comments at the bottom up to date.

Current Patterns:

Creational Patterns:

Pattern Description
abstract_factory use a generic function with specific factories
borg a singleton with shared-state among instances
builder instead of using multiple constructors, builder object receives parameters and returns constructed objects
factory_method delegate a specialized function/method to create instances
lazy_evaluation lazily-evaluated property pattern in Python
pool preinstantiate and maintain a group of instances of the same type
prototype use a factory and clones of a prototype for new instances (if instantiation is expensive)

Structural Patterns:

Pattern Description
3-tier data<->business logic<->presentation separation (strict relationships)
adapter adapt one interface to another using a white-list
bridge a client-provider middleman to soften interface changes
composite encapsulate and provide access to a number of different objects
decorator wrap functionality with other functionality in order to affect outputs
facade use one class as an API to a number of others
flyweight transparently reuse existing instances of objects with similar/identical state
front_controller single handler requests coming to the application
mvc model<->view<->controller (non-strict relationships)
proxy an object funnels operations to something else

Behavioral Patterns:

Pattern Description
chain apply a chain of successive handlers to try and process the data
catalog general methods will call different specialized methods based on construction parameter
chaining_method continue callback next object method
command bundle a command and arguments to call later
mediator an object that knows how to connect other objects and act as a proxy
memento generate an opaque token that can be used to go back to a previous state
observer provide a callback for notification of events/changes to data
publish_subscribe a source syndicates events/data to 0+ registered listeners
registry keeping track of all subclasses of a given class
specification business rules can be recombined by chaining the business rules together using boolean logic
state logic is organized into a discrete number of potential states and the next state that can be transitioned to
strategy selectable operations over the same data
template an object imposes a structure but takes pluggable components
visitor invoke a callback for all items of a collection

Others:

Pattern Description
graph_search (graphing algorithms, not design patterns)
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