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Partial Tiled 1.8 Support #77

Partial Tiled 1.8 Support

Partial Tiled 1.8 Support #77

Workflow file for this run

name: CMake
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
name: ${{ matrix.platform.name }} ${{ matrix.config.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows VS2019, os: windows-latest }
- { name: Linux GCC, os: ubuntu-latest }
- { name: Linux Clang, os: ubuntu-latest, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
- { name: MacOS XCode, os: macos-latest }
config:
- { name: Shared, flags: -DTMXLITE_STATIC_LIB=TRUE }
- { name: Static, flags: -DTMXLITE_STATIC_LIB=FALSE }
include:
- platform: { name: MacOS XCode, os: macos-latest }
config: { name: iOS, flags: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/tmxlite/cmake/toolchains/iOS.toolchain.cmake -DIOS_PLATFORM=SIMULATOR }
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE/tmxlite -DCMAKE_BUILD_TYPE=$BUILD_TYPE
#linux requires sudo to install, Windows obviously has no idea what that is
#macOS, for once, doesn't seem to care either way.
- name: Build Linux
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
if: runner.os == 'Linux'
run: sudo cmake --build . --config $BUILD_TYPE --target install
- name: Build Other
working-directory: ${{github.workspace}}/build
shell: bash
if: runner.os != 'Linux'
run: cmake --build . --config $BUILD_TYPE --target install