JCloisterZone is a Java implementation of a popular board game Carcassonne. It supports multiplayer game on a local computer or over a network. Game can be also played against computer AI.
Helpers for more pleasant development and application debugging.
use different configuration file, don't create error.log (console out is enough), change log level and enable assertions
-Dconfig=debug.yaml -DerrorLog=false -Dorg.slf4j.simpleLogger.defaultLogLevel=info -ea
use unpacked plugins from source
plugins: - plugins/classic - plugins/rgg_siege
for immediately AI play comment delay option
# ai_place_tile_delay: 250
use debug options for quick and repeatable game setup with following possible options
debug: # use some keys described below ...
don't compress saves, autosave before each AI play
save_format: plain autosave: saves/_prerank.jcz
skip game config dialog, player is name or AI class you can comment just profile key to disable whole autostart
autostart: profile: default players: - Alice - Bob - com.jcloisterzone.ai.legacyplayer.LegacyAiPlayer - com.jcloisterzone.ai.DummyAiPlayer
developing expansion, don't bother with basic tiles. Override any expansion with own set definition.
tile_definitions: BASIC: tile-definitions/basic-1card.xml
force drawn tiles
draw: - BA.C - BA.Cccc+
and then force final scoring with dot item
draw: # ... some tiles ... - .
off_capabilities: [ Dragon, Fairy ] area_highlight: figure