A port of my c++ raytracer into rust (for cultural learnings for make benefit)
I have no idea what I am doing in rust, so I ported my c++ raytracer so I could learn. This is a pet project so don't take it too seriously.
Completely software rendered, but drawn to screen using SDL.
brew install sdl2 sdl2_gfx
Add the following to your path:
export LIBRARY_PATH="$LIBRARY_PATH:/usr/local/lib"
cargo build
cargo run
Profiling http://carol-nichols.com/2015/12/09/rust-profiling-on-osx-cpu-time/