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Colorize nodes based on repeats #165
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fedarko
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Jun 1, 2017
This should be extensible in the future for colorizing other data than G/C content, e.g. repeats (#165). Furthermore, displaying multiple scaffolds at once (#185) should eventually be done using colorization: and I suspect that having explicit colorization control options would be helpful for that. (We'd probably need to first change node colors to "none" before performing scaffold colorization, though.)
fedarko
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fedarko
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For both nodes and singlenodes, so the colorization here should work fine in the SPQR modes as well. This also stores a field called "repeats_given" in the assembly table, which functions similarly to "dna_given" for GC content. The is_repeat value in the database can be either 0 (False), 1 (True), or NULL (the NULL is given if no annotation was given for the node in question). Anyway, all that's left for #165 is to make use of this data in renderNodeObject()
Oh, I should probably also display "Is repeat" or something as a column for nodes when |
fedarko
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Still a few more things I'd like to address: -Test that withholding repeat data from certain nodes still lets this work (and that the nodes with no data are just colored the default node color). -Remove the |V| calls to getNodeColorization() for repeat colorization. We should be able to just get the hex string colors for MAX_RGB and MIN_RGB, store those as globals, and then just use those. That'd be faster than the current approach. -Add a column to the nodes table when DNA_INFO_AVAILABLE = true. In addSelectedNodeInfo() we'd add to that column to say either True, False, or N/A for input vals. of 1, 0, or null respectively.
fedarko
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This was causing repeat colorization to use the old extreme values.
Did some testing, verified that undefined repeat data is processed correctly. All the TODOs for this are taken care of; closing. |
fedarko
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Colorize nodes based on repeats?
Colorize nodes based on repeats
Aug 3, 2017
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There's prior work in the lab on repeat detection that we could use to identify nodes to colorize/etc.
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