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Releases: fgsfdsfgs/gzdoom

Switch Release 10 (GZDoom 4.10.0+)

10 Jul 14:54
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Changes

  • fixed console input.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer probably does work (or at least it did last time I checked), however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.
  • If you want to keep your settings, don't copy over the new gzdoom.ini.
  • If you change the renderer (from GLES to OpenGL for example), you need to restart the game for it to take effect.
  • Console can be accessed from the Options menu.

Switch Release 9 (GZDoom 4.10.0+)

09 Jul 19:29
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Changes

  • rebased port on latest upstream (4.10+);
  • rebuilt with newest libraries.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer probably does work (or at least it did last time I checked), however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.
  • If you want to keep your settings, don't copy over the new gzdoom.ini.

Switch Release 8

24 Oct 02:08
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Changes

  • rebased port on latest upstream (4.7.1+);
    • this means the GLES2 renderer is now available and functioning, which might benefit performance;
    • the game should also now default to GLES2;
  • rebuilt with newest libraries.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer probably does work (or at least it did last time I checked), however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Switch Release 7

09 May 15:29
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Changes

  • rebased port on latest upstream (4.5.0+);
  • rebuilt with newest libraries.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer probably does work (or at least it did last time I checked), however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Release 6

04 Feb 16:33
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Release 6 Pre-release
Pre-release

Changes

  • merged latest upstream changes (4.3.3+);
  • you can now enter console commands by hitting A in the console;
  • increased amount of possible PWADs in the launcher to 10.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Release 5

29 Sep 15:18
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Release 5 Pre-release
Pre-release

Changes

  • merged latest upstream changes (4.2.1+);
  • rebuilt with latest libnx (9.0.0 support).

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Switch port v4

20 Aug 13:01
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Changes

  • merged latest upstream changes (4.2+);
  • that seems to have fixed the not-saving-joystick-settings bug.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Switch port v3

08 Jun 16:01
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Switch port v3 Pre-release
Pre-release

Changes

  • merged latest upstream changes (4.1.3+).

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Joystick axis settings might reset after restart.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Switch port v1

07 May 13:20
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Switch port v1 Pre-release
Pre-release

Changes

Initial Switch release, based on latest GZDoom source.

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Joystick axis settings might reset after restart.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.

Switch port v2

02 Jun 01:51
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Switch port v2 Pre-release
Pre-release

Changes

  • merged latest upstream changes (4.1.2+).

Installation and running

  1. Unzip the attached ZIP file to the switch folder on your SD card.
  2. Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
  3. Run GZDoom Launcher from hbmenu.

Known bugs

  • When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
  • Joystick axis settings might reset after restart.
  • Startup takes a while.

Notes

  • Launcher controls:
    • D-PAD: navigation
    • L/R: change tab
    • A: activate option
    • B: cancel/exit
    • X: reset option
    • PLUS: start game
  • You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
  • Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
  • The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
  • The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
  • Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
  • The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
  • Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
  • Fatal errors are logged into error.log. You can also turn on logging in the launcher.