Flexible Isometric Free Engine (FIFE) is a multi-platform isometric game engine written in C++. It comes with Python bindings allowing users to create games using Python as well as C++. The engine is extendable and enables you to add any feature you can imagine to your project.
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Fifengine is also already available from the following package repositories:
Table of contents
- [Features] (#1-features)
- [License] (#2-license)
- [Tests] (#3-tests)
- [Python Demos] (#4-python-demos)
- [Python Tutorials] (#5-python-tutorials)
- [C++ Tutorials] (#6-c-tutorials)
- [Troubleshooting] (#7-troubleshooting)
- [Feedback] (#8-feedback)
A complete list of the features that FIFE offers can be found in the user-manual.
- The source code (*.cpp, *.h & *.py) is licensed under LGPL v2.1 or newer.
- Files in /engine/core/util/utf8/ are under BSL license
- Content was taken from a lot a lot of different 3rd party sources. Therefore each client directory comes with a separate LICENSE file that states the origin of the content, the author and the actual license it was published under.
The test tool can be found within the
You can launch it by running
run.py. Open the console with
To run a test enter
run and the test name like
4) Python Demos
The Python based editor tool can be found within the fifengine-editor repo.
You can launch it by running
run.py. It is used to edit map files for the Rio De Hola demo. Other clients extend it and use it to edit their maps.
Rio de hola is a technology demo showing off many of the FIFE features. It is
located in the
rio_de_hola directory and can be launched by running
Once started as an example game, it's now a playground for developers to test their code.
It serves as a good starting point for own game developments.
The Shooter demo was an attempt to show the versatility and flexibility of FIFE. It is a simple side scrolling shooter that has a main menu, one level and an end boss. Try your luck and see if you can defeat the boss!
There is an example client residing in
pychan_demo that shows how the pychan GUI library works.
You may start the GUI demo application by running
Configuring the Editor and Demos
The engine utilizes special settings files for configuring FIFE. This file is
settings.xml and resides in the
~/.fife directory (in
<User>\Application Data\fife for Windows users). The Shooter Demo and the
PyChan demo are exceptions. They both store their
settings.xml file in their
NOTE that the
settings.xml file is auto generated and wont be there until you
run the demos for the first time. FIFE automatically fills the settings file
with default values. You find more information on FIFE settings in the
Our Python tutorials demonstrate how to use the engine when working with Python.
There is also a set of C++ tutorials demonstrating the usage of the engine, when working with C++.
Video Card/Driver Issues
There are some known driver/card combinations that exhibit some problems with FIFE. Users have reported seeing blank screens or fuzzy images. If this is happening to you please report it on our forums in the Help and troubleshooting section here: http://forums.fifengine.net/index.php?board=4.0
Please include your Card/Driver/OS information in your post. Currently the fix
is to modify your
settings.xml file and set both GLUseFramebuffer and GLUseNPOT
False (they are
True by default).
Win32 users tend to suffer from problems with the OpenAL drivers. If you don't
hear sound while running a FIFE client, run
oalinst.exe that ships with the
Win32 FIFE Development Kit. This is the latest OpenAL driver for Win32.
We appreciate every kind of feedback concerning the release, the project in general and the bundled techdemo. Feedback is a great way to help us to improve FIFE. If you would like to get in contact with us and provide feedback you can either visit our IRC channel or our forums:
- #fife on freenode.net