Releases: fire-eggs/CivOne
November 16, 2021 Release
An update release to provide all latest fixes.
The last release was August 9, 2019. A few of the changes made since then include:
- City famine: citizens demand POTTERY fix
- Fix : Unit disembarking from ship not allowed to land
- Number of turns required to mine / irrigate / road /etc corrected to match Microprose.
- Fix some cases of "stuck" when in AI.
- A start on the Civilization Score screen
- Spawning of barbarians on land
- Capturing a city generates gold
- City capture animation was backward
- Fixed order for choosing stolen tech when capturing city
- Don't display AI city disasters
- Using correct title in "We love the ..." messages
- Add missing "citizens are revolting" message
- Provide prompt for "low strength attack"
- Fixed zone-of-control bug
- Correctly disable "Irrigate" menu when irrigation not possible
August 9, 2019 Release
Note: this release includes the code from the AI branch. AI unit movement is slowly approaching classic Microprose behavior.
Changes since the August 2, 2019 release:
- Units transiting from road to off-road no longer get extra moves
- Continued work on AI unit movement
August 2, 2019 Release
- When hut advance awarded, reset lightbulbs if it's the currently researched advance
- Add messages for when inciting city
- When barbarians emerge from hut, let the player see them immediately
- Fix the "civilization destroyed" message delayed until next turn
July 26, 2019 Release
Changes since the 20190719 Release:
- Fix bug: freshly bribed unit was able to move immediately
- Setting initial tax rate is now part of settings
- "Auto settlers" setting was not being saved
- In City Status window, abbreviate longer wonder names
- Fix issues saving/restoring replay data
- Fix bug: the drawing of mine goes under coal
- Attacking a stack of barbarian diplomats will now give ransom
Apollo Wonder Release - 20190719
Changes since the 20190712 Release:
- Enock Nitti's AStar movement available as a patch (see settings)
- My "auto settlers" cheat available as a patch (see settings)
- Fix problems saving/restoring replay data
- Use replay data to prevent old "x civilization destroyed" messages on game load
- Correctly fix the bug where civilizations changed on game load (e.g. Zulu became Babylonians)
- City 'map' panel implemented
July 12 2019 Release
win_x64_minimal_.zip is the binaries without .NET
win_x64_self_contained.zip is the binaries including .NET
Changes since 20190705 Release:
- Incorporate Enoch Nitti's superior continent calculation code
- The RNG (random number generator) seed can now be specified on the command line for repeatability / debugging.
-seed <value>
- Fixed an issue where the RNG would be reset each time the City View was shown.
- More information written to the .MAP file for better JCivEd compatibility. Still problems with some .MAP files.
- Fixed save game bug preventing JCivEd from loading .SVE files.
- Work in-progress to the City "happiness" calculations. Updates to the City 'Happy' view.
- New Debug option: add building to city
- Improvements to the unit testing infrastructure.
Americans discover democracy! release
Release notes:
- Fix: "City in disorder" animation playing for computer player
- Ransom is now paid when capturing barbarian leader
- Fix: when inciting a city, city-owned units were not converted
- Fixed save game bug: civilization id not properly saved. Symptoms:
computer civilization behavior / cities changed after load - Fixed: when computer captured city, 'choose technology' prompt would appear
- Fixed: never move barbarian leader to enemy unit
- Fixed: barbarian units cost 50% to bribe
June 28, 2019 Release
More small fixes. See previous release for caveats.
Summer Solstice Release 20190621
A small set of fixes to SWY's CivOne project. See the release_notes.txt file for specifics.
I have no means to test the Linux or OSX files; use at your own risk.
SDL2_win.zip contains the SDL2.dll file I use on Windows (if you don't already have SDL2 installed). Extract it into the same folder as the CivOne.SDL.exe file.