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Smokeview S3D Smoke rendering #5588
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Couple bugs were fixed, install the latest version from here and retest and report back |
@JWWilliamson you may also want to look at Dialogs > Data Bounds > 3D Smoke and set the "Load 3D Smoke/HRRPUV when..." to something low. |
The new version appears to have fixed point 1. All meshes now visualize smoke. |
Have you run this by Jason? Is he seeing the same trouble? Could be a newer version of SMV will fix the problem. |
before we move forward, try the smokeview here. Earlier I pushed up a test smokeview that implemented an experimental smoke visualization. Don't know if you were using that one. The version I pushed up now is using the original algorithm. |
The problem persists with this version. |
There is still something funky going on here. I'll take a look at it. |
Glenn, here is a simple case that illustrates the problem. The box is filled with a uniform amount of smoke, but the visibility changes depending on the mesh resolution. Run the case (single process is fast enough) and look at the 3D smoke.
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Glenn writes: think this is a numerical problem. smokeview (in fds) is computing alpha = 255*(1-exp(-KmSDX) . When I plug in the numbers for your case I get alpha ~1. The problem is that alpha on the video card only has 8 bits of precision. So the errors accumulate pretty fast when I combine slices. I'm looking to see if there are options to get more precision. Smokeview has another way of computing smoke by use a 3d slice file of soot density directly. It uses volume rendering to do the integration using full precision. When I use this method things look ok. |
Whoops, closed by mistake. |
I have been running one of the newer Validation cases (200 kW fire in a corner, tests run at NIST) using FDS 6.5.3 and Smokeview 6.4.4. I am currently running some of the other cases as well, but they are not as far along.
https://github.com/firemodels/fds/blob/master/Validation/NIST_NRC_Corner_Effects/FDS_Input_Files/corner_200_kW.fds
When I run these cases, two issues happen.
These are low sooting fires, so this may be a data cutoff for point 2, but I played with the visualization settings and smoke albedo to make some images that attempt to show the issue. This does not appear to impact any other functionality, so I think it is a minor bug.
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