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fix: make sure input resources are always present. (#243)
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In fishfolk/jumpy#861 it appears that the
assets may have finished loading after the input system, but before the
update system, leading to the game being ticked without the keyboard
inputs.

This initializes all of the input resources to their defaults so that
the game will never be ticked without them.
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zicklag committed Oct 19, 2023
1 parent f84d07c commit af84249
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions framework_crates/bones_bevy_renderer/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -279,6 +279,11 @@ impl BonesBevyRenderer {
.insert_shared_resource(bones::EguiTextures::default());
app.insert_resource(BonesImageIds::default());

// Insert empty inputs that will be updated by the `insert_bones_input` system later.
self.game.init_shared_resource::<bones::KeyboardInputs>();
self.game.init_shared_resource::<bones::MouseInputs>();
self.game.init_shared_resource::<bones::GamepadInputs>();

// Insert the bones data
app.insert_resource(BonesData {
asset_server: self
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