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fix: Prevent pausing in online from timing out network, allow game to continue running #1080

fix: Prevent pausing in online from timing out network, allow game to continue running

fix: Prevent pausing in online from timing out network, allow game to continue running #1080

Triggered via pull request June 9, 2024 05:26
Status Failure
Total duration 9s
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pul-requests.yml

on: pull_request_target
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Unknown release type "Fix" found in pull request title "Fix: Prevent pausing in online from timing out network, allow game to continue running". Available types: - feat: A new feature - fix: A bug fix - docs: Documentation only changes - style: Changes that do not affect the meaning of the code (white-space, formatting, missing semi-colons, etc) - refactor: A code change that neither fixes a bug nor adds a feature - perf: A code change that improves performance - test: Adding missing tests or correcting existing tests - build: Changes that affect the build system or external dependencies (example scopes: gulp, broccoli, npm) - ci: Changes to our CI configuration files and scripts (example scopes: Travis, Circle, BrowserStack, SauceLabs) - chore: Other changes that don't modify src or test files - revert: Reverts a previous commit