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Bevy Rewrite #466

Merged
merged 222 commits into from
Nov 4, 2022
Merged

Bevy Rewrite #466

merged 222 commits into from
Nov 4, 2022

Commits on Nov 4, 2022

  1. Bootstrap Bevy Game

    Include lots of boilerplate from Punchy.
    zicklag committed Nov 4, 2022
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  2. Fix Web Build Script

    zicklag committed Nov 4, 2022
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  3. Update CI

    zicklag committed Nov 4, 2022
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  6. Tile The Menu Background

    zicklag committed Nov 4, 2022
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  7. Add Fairfax Font License

    zicklag committed Nov 4, 2022
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  8. Start Player Select Menu

    zicklag committed Nov 4, 2022
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  9. Start Map Select UI

    zicklag committed Nov 4, 2022
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  13. Add Rust Toolchain File

    zicklag committed Nov 4, 2022
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  15. Fix Clippy Lints

    zicklag committed Nov 4, 2022
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  17. Start Map Metadata

    zicklag committed Nov 4, 2022
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  19. Work More on Map Metadata

    zicklag committed Nov 4, 2022
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  20. Remove Old Commented Code

    zicklag committed Nov 4, 2022
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  21. Add Menu Background Movement

    This might not be a good idea, but it's really easy to modify/disable.
    zicklag committed Nov 4, 2022
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  23. Start Editor UI

    zicklag committed Nov 4, 2022
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  24. More Progress on Editor UI

    zicklag committed Nov 4, 2022
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  25. Add Debug Plugin

    zicklag committed Nov 4, 2022
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  28. Update Camera Viewport to Fit Inside of Editor

    This means the center of the editor window will be the actual center of
    the bevy viewport instead of it being offset because of the sidebar.
    zicklag committed Nov 4, 2022
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  32. Cargo Update and Remove Script Type Workaround

    Got an update to bevy_mod_js_scripting so we don't have to
    manually include Bevy types in scripts.
    zicklag committed Nov 4, 2022
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  34. Localize Editor Sidebar

    zicklag committed Nov 4, 2022
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  35. Remove Bevy Mod Raycast

    We shouldn't need it anymore.
    zicklag committed Nov 4, 2022
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  37. Reorganize UI Widget Setup

    Use a tweaked version of @aevyrie 's egui Bevy widget setup.
    zicklag committed Nov 4, 2022
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  38. Fix WASM Compile Error

    zicklag committed Nov 4, 2022
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  45. More UI Reorganization

    zicklag committed Nov 4, 2022
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  47. Add Map Grid Preview

    zicklag committed Nov 4, 2022
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  51. Add Map Export Menu

    zicklag committed Nov 4, 2022
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  53. Add Map Loading

    - Most maps don't work yet
    zicklag committed Nov 4, 2022
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  54. Fix Map Migrator

    - Fix upside-down maps
    - Fix out of bounds tiles
    zicklag committed Nov 4, 2022
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  56. Add Placeholder Map Backgrounds

    It's parallax layers, but they don't slide at all, so you can't tell.
    
    I need to come back and make a parallax plugin that works horizontally
    and vertically.
    zicklag committed Nov 4, 2022
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  57. Stub Out Map Elements and Use Render Layers

    Two changes in one commit:
    
    - Use RenderLayers and separate cameras for the editor and the game.
      - This is great for having things like the editor grid only visible in
        the editor.
    - Add map element assets and start on rough outline of data model.
    zicklag committed Nov 4, 2022
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  60. Spawn Map Elements

    - Spawns map elements, though not functional yet
    - Adds some stub items and comments out most maps to avoid asset not
      found warnings for now.
    zicklag committed Nov 4, 2022
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  61. Spawn Cameras at Game Startup

    This seems to have fixed a bug where the Egui UI doesn't render randomly
    when the game starts.
    zicklag committed Nov 4, 2022
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  63. Update Rapier

    zicklag committed Nov 4, 2022
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  64. Add Seaweed Item

    zicklag committed Nov 4, 2022
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  65. Add Anemonies Map Element

    zicklag committed Nov 4, 2022
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  74. Add Placeholder Crabs

    zicklag committed Nov 4, 2022
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  75. Add Web Deployment to CI

    zicklag committed Nov 4, 2022
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  77. Add Start to Physics

    zicklag committed Nov 4, 2022
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  79. Add Name Plugin

    This allows scripts to set entity names.
    zicklag committed Nov 4, 2022
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  80. Tweak Entity Names

    zicklag committed Nov 4, 2022
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  82. Port the Old Jumpy Physics

    zicklag committed Nov 4, 2022
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  85. Run Scripts in Fixed Updates

    zicklag committed Nov 4, 2022
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  86. Add FixedUpdate InGame Stages

    This lets scripts choose to run code only while the game is running and
    unpaused.
    zicklag committed Nov 4, 2022
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  91. Add Player Spawning

    zicklag committed Nov 4, 2022
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  92. Change Lots of Stuff

    This is an unfortunately large commit that includes:
    
    - reorganizing and fixing script fixed update stages
    - Add player spawner map element
    - Add FPS debug window
    - And more...
    zicklag committed Nov 4, 2022
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  95. Have ScriptInfo Op Initialize Uninitialized Refs

    This allows you to use the script info function in the init phase of
    the script.
    zicklag committed Nov 4, 2022
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  97. Get an Extra Bit Out of JS Hash

    We can keep one more bit and stay within the safe integer range.
    zicklag committed Nov 4, 2022
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  98. Reorganize Some Assets

    zicklag committed Nov 4, 2022
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  101. Add Camera Controller

    zicklag committed Nov 4, 2022
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  103. Add Age to Player State

    zicklag committed Nov 4, 2022
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  106. Make HandleId Hashes Strings to Capture 64 Bits

    Use strings for now to represent hashes to avoid losing hash bits.
    
    May need to re-visit if it becomes a performance issue.
    zicklag committed Nov 4, 2022
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  111. Remove Active Player Hack

    We have an equivalent hack in editor.rs now.
    zicklag committed Nov 4, 2022
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  115. Remove Zoom From Camera Controller

    Makes it much more pleasant for now, unill we get proper lerping
    implemented.
    zicklag committed Nov 4, 2022
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  116. Start on Network Sync

    zicklag committed Nov 4, 2022
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  117. Fix Web Compile

    zicklag committed Nov 4, 2022
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  124. Rename NetworkSyncQueries to NetworkSyncConfig

    Prepare for the ability to sync resources.
    zicklag committed Nov 4, 2022
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  128. Start on Matchmaker Server

    zicklag committed Nov 4, 2022
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  130. Finish Basic Matchmaking

    zicklag committed Nov 4, 2022
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  134. Fix WASM Build

    zicklag committed Nov 4, 2022
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  138. Add Client Implementation

    zicklag committed Nov 4, 2022
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  139. Finish Off NetServer/Client Foundation

    - Get game server loading assets without errors
    - Finish off NetServer and NetClient bevy resources
    - Temporarily disable game sync code, until we have the match join
      workflow done.
    - Remove Renet in favor of using QUIC directly.
    zicklag committed Nov 4, 2022
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  140. Fix Web Compile

    Add more shims to the fake WASM connection struct.
    zicklag committed Nov 4, 2022
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  141. Refactor NetServer and NetClient

    Use background async tasks for sending and receiving messages.
    zicklag committed Nov 4, 2022
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  142. Update Ping System

    zicklag committed Nov 4, 2022
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  143. Fix Server Run Mode

    Previously unintentionally ran CPU at 100%.
    zicklag committed Nov 4, 2022
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  146. Fix Web Compile

    zicklag committed Nov 4, 2022
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  147. Improve Matchmaking Interface

    Allow canceling matchmaking and update player count accordingly.
    zicklag committed Nov 4, 2022
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  150. Rename Matchmaker Crate

    For now we're using dashes for crate names.
    zicklag committed Nov 4, 2022
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  152. Add Player Input Sync

    zicklag committed Nov 4, 2022
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  154. Get Basic Network Sync "Working"

    Has major glitching and sync issues.
    zicklag committed Nov 4, 2022
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  155. Remove WASM Connection Shim

    WASM will fail to compile for now, but I think there's a better way to
    fix it than with the Connection shim.
    zicklag committed Nov 4, 2022
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  156. Remove Old Debugging Log Msg

    zicklag committed Nov 4, 2022
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  157. Allow Retrying Failed Matchmaking

    Re-enables the search button when errored.
    zicklag committed Nov 4, 2022
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  158. Switch to Simple "Client Own Player" Networking

    Temporary simplification of networking solution. Opens up to possibility
    of players cheating, but makes networking simpler in the interest
    of getting a functional game faster.
    
    Can be re-done with a final solution later.
    zicklag committed Nov 4, 2022
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  159. Get Multiplayer Working! 馃帀

    Multiplayer now works, but with one thing that needs fixing.
    
    Remote players are displayed quite low frame rate. They have a choppy
    look while they jump around.
    zicklag committed Nov 4, 2022
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  161. Clean Up Old Networking Modules

    Move unused modules to a src.bkup dir for now.
    zicklag committed Nov 4, 2022
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  164. Try to Fix Release Action

    zicklag committed Nov 4, 2022
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  165. Add Matchmaker Docker Build

    zicklag committed Nov 4, 2022
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  168. Update Clap

    zicklag committed Nov 4, 2022
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  171. Fix Local Games

    zicklag committed Nov 4, 2022
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  173. Improve Map Select Slightly

    zicklag committed Nov 4, 2022
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  180. Add Initial Sword Spawning

    zicklag committed Nov 4, 2022
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  183. Implement Crouch State

    zicklag committed Nov 4, 2022
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  184. Kill Out of Bounds Players

    zicklag committed Nov 4, 2022
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  185. Tweak Player Controller

    - Make crouching maintain your momentum.
    - Require both jump and down press to fall through platforms in midair.
    zicklag committed Nov 4, 2022
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  186. Add CollisionWorld Script Namespace

    - Also reorganize script types so we don't have to include them in every
    script manually.
    zicklag committed Nov 4, 2022
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  187. Clean-up Some Old TODOs

    zicklag committed Nov 4, 2022
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  190. Net Sync Item Grab/Drop

    zicklag committed Nov 4, 2022
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  195. Revert "Sync Player Velocities and Fix Item Drop Sync"

    This reverts commit 7936ac9.
    
    It will be more consitent and simpler if we just sync the player
    velocity at the time of dropping the item.
    zicklag committed Nov 4, 2022
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  198. Fix Rustdoc Warnings

    zicklag committed Nov 4, 2022
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  199. First Working Item: Sword 馃帀

    - Refactor player events
    - Add damage regions
    zicklag committed Nov 4, 2022
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  200. Use Global Transform for Damage Region

    This will let you set damage regions as children of other entitties.
    zicklag committed Nov 4, 2022
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  201. Implement Player Death State

    zicklag committed Nov 4, 2022
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  206. Clean up dead.ts State

    zicklag committed Nov 4, 2022
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  209. Add Sproingers

    zicklag committed Nov 4, 2022
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  211. Fix Sharky's Death Animation

    zicklag committed Nov 4, 2022
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  212. Un-Vendor normalize_path Crate

    They released a bugfix, so we don't need to fork it anymore.
    zicklag committed Nov 4, 2022
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  213. Fix Item Event Handling

    zicklag committed Nov 4, 2022
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  215. Add Placeholder Bomb Item

    Right now it can just be picked up and dropped.
    zicklag committed Nov 4, 2022
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  216. Throwable Kick Bombs

    zicklag committed Nov 4, 2022
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  217. Only Run Web Demo Build on Manual Trigger

    For now it doesn't work, but we want to leave the code here for when we
    fix WASM builds.
    zicklag committed Nov 4, 2022
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  218. Disable WASM Clippy in CI

    zicklag committed Nov 4, 2022
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  219. Format Rust Code

    zicklag committed Nov 4, 2022
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  221. Update Status in README

    zicklag committed Nov 4, 2022
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