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fix: Only use initialized game for tests and remove setMount from onGameResize #2246
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luanpotter
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Dec 31, 2022
luanpotter
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LGTM with one comment
renancaraujo
approved these changes
Dec 31, 2022
st-pasha
reviewed
Jan 3, 2023
spydon
commented
Jan 5, 2023
st-pasha
reviewed
Jan 7, 2023
packages/flame/test/events/flame_game_mixins/has_draggable_components_test.dart
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st-pasha
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st-pasha
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Looks all good!
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Description
Since we used
setMounted
inonGameResize
themounted
feature didn't work properly when invoked from for exampleonLoad
. This PR makes sure that all tests passes without usingsetMounted
inonLoad
.Some
GameWidget
tests I want a second opinion on, or ideas of how to make those tests better, because when setting mounted explicitly it kind of cheats on part of those tests.Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
Related Issues
Closes #1351