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Replace clintbellanger with flareteam
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dorkster committed Sep 20, 2018
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4 changes: 2 additions & 2 deletions CREDITS.txt
Expand Up @@ -92,5 +92,5 @@ Translations
Full Credits Full Credits


See the full credits listing including per-file attribution online: See the full credits listing including per-file attribution online:
https://github.com/clintbellanger/flare-engine/wiki/Credits https://github.com/flareteam/flare-engine/wiki/Credits
https://github.com/clintbellanger/flare-game/wiki/Credits https://github.com/flareteam/flare-game/wiki/Credits
10 changes: 5 additions & 5 deletions README
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Flare is a single-player 2D action RPG with fast-paced action and a dark fantasy style. Flare is a single-player 2D action RPG with fast-paced action and a dark fantasy style.


It is built on the FLARE engine (Free/Libre Action Roleplaying Engine). Its repo is at https://github.com/clintbellanger/flare-engine It is built on the FLARE engine (Free/Libre Action Roleplaying Engine). Its repo is at https://github.com/flareteam/flare-engine


Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). Maps are edited using Tiled. Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). Maps are edited using Tiled.


Expand All @@ -28,7 +28,7 @@ The GNU Unifont font is released under GPL v2, with the exception that embedding
## Links ## Links


* Homepage http://flarerpg.org * Homepage http://flarerpg.org
* Repo https://github.com/clintbellanger/flare-game * Repo https://github.com/flareteam/flare-game
* Binaries https://sourceforge.net/projects/flare-game/ * Binaries https://sourceforge.net/projects/flare-game/
* Forums http://opengameart.org/forums/flare * Forums http://opengameart.org/forums/flare
* Email clintbellanger@gmail.com * Email clintbellanger@gmail.com
Expand All @@ -48,7 +48,7 @@ If you are building and running Flare Game from source, this is the simplest way


See the Flare-Engine repo for instructions on how to build/install Flare: See the Flare-Engine repo for instructions on how to build/install Flare:


https://github.com/clintbellanger/flare-engine https://github.com/flareteam/flare-engine


The mods folder should be in the same directory as the flare executable when building from source. The mods folder should be in the same directory as the flare executable when building from source.


Expand All @@ -64,8 +64,8 @@ Then enable these mods in Flare's Configuration screen.


Clone the repos: Clone the repos:


git clone https://github.com/clintbellanger/flare-engine git clone https://github.com/flareteam/flare-engine
git clone https://github.com/clintbellanger/flare-game git clone https://github.com/flareteam/flare-game




Move to the flare-engine repo and build: Move to the flare-engine repo and build:
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2 changes: 1 addition & 1 deletion distribution/org.flarerpg.Flare.appdata.xml
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</content_rating> </content_rating>
<developer_name>Clint Bellanger and Contributors</developer_name> <developer_name>Clint Bellanger and Contributors</developer_name>
<!--FIXME: where to report bugs for the application--> <!--FIXME: where to report bugs for the application-->
<url type="bugtracker">https://github.com/clintbellanger/flare-game/issues</url> <url type="bugtracker">https://github.com/flareteam/flare-game/issues</url>
<!--FIXME: where on the internet users can find help--> <!--FIXME: where on the internet users can find help-->
<url type="help">https://opengameart.org/forums/flare</url> <url type="help">https://opengameart.org/forums/flare</url>
<!--FIXME: this is optional, but recommended--> <!--FIXME: this is optional, but recommended-->
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2 changes: 1 addition & 1 deletion mods/devlab/npcs/mapping_welcome.txt
Expand Up @@ -10,5 +10,5 @@ gfx=animations/npcs/programmer1.txt
[dialog] [dialog]
him=Welcome to the Map drawing part of the Developer's Laboratory mod for Flare. Here we deal with the surrounding area like rooms and walls. him=Welcome to the Map drawing part of the Developer's Laboratory mod for Flare. Here we deal with the surrounding area like rooms and walls.
you=and doors? you=and doors?
him=Sure, doors as well! To be prepared for this tutorial, visit www.mapeditor.org and checkout Tiled, our mapeditor. Also you need to get the maps and the art of this level, so better checkout https://github.com/clintbellanger/flare-game him=Sure, doors as well! To be prepared for this tutorial, visit www.mapeditor.org and checkout Tiled, our mapeditor. Also you need to get the maps and the art of this level, so better checkout https://github.com/flareteam/flare-game


6 comments on commit 31c3fe2

@McSinyx
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@McSinyx McSinyx commented on 31c3fe2 Sep 21, 2018

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Whatever is the reason behind this, I'm thankful since it's really difficult to spell @clintbellanger's name as a non-native speaker. BTW is he still actively working on this?

@dorkster
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It was actually his idea in the first place to make the change. Both of us agreed that it's more fair to other contributors to keep the Flare repos under a separate organization.

Clint is not actively working on the flare-game content as far as I know. However, he recently pushed a commit to his own Flare-based project, so I supposed that's what he's up to..

@clintbellanger
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Yeah I'm no longer involved with day-to-day development. I've been experimenting with a new Flare art core for a while, and I think it'll be appealing to other Flare modders once it's ready.

@McSinyx
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Thank you guys for the clarification and the work that bring me the gaming childhood that I never had. I'm just curious, while @clintbellanger seems to work on private projects and commits less here (which indicates that he works elsewhere), the effort that @dorkster put on the game alone is great and regular. @dorkster what do you do for a living. You don't need to answer if you don't feel comfortable doing so, but in case you do, I might have some clue on how to balance my time in the future (I'm still a student tho).

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@McSinyx I don't think I have much to offer in terms of an example work/hobby balance. I'm unemployed and my potential job pool is very small due to physical limitations. Fortunately, I have a family that supports my lifestyle. For what it's worth, open source software has been a nice way to "give back" to the world.

From what I hear, being a student is the next best thing when it comes to available time for personal projects. So take advantage of it while you can.

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I'm unemployed and my potential job pool is very small due to physical limitations.

I'm so sorry. But definitely, your passionate work give me hope and faith in FLOSS.

From what I hear, being a student is the next best thing when it comes to available time for personal projects. So take advantage of it while you can.

I can confirm this, many days we only study in the morning and have the rest for self-learning and exploration. We even have a thing call summer time! I just really hope that this situation stays when I need to provide for myself. Or better, get employed for developing free software.

Thank you for the discussion and have a good weekend! And may the moon give you great health (it's moon festival here in my country 🌝)!

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