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Apply inline pattern to bv, motion, and sampler
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/* | ||
* Software License Agreement (BSD License) | ||
* | ||
* Copyright (c) 2011-2014, Willow Garage, Inc. | ||
* Copyright (c) 2014-2016, Open Source Robotics Foundation | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions | ||
* are met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following | ||
* disclaimer in the documentation and/or other materials provided | ||
* with the distribution. | ||
* * Neither the name of Open Source Robotics Foundation nor the names of its | ||
* contributors may be used to endorse or promote products derived | ||
* from this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | ||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | ||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | ||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | ||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
* POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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/** @author Jia Pan */ | ||
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#include "fcl/math/bv/AABB.h" | ||
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namespace fcl | ||
{ | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>::AABB() | ||
: min_(Vector3<S>::Constant(std::numeric_limits<S>::max())), | ||
max_(Vector3<S>::Constant(-std::numeric_limits<S>::max())) | ||
{ | ||
// Do nothing | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>::AABB(const Vector3<S>& v) : min_(v), max_(v) | ||
{ | ||
// Do nothing | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>::AABB(const Vector3<S>& a, const Vector3<S>& b) | ||
: min_(a.cwiseMin(b)), | ||
max_(a.cwiseMax(b)) | ||
{ | ||
// Do nothing | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>::AABB(const AABB<S>& core, const Vector3<S>& delta) | ||
: min_(core.min_ - delta), | ||
max_(core.max_ + delta) | ||
{ | ||
// Do nothing | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>::AABB( | ||
const Vector3<S>& a, | ||
const Vector3<S>& b, | ||
const Vector3<S>& c) | ||
: min_(a.cwiseMin(b).cwiseMin(c)), | ||
max_(a.cwiseMax(b).cwiseMax(c)) | ||
{ | ||
// Do nothing | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::overlap(const AABB<S>& other) const | ||
{ | ||
if ((min_.array() > other.max_.array()).any()) | ||
return false; | ||
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if ((max_.array() < other.min_.array()).any()) | ||
return false; | ||
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return true; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::contain(const AABB<S>& other) const | ||
{ | ||
if ((min_.array() > other.min_.array()).any()) | ||
return false; | ||
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if ((max_.array() < other.max_.array()).any()) | ||
return false; | ||
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return true; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::axisOverlap(const AABB<S>& other, int axis_id) const | ||
{ | ||
if(min_[axis_id] > other.max_[axis_id]) return false; | ||
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if(max_[axis_id] < other.min_[axis_id]) return false; | ||
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return true; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::overlap(const AABB<S>& other, AABB<S>& overlap_part) const | ||
{ | ||
if(!overlap(other)) | ||
{ | ||
return false; | ||
} | ||
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overlap_part.min_ = min_.cwiseMax(other.min_); | ||
overlap_part.max_ = max_.cwiseMin(other.max_); | ||
return true; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::contain(const Vector3<S>& p) const | ||
{ | ||
if ((min_.array() > p.array()).any()) | ||
return false; | ||
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if ((max_.array() < p.array()).any()) | ||
return false; | ||
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return true; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>& AABB<S>::operator +=(const Vector3<S>& p) | ||
{ | ||
min_ = min_.cwiseMin(p); | ||
max_ = max_.cwiseMax(p); | ||
return *this; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>& AABB<S>::operator +=(const AABB<S>& other) | ||
{ | ||
min_ = min_.cwiseMin(other.min_); | ||
max_ = max_.cwiseMax(other.max_); | ||
return *this; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S> AABB<S>::operator +(const AABB<S>& other) const | ||
{ | ||
AABB res(*this); | ||
return res += other; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::width() const | ||
{ | ||
return max_[0] - min_[0]; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::height() const | ||
{ | ||
return max_[1] - min_[1]; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::depth() const | ||
{ | ||
return max_[2] - min_[2]; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::volume() const | ||
{ | ||
return width() * height() * depth(); | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::size() const | ||
{ | ||
return (max_ - min_).squaredNorm(); | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::radius() const | ||
{ | ||
return (max_ - min_).norm() / 2; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
Vector3<S> AABB<S>::center() const | ||
{ | ||
return (min_ + max_) * 0.5; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::distance(const AABB<S>& other, Vector3<S>* P, Vector3<S>* Q) const | ||
{ | ||
S result = 0; | ||
for(std::size_t i = 0; i < 3; ++i) | ||
{ | ||
const S& amin = min_[i]; | ||
const S& amax = max_[i]; | ||
const S& bmin = other.min_[i]; | ||
const S& bmax = other.max_[i]; | ||
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if(amin > bmax) | ||
{ | ||
S delta = bmax - amin; | ||
result += delta * delta; | ||
if(P && Q) | ||
{ | ||
(*P)[i] = amin; | ||
(*Q)[i] = bmax; | ||
} | ||
} | ||
else if(bmin > amax) | ||
{ | ||
S delta = amax - bmin; | ||
result += delta * delta; | ||
if(P && Q) | ||
{ | ||
(*P)[i] = amax; | ||
(*Q)[i] = bmin; | ||
} | ||
} | ||
else | ||
{ | ||
if(P && Q) | ||
{ | ||
if(bmin >= amin) | ||
{ | ||
S t = 0.5 * (amax + bmin); | ||
(*P)[i] = t; | ||
(*Q)[i] = t; | ||
} | ||
else | ||
{ | ||
S t = 0.5 * (amin + bmax); | ||
(*P)[i] = t; | ||
(*Q)[i] = t; | ||
} | ||
} | ||
} | ||
} | ||
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return std::sqrt(result); | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
S AABB<S>::distance(const AABB<S>& other) const | ||
{ | ||
S result = 0; | ||
for(std::size_t i = 0; i < 3; ++i) | ||
{ | ||
const S& amin = min_[i]; | ||
const S& amax = max_[i]; | ||
const S& bmin = other.min_[i]; | ||
const S& bmax = other.max_[i]; | ||
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if(amin > bmax) | ||
{ | ||
S delta = bmax - amin; | ||
result += delta * delta; | ||
} | ||
else if(bmin > amax) | ||
{ | ||
S delta = amax - bmin; | ||
result += delta * delta; | ||
} | ||
} | ||
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return std::sqrt(result); | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
bool AABB<S>::equal(const AABB<S>& other) const | ||
{ | ||
return min_.isApprox(other.min_, std::numeric_limits<S>::epsilon() * 100) | ||
&& max_.isApprox(other.max_, std::numeric_limits<S>::epsilon() * 100); | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>& AABB<S>::expand(const Vector3<S>& delta) | ||
{ | ||
min_ -= delta; | ||
max_ += delta; | ||
return *this; | ||
} | ||
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//============================================================================== | ||
template <typename S> | ||
AABB<S>& AABB<S>::expand(const AABB<S>& core, S ratio) | ||
{ | ||
min_ = min_ * ratio - core.min_; | ||
max_ = max_ * ratio - core.max_; | ||
return *this; | ||
} | ||
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//============================================================================== | ||
template <typename S, typename Derived> | ||
AABB<S> translate( | ||
const AABB<S>& aabb, const Eigen::MatrixBase<Derived>& t) | ||
{ | ||
AABB<S> res(aabb); | ||
res.min_ += t; | ||
res.max_ += t; | ||
return res; | ||
} | ||
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} // namespace fcl |
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