A cross-platform 2D game framework based on flixel by AdamAtomic.
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moly Merge pull request #102 from bryant1410/master
Fix broken headings in Markdown files
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flixel-android updated android target May 19, 2015
flixel-core removed int casts from camera position calculations, fixes #30 May 14, 2016
flixel-desktop updated to jdk 8 May 19, 2015
CC-LICENSE.md Fix broken Markdown headings Apr 18, 2017
CHANGELOG.md Updated LICENSE.md and added CHANGELOG.md. Mar 17, 2014
LICENSE.md Fix broken Markdown headings Apr 18, 2017
README.md Fix broken Markdown headings Apr 18, 2017
build.xml build: enforce Java 1.6 as target and source type in build.xml Apr 18, 2014
fetch.xml Updated build.xml and fetch.xml. Fixed distance field bugs. Mar 3, 2014



What is flixel-gdx?

flixel-gdx is an open source 2D game engine written in Java. Flixel-gdx is a port of AS3 flixel written by Adam ‘Atomic’ Saltsman to the Java language. It is built on top of the powerful libgdx framework which allows developers to build and distribute cross-platform games. The complex stuff like OpenGL ES is taken care by libgdx and flixel-gdx makes you creating games easy and fun.

Build status

Build Status


Cross platform

Desktop Mobile Web
Linux Android WebGL browsers
Mac iOS (beta)


flixel-gdx doesn't have its own message board, but you can use the forums of flixel and libgdx. Both have an active community. If you have any questions or feedback that are related to flixel please put it in the flixel community. They are more likely to help you out more quickly than at the libgdx. Questions about Android, OpenGL ES, rendering, etc. goes to libgdx.

flixel forums | libgdx forums


flixel-gdx is distributed under the New BSD License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using flixel-gdx!