sokol_gfx.h add missing error paths when backend resource creation calls fail #894
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This adds the missing error code paths (_SG_ERROR log + put object into SG_RESOURCESTATE_FAILED mode) when Metal object creation fails for the following object types:
NOTE: For (Web)GL this isn't possible without involving a full pipeline flush (caused by calling glGetError()), and WebGPU's asynchronous error reporting also doesn't allow to react to out-of-memory-situations at object creation time.