An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!
- The GeoSphere code from Pioneer Space Sim (https://github.com/pioneerspacesim/pioneer)!
- GLSL generation of heightmaps using Framebuffer Objects and rendering to textures.
Please see the AUTHORS.txt for further copyright information and a list of authors and contributing libraries.
Copyright � 2008-2012 Andrew Copland
GLSLPlanet's core code and extension modules are licensed under the terms of the GNU General Public License version 3. See licenses/GPL-3.txt for details.