An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!
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AUTHORS.txt
GLSLPlanet.cpp
GLee.c
GLee.h
GLfbo.cpp
GLfbo.h
GLprimitives.cpp
GLprimitives.h
GLvbo.cpp
GLvbo.h
README.md
TerrainContext.cpp
TerrainContext.h
TerrainMesh.cpp
TerrainMesh.h
TerrainPatch.cpp
TerrainPatch.h
TerrainPatchID.cpp
TerrainPatchID.h
shaderHelper.cpp
shaderHelper.h
shader_heightmap.cpp
shader_heightmap.h
textfile.cpp
textfile.h
utils.cpp
utils.h
vcacheopt.h

README.md

GLSLPlanet

An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!

  1. The GeoSphere code from Pioneer Space Sim (https://github.com/pioneerspacesim/pioneer)!
  2. GLSL generation of heightmaps using Framebuffer Objects and rendering to textures.

Please see the AUTHORS.txt for further copyright information and a list of authors and contributing libraries.

Copyright � 2008-2012 Andrew Copland

GLSLPlanet's core code and extension modules are licensed under the terms of the GNU General Public License version 3. See licenses/GPL-3.txt for details.