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GLSLPlanet

An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!

  1. The GeoSphere code from Pioneer Space Sim (https://github.com/pioneerspacesim/pioneer)!
  2. GLSL generation of heightmaps using Framebuffer Objects and rendering to textures.

Please see the AUTHORS.txt for further copyright information and a list of authors and contributing libraries.

Copyright � 2008-2012 Andrew Copland

GLSLPlanet's core code and extension modules are licensed under the terms of the GNU General Public License version 3. See licenses/GPL-3.txt for details.

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An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!

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