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Use CIPD Windows SDK to generate WinRT headers #448
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Rather than relying on the Windows SDK that happens to be on the host machine, we now pull down the Windows SDK from CIPD into third_party/windows_sdk and use it directly. cppwinrt relies on a registry entry to determine the SDK location and doesn't currently support a mechanism for specifying this location explicitly via an argument. Instead, we do what cppwinrt itself does and parse out the Platform.XML file to determine the set of .winmd files to take as input, then pass them to the tool directly.
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LGTM
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We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK.
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We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK.
cbracken
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We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also re-enables the UWP builder.
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cbracken
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Canonicalizes input paths we pass to cppwinrt to avoid failures to open files. Followup to flutter#448
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Canonicalizes input paths we pass to cppwinrt to avoid failures to open files. Followup to #448
cbracken
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also re-enables the UWP builder.
cbracken
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
cbracken
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that referenced
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
This was referenced May 7, 2021
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cbracken
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
cbracken
added a commit
to cbracken/flutter_engine
that referenced
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
cbracken
added a commit
to cbracken/flutter_engine
that referenced
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
cbracken
added a commit
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that referenced
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May 7, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
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May 8, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
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May 21, 2021
We now build against a specific Windows SDK rather than whatever happens to be installed on the host machine. This also rolls the buildroot to include change flutter/buildroot#448, which generates the WinRT headers from the CIPD Windows SDK. This also rolls an updated version of cppwinrt that includes supports for long paths. This also re-enables the UWP builder.
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Rather than relying on the Windows SDK that happens to be on the host
machine, we now pull down the Windows SDK from CIPD into
third_party/windows_sdk and use it directly.
cppwinrt relies on a registry entry to determine the SDK location and
doesn't currently support a mechanism for specifying this location
explicitly via an argument. Instead, we do what cppwinrt itself does and
parse out the Platform.XML file to determine the set of .winmd files to
take as input, then pass them to the tool directly.
Related: flutter/flutter#81994