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Avoid unnecessary loading of D3D9.dll
D3D9.dll is being loaded by ANGLE when using D3D11. This change removes the D3D9 dependency. - Delayload D3D9.dll using ldflags in BUILD.gn - Replace Renderer11 usage of DebugAnnotator9 with DebugAnnotator11. Using debug annotations with Visual Studio PIX tools now requires Windows 10. - Refactor DebugAnnotator11 to QI ID3DUserDefinedAnnotation from the renderer's ID3D11DeviceContext instead of making a 'null' device. Bug: angleproject:3234 Change-Id: I10a2b537e07cda2094b08abf02b7876bbe5009f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1508643 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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